Player Matchup

Da Ji
Da Ji
Account352
Da Ji
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,722 Elo+
Party 1
Guan Yu
Guan Yu
Niksan91
Guan Yu
Level 89
God Stats
4W - 3L
1,559 SR
Queue Stats
101W - 70L
1,591 Elo+
Party 1
Chernobog
Chernobog
PML89
Chernobog
Level 29
God Stats
1W - 2L
1,174 SR
Queue Stats
72W - 73L
1,419 Elo+
Party 3
Scylla
Scylla
gueputa
Scylla
Level 16
God Stats
2W - 1L
1,619 SR
Queue Stats
6W - 3L
1,551 Elo+
Party 1
Athena
Athena
vaimosi
Athena
Level 29
God Stats
38W - 40L
1,484 SR
Queue Stats
95W - 126L
1,352 Elo+
Party 3
Team Averages
Level 35
1,467 SR
1,527 Elo+

VS

Team Averages
Level 17
1,460 SR
1,376 Elo+
Da Ji
Da Ji
GoHaN777
Da Ji
Level 12
God Stats
0W - 2L
1,473 SR
Queue Stats
12W - 14L
1,359 Elo+
Party 2
Odin
Odin
Maksa96
Odin
Level 7
God Stats
2W - 8L
1,308 SR
Queue Stats
22W - 24L
1,316 Elo+
Party 2
Ymir
Ymir
bogdans97
Ymir
Level 11
God Stats
0W - 1L
1,725 SR
Queue Stats
9W - 9L
1,421 Elo+
Party 2
Zeus
Zeus
equalizzer00
Zeus
Level 29
God Stats
3W - 12L
1,221 SR
Queue Stats
165W - 174L
1,417 Elo+
Solo
Neith
Neith
imSYP
Neith
Level 27
God Stats
25W - 22L
1,574 SR
Queue Stats
49W - 58L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
16 / 0 / 2
9,019
694
12,736
7,587
2,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Niksan91
Guan Yu
12
1 / 2 / 2
7,123
548
4,518
8,624
2,601
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
PML89
Chernobog
11
2 / 1 / 5
6,514
501
5,243
4,896
1,315
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
gueputa
Scylla
14
5 / 0 / 2
8,082
622
4,232
4,796
1,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
vaimosi
Athena
10
0 / 2 / 6
6,249
481
1,846
8,266
5,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GoHaN777
Da Ji
7
1 / 7 / 1
5,428
418
2,172
8,675
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
Maksa96
Odin
10
1 / 3 / 1
5,958
458
3,320
8,560
3,320
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
9
1 / 3 / 2
5,528
425
3,969
8,364
5,608
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 7 / 0
5,436
418
5,135
7,259
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
imSYP
Neith
10
2 / 4 / 1
6,113
470
4,280
6,789
1,289
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
24
Kills
5
5
Deaths
24
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
16
0
2
17
L
Da Ji
GoHaN777
Da Ji
1
7
1
0.21
L
Odin
Maksa96
Odin
1
3
1
0.5
W
Guan Yu
Niksan91
Guan Yu
1
2
2
1
W
Chernobog
PML89
Chernobog
2
1
5
4.5
L
Ymir
1
3
2
0.67
L
0
7
0
0
W
Scylla
gueputa
Scylla
5
0
2
6
L
Neith
imSYP
Neith
2
4
1
0.63
W
Athena
vaimosi
Athena
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,575
Damage
18,876
34,169
Taken
39,647
13,790
Mitigated
14,861
11,283
Healing
5,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
12,736
4,420
0
3,946
7,587
2,649
0
1,099
6,376
0
56,566
L
Da Ji
GoHaN777
Da Ji
2,172
619
0
904
8,675
2,961
0
1,425
7,250
0
27,474
L
Odin
Maksa96
Odin
3,320
1,295
15
1,355
8,560
3,320
0
200
8,360
0
23,090
W
Guan Yu
Niksan91
Guan Yu
4,518
1,510
50
2,358
8,624
2,601
263
2,173
6,292
0
36,684
W
Chernobog
PML89
Chernobog
5,243
4,002
0
2,148
4,896
1,315
880
1,208
3,655
0
39,996
L
Ymir
3,969
1,073
0
855
8,364
5,608
130
1,497
6,867
20,877
0
L
5,135
0
0
887
7,259
1,683
32
2,363
4,896
22,608
0
W
Scylla
gueputa
Scylla
4,232
297
0
1,247
4,796
1,485
192
830
3,778
45,950
0
L
Neith
imSYP
Neith
4,280
2,832
0
1,777
6,789
1,289
242
888
5,901
0
31,840
W
Athena
vaimosi
Athena
1,846
363
0
1,534
8,266
5,740
233
3,421
4,795
9,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,987
Gold Earned
28,463
365
Minions Killed
249
0
Camps Cleared
0
1,312,676
Distance Traveled
1,129,574
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,019
694
90
7
0
288,554
0
L
Da Ji
5,428
418
49
4
0
214,349
0
L
Odin
5,958
458
58
4
0
251,245
0
W
Guan Yu
7,123
548
88
7
0
260,136
0
W
Chernobog
6,514
501
77
6
0
247,570
3
L
Ymir
5,528
425
32
2
0
238,666
5
L
Zeus
5,436
418
46
4
0
205,599
3
W
Scylla
8,082
622
98
8
0
272,056
6
L
Neith
6,113
470
64
5
0
219,715
1
W
Athena
6,249
481
12
1
0
244,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role