Player Matchup

Bastet
Bastet
 
Bastet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
GreenManaGuru
Guan Yu
Level 158
God Stats
5W - 6L
1,535 SR
Queue Stats
358W - 425L
1,385 Elo+
Party 1
Khepri
Khepri
Grimm_Snowolf
Khepri
Level 150
God Stats
5W - 4L
1,644 SR
Queue Stats
347W - 385L
1,455 Elo+
Party 1
Nu Wa
Nu Wa
PracticeSafeHex
Nu Wa
Level 72
God Stats
22W - 33L
1,446 SR
Queue Stats
201W - 276L
1,397 Elo+
Party 1
Skadi
Skadi
Shirou_Emiya416
Skadi
Level 157
God Stats
8W - 17L
1,311 SR
Queue Stats
456W - 533L
1,423 Elo+
Party 1
Team Averages
Level 139
1,487 SR
1,432 Elo+

VS

Team Averages
Level 74
1,395 SR
1,342 Elo+
Hera
Hera
Bran10_ElNino
Hera
Level 69
God Stats
5W - 11L
1,303 SR
Queue Stats
353W - 453L
1,374 Elo+
Party 2
Cerberus
Cerberus
DarkNinja_343
Cerberus
Level 66
God Stats
7W - 8L
1,463 SR
Queue Stats
206W - 251L
1,350 Elo+
Solo
Jormungandr
Jormungandr
HMBAG
Jormungandr
Level 96
God Stats
5W - 4L
1,353 SR
Queue Stats
645W - 808L
1,322 Elo+
Party 3
Artemis
Artemis
grimance309
Artemis
Level 72
God Stats
16W - 21L
1,480 SR
Queue Stats
160W - 204L
1,309 Elo+
Party 3
Mercury
Mercury
trinity_Clapz21
Mercury
Level 68
God Stats
14W - 25L
1,378 SR
Queue Stats
406W - 501L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
4 / 0 / 1
6,001
600
4,326
5,379
1,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
10
4 / 1 / 1
6,061
606
5,604
7,656
5,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 0 / 3
5,389
539
2,505
5,990
2,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 3 / 3
4,893
489
3,910
5,258
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
5 / 1 / 5
6,092
609
6,026
5,219
1,625
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
5,664
566
3,703
4,419
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
DarkNinja_343
Cerberus
8
1 / 3 / 0
5,124
512
2,832
8,888
4,257
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
HMBAG
Jormungandr
8
1 / 3 / 0
4,785
479
3,102
7,023
3,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
grimance309
Artemis
7
0 / 4 / 2
4,385
439
3,150
5,812
1,276
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
1 / 4 / 0
4,858
486
1,925
7,189
1,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
16
Kills
5
5
Deaths
16
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
0
1
4.5
L
2
2
1
1.25
L
Cerberus
DarkNinja_343
Cerberus
1
3
0
0.33
W
Guan Yu
4
1
1
4.5
W
2
0
3
3.5
L
Jormungandr
HMBAG
Jormungandr
1
3
0
0.33
W
1
3
3
0.83
W
5
1
5
7.5
L
Artemis
grimance309
Artemis
0
4
2
0.25
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,371
Damage
14,712
29,502
Taken
33,331
12,986
Mitigated
11,534
9,861
Healing
8,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,326
746
0
2,239
5,379
1,529
0
1,307
3,960
0
30,630
L
3,703
563
0
1,500
4,419
1,097
43
1,473
2,946
30,822
0
L
Cerberus
DarkNinja_343
Cerberus
2,832
389
124
2,987
8,888
4,257
0
398
7,880
19,134
0
W
Guan Yu
5,604
771
144
3,061
7,656
5,733
713
2,640
5,016
0
25,794
W
2,505
313
742
1,579
5,990
2,828
26
1,917
4,049
15,426
0
L
Jormungandr
HMBAG
Jormungandr
3,102
1,603
0
165
7,023
3,398
0
1,439
5,584
25,944
0
W
3,910
948
0
537
5,258
1,271
807
1,487
3,603
17,165
0
W
6,026
3,415
0
1,559
5,219
1,625
1,106
1,948
3,237
0
33,670
L
Artemis
grimance309
Artemis
3,150
963
0
631
5,812
1,276
0
2,198
3,614
0
13,589
L
1,925
1,259
111
2,701
7,189
1,506
0
907
6,123
0
12,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,436
Gold Earned
24,816
238
Minions Killed
214
0
Camps Cleared
0
991,327
Distance Traveled
904,495
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,001
600
63
6
0
225,407
3
L
Hera
5,664
566
58
6
0
166,912
3
L
Cerberus
5,124
512
45
5
0
171,110
2
W
Guan Yu
6,061
606
58
6
0
196,182
6
W
Khepri
5,389
539
29
3
0
199,799
0
L
Jormungandr
4,785
479
51
5
0
185,027
6
W
Nu Wa
4,893
489
29
3
0
183,745
1
W
Skadi
6,092
609
59
6
0
186,194
2
L
Artemis
4,385
439
29
3
0
177,978
2
L
Mercury
4,858
486
31
3
0
203,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role