Player Matchup

Ah Puch
Ah Puch
Birch
Ah Puch
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
73W - 24L
1,878 Elo+
Party 1
Fenrir
Fenrir
JÉLLY
Fenrir
Level 140
God Stats
15W - 3L
1,688 SR
Queue Stats
44W - 24L
1,745 Elo+
Party 1
Charybdis
Charybdis
TotemGetter
Charybdis
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 4L
2,131 Elo+
Party 1
Team Averages
Level 102
1,563 SR
1,918 Elo+

VS

Team Averages
Level 34
1,594 SR
1,580 Elo+
Susano
Susano
BadPlayerAlert
Susano
Level 25
God Stats
6W - 3L
1,781 SR
Queue Stats
43W - 27L
1,649 Elo+
Party 2
Terra
Terra
DamageKhepri
Terra
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
291W - 233L
1,543 Elo+
Party 2
Merlin
Merlin
DryBrew
Merlin
Level 12
God Stats
7W - 7L
1,500 SR
Queue Stats
13W - 11L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Birch
Ah Puch
13
9 / 0 / 13
8,654
962
11,834
5,787
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
JÉLLY
Fenrir
12
10 / 2 / 8
8,626
958
10,180
11,169
4,882
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charybdis
TotemGetter
Charybdis
11
4 / 1 / 13
7,520
836
6,871
5,690
1,799
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 3
6,256
695
4,640
8,450
2,724
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
2 / 7 / 0
7,063
785
4,235
14,822
10,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
DryBrew
Merlin
9
1 / 9 / 1
6,218
691
2,165
9,394
2,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
7
23
Kills
3
3
Deaths
23
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
W
Ah Puch
Birch
Ah Puch
9
0
13
15.5
L
2
7
0
0.29
L
Merlin
DryBrew
Merlin
1
9
1
0.17
W
Fenrir
JÉLLY
Fenrir
10
2
8
7
W
Charybdis
TotemGetter
Charybdis
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,885
Damage
11,040
22,646
Taken
32,666
8,454
Mitigated
16,020
5,010
Healing
2,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,640
632
0
250
8,450
2,724
0
2,798
5,417
0
9,400
W
Ah Puch
Birch
Ah Puch
11,834
991
0
2,934
5,787
1,773
658
1,165
4,622
37,904
0
L
4,235
951
432
1,973
14,822
10,321
0
4,397
10,216
8,190
0
L
Merlin
DryBrew
Merlin
2,165
203
0
0
9,394
2,975
0
4,095
4,947
12,536
0
W
Fenrir
JÉLLY
Fenrir
10,180
1,699
0
1,184
11,169
4,882
425
3,359
6,937
0
25,365
W
Charybdis
TotemGetter
Charybdis
6,871
2,205
0
892
5,690
1,799
140
2,506
3,184
0
16,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,800
Gold Earned
19,537
120
Minions Killed
56
9
Camps Cleared
0
543,363
Distance Traveled
430,719
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,256
695
18
2
0
149,356
3
W
Ah Puch
8,654
962
66
7
2
184,241
2
L
Terra
7,063
785
13
1
0
151,289
1
L
Merlin
6,218
691
25
3
0
130,074
4
W
Fenrir
8,626
958
25
3
4
180,984
2
W
Charybdis
7,520
836
29
3
3
178,138
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role