Player Matchup

Gilgamesh
Gilgamesh
Erastone__
Gilgamesh
Level 25
God Stats
2W - 4L
1,500 SR
Queue Stats
73W - 74L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Justiz2snipe
Heimdallr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,064 Elo+
Solo
Sun Wukong
Sun Wukong
MONEY-MAKER_009
Sun Wukong
Level 42
God Stats
6W - 6L
1,767 SR
Queue Stats
9W - 9L
1,471 Elo+
Party 2
Team Averages
Level 24
1,589 SR
1,345 Elo+

VS

Team Averages
Level 43
1,657 SR
1,451 Elo+
Ah Puch
Ah Puch
Stackuppcece
Ah Puch
Level 17
God Stats
3W - 0L
1,818 SR
Queue Stats
18W - 10L
1,479 Elo+
Party 1
Skadi
Skadi
ii Kitro ii
Skadi
Level 88
God Stats
40W - 38L
1,530 SR
Queue Stats
261W - 340L
1,449 Elo+
Solo
Fenrir
Fenrir
slumpstxge
Fenrir
Level 23
God Stats
2W - 4L
1,625 SR
Queue Stats
13W - 20L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Erastone__
Gilgamesh
15
7 / 10 / 3
10,674
821
13,754
20,779
21,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
Justiz2snipe
Heimdallr
9
0 / 12 / 5
7,840
603
672
11,687
3,993
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
MONEY-MAKER_009
Sun Wukong
14
5 / 4 / 6
10,384
799
9,175
16,878
16,340
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Stackuppcece
Ah Puch
15
6 / 5 / 13
11,518
886
19,398
13,150
5,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
11 / 4 / 10
11,359
874
13,779
8,968
3,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
slumpstxge
Fenrir
13
9 / 4 / 8
10,453
804
7,536
11,598
5,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
57
12
Kills
26
26
Deaths
13
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Erastone__
Gilgamesh
7
10
3
0.85
L
Heimdallr
Justiz2snipe
Heimdallr
0
12
5
0.21
L
Sun Wukong
MONEY-MAKER_009
Sun Wukong
5
4
6
2
W
Ah Puch
Stackuppcece
Ah Puch
6
5
13
2.5
W
11
4
10
4
W
Fenrir
slumpstxge
Fenrir
9
4
8
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,601
Damage
40,713
49,344
Taken
33,716
41,581
Mitigated
13,968
3,420
Healing
7,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Erastone__
Gilgamesh
13,754
2,939
274
1,477
20,779
21,248
0
9,922
10,857
11,146
37,846
L
Heimdallr
Justiz2snipe
Heimdallr
672
245
0
14
11,687
3,993
16
3,167
8,520
0
3,750
L
Sun Wukong
MONEY-MAKER_009
Sun Wukong
9,175
1,023
0
1,655
16,878
16,340
0
6,601
10,277
5,943
21,236
W
Ah Puch
Stackuppcece
Ah Puch
19,398
1,141
0
2,666
13,150
5,062
595
2,305
10,845
50,857
0
W
13,779
5,956
0
1,578
8,968
3,292
601
1,177
7,791
0
32,601
W
Fenrir
slumpstxge
Fenrir
7,536
2,181
222
2,576
11,598
5,614
1,014
1,453
10,145
0
25,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,898
Gold Earned
33,330
100
Minions Killed
138
4
Camps Cleared
7
614,463
Distance Traveled
679,746
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,674
821
65
5
2
223,292
1
L
Heimdallr
7,840
603
4
0
0
169,404
0
L
Sun Wukong
10,384
799
31
2
2
221,767
0
W
Ah Puch
11,518
886
76
6
2
218,095
0
W
Skadi
11,359
874
44
3
1
218,404
0
W
Fenrir
10,453
804
18
1
4
243,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role