Player Matchup

Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Silver I
AmiroF
Serqet
Silver I
Level 104
God Stats
3W - 4L
1,411 SR
Queue Stats
320W - 321L
1,228 MMR
Solo
Nox
Nox
Silver III
JunkieTheBear
Nox
Silver III
Level 117
God Stats
13W - 17L
1,464 SR
Queue Stats
46W - 56L
914 MMR
Solo
Sylvanus
Sylvanus
Silver I
SaiKaNna
Sylvanus
Silver I
Level 160
God Stats
40W - 24L
1,613 SR
Queue Stats
767W - 768L
1,193 MMR
Solo
Anhur
Anhur
Silver I
pucecosmico
Anhur
Silver I
Level 107
God Stats
26W - 36L
1,453 SR
Queue Stats
839W - 839L
1,197 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,488 SR
1,206 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,541 SR
884 MMR
Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
Cauoi2
Ao Kuang
Silver II
Level 122
God Stats
156W - 135L
1,558 SR
Queue Stats
235W - 236L
1,128 MMR
Solo
Bacchus
Bacchus
Silver III
Hazard32
Bacchus
Silver III
Level 122
God Stats
15W - 9L
1,511 SR
Queue Stats
352W - 393L
847 MMR
Solo
Poseidon
Poseidon
Silver IV
Prosecret
Poseidon
Silver IV
Level 126
God Stats
1W - 3L
1,591 SR
Queue Stats
127W - 129L
659 MMR
Solo
Tyr
Tyr
Bronze I
tatustyle
Tyr
Bronze I
Level 123
God Stats
4W - 1L
1,544 SR
Queue Stats
120W - 157L
288 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
3 / 3 / 11
11,510
523
4,435
17,764
27,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Serqet
AmiroF
Serqet
20
8 / 4 / 7
13,229
601
12,749
17,795
7,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 7 / 11
11,629
529
11,540
14,464
8,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
SaiKaNna
Sylvanus
20
11 / 2 / 7
13,709
623
16,951
17,719
18,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
10 / 1 / 2
13,823
628
18,952
18,993
8,725
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
SetMorgan Le FayGebUllrAthena

VS

Bans
GilgameshAwilixHerculesKing ArthurTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
1 / 6 / 2
9,072
412
7,177
12,725
2,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
Cauoi2
Ao Kuang
16
8 / 10 / 2
10,933
497
17,242
25,941
9,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Hazard32
Bacchus
14
2 / 5 / 4
9,742
443
3,438
14,994
15,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Poseidon
Prosecret
Poseidon
16
3 / 10 / 2
10,224
465
11,849
14,183
3,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 5 / 6
10,309
469
9,254
20,484
15,829
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
32
36
Kills
16
17
Deaths
36
38
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
3
11
2.83
L
Medusa
 
Medusa
1
6
2
0.33
W
Serqet
AmiroF
Serqet
8
4
7
2.88
L
Ao Kuang
Cauoi2
Ao Kuang
8
10
2
0.9
L
Bacchus
Hazard32
Bacchus
2
5
4
0.8
W
4
7
11
1.36
L
Poseidon
Prosecret
Poseidon
3
10
2
0.4
W
Sylvanus
SaiKaNna
Sylvanus
11
2
7
7.25
W
10
1
2
11
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,627
Damage
48,960
86,735
Taken
88,327
70,703
Mitigated
47,384
34,340
Healing
21,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,435
354
0
2,367
17,764
27,281
922
4,158
13,606
27,356
0
L
Medusa
 
Medusa
7,177
3,052
0
2,562
12,725
2,718
0
790
11,935
0
52,687
W
Serqet
AmiroF
Serqet
12,749
1,831
0
5,045
17,795
7,770
480
9,408
8,387
0
88,974
L
Ao Kuang
Cauoi2
Ao Kuang
17,242
4,595
0
7,859
25,941
9,717
0
9,242
15,411
59,355
11,727
L
Bacchus
Hazard32
Bacchus
3,438
246
0
2,012
14,994
15,280
0
7,149
7,143
19,737
0
W
11,540
674
0
2,799
14,464
8,152
468
8,775
5,689
69,584
0
L
Poseidon
Prosecret
Poseidon
11,849
1,587
0
976
14,183
3,840
0
4,965
8,691
84,147
0
W
Sylvanus
SaiKaNna
Sylvanus
16,951
5,725
2,161
9,526
17,719
18,775
1,297
5,343
12,376
61,144
12,746
W
18,952
11,033
0
12,442
18,993
8,725
5,720
3,545
15,448
0
144,983
L
9,254
676
0
8,067
20,484
15,829
0
8,298
12,186
0
58,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,900
Gold Earned
50,280
602
Minions Killed
478
0
Camps Cleared
0
2,060,979
Distance Traveled
1,920,827
30
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,510
523
36
2
0
403,212
5
L
Medusa
9,072
412
96
4
0
403,469
5
W
Serqet
13,229
601
141
6
0
486,503
3
L
Ao Kuang
10,933
497
91
4
0
365,965
6
L
Bacchus
9,742
443
39
2
0
370,576
3
W
Nox
11,629
529
109
5
0
400,923
7
L
Poseidon
10,224
465
134
6
0
364,376
8
W
Sylvanus
13,709
623
136
6
0
400,055
8
W
Anhur
13,823
628
180
8
0
370,286
7
L
Tyr
10,309
469
118
5
0
416,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role