Player Matchup

Cthulhu
Cthulhu
Silver III
PatronQue
Cthulhu
Silver III
Level 105
God Stats
5W - 4L
1,450 SR
Queue Stats
497W - 546L
898 MMR
Party 1
Anhur
Anhur
Silver II
Qvos Chair
Anhur
Silver II
Level 58
God Stats
2W - 0L
1,846 SR
Queue Stats
16W - 8L
1,509 MMR
Party 1
Thoth
Thoth
Platinum III
zl Cyclops lz
Thoth
Platinum III
Level 154
God Stats
25W - 8L
1,821 SR
Queue Stats
58W - 23L
2,168 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,706 SR
1,525 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,496 SR
1,389 MMR
Charybdis
Charybdis
Silver I
Demato88
Charybdis
Silver I
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 244L
1,290 MMR
Solo
Awilix
Awilix
Gold III
HAZARD_By_NATURE
Awilix
Gold III
Level 126
God Stats
83W - 67L
1,617 SR
Queue Stats
173W - 198L
1,479 MMR
Solo
Zeus
Zeus
Silver I
The Ranger Rick
Zeus
Silver I
Level 139
God Stats
4W - 9L
1,371 SR
Queue Stats
20W - 24L
1,397 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
PatronQue
Cthulhu
13
2 / 4 / 12
10,384
649
7,736
23,631
22,631
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
16
6 / 5 / 7
11,638
727
4,841
11,653
4,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
10 / 3 / 8
12,730
796
17,509
8,155
2,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
SolAphroditeMorgan Le FayAthenaCerberus

VS

Bans
Ah PuchSylvanusArtioBacchusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Demato88
Charybdis
12
1 / 8 / 5
9,227
577
5,683
12,667
3,248
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 7 / 7
10,771
673
12,801
15,853
3,851
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
7 / 3 / 2
11,381
711
15,697
6,840
1,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
26
18
Kills
12
12
Deaths
18
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Demato88
Charybdis
1
8
5
0.44
L
4
7
7
1.07
W
Cthulhu
PatronQue
Cthulhu
2
4
12
2
W
Anhur
6
5
7
1.9
L
7
3
2
2.67
W
10
3
8
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,086
Damage
34,181
43,439
Taken
35,360
30,193
Mitigated
9,078
9,941
Healing
2,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Demato88
Charybdis
5,683
2,491
0
1,054
12,667
3,248
162
8,577
3,634
0
21,610
L
12,801
4,185
0
489
15,853
3,851
0
10,785
4,672
0
26,702
W
Cthulhu
PatronQue
Cthulhu
7,736
469
307
5,933
23,631
22,631
182
9,999
13,632
25,309
0
W
Anhur
4,841
1,593
0
1,805
11,653
4,835
1,007
3,156
8,497
0
39,040
L
15,697
1,182
0
950
6,840
1,979
0
5,184
1,530
55,226
0
W
17,509
453
0
1,896
8,155
2,727
1,749
2,830
5,325
50,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,752
Gold Earned
31,379
185
Minions Killed
158
10
Camps Cleared
3
878,952
Distance Traveled
739,926
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,227
577
46
3
0
247,112
3
L
Awilix
10,771
673
21
1
0
239,452
2
W
Cthulhu
10,384
649
20
1
0
301,577
1
W
Anhur
11,638
727
76
5
8
265,525
4
L
Zeus
11,381
711
91
6
3
253,362
4
W
Thoth
12,730
796
89
6
2
311,850
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role