Player Matchup

Amaterasu
Amaterasu
Persefone_Player
Amaterasu
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 15L
1,450 Elo+
Party 2
Chang'e
Chang'e
Quipperes
Chang'e
Level 12
God Stats
8W - 4L
1,663 SR
Queue Stats
17W - 7L
1,636 Elo+
Solo
Mulan
Mulan
felipegamer21010
Mulan
Level 58
God Stats
9W - 11L
1,634 SR
Queue Stats
224W - 264L
1,497 Elo+
Party 2
Thor
Thor
soldadoJGpampu12
Thor
Level 8
God Stats
12W - 14L
1,413 SR
Queue Stats
25W - 34L
1,387 Elo+
Solo
Artemis
Artemis
vento-soprado
Artemis
Level 25
God Stats
8W - 9L
1,212 SR
Queue Stats
128W - 157L
1,457 Elo+
Solo
Team Averages
Level 22
1,484 SR
1,485 Elo+

VS

Team Averages
Level 15
1,581 SR
1,587 Elo+
Ullr
Ullr
Auzyss
Ullr
Level 5
God Stats
54W - 19L
1,896 SR
Queue Stats
401W - 122L
1,915 Elo+
Party 1
Ra
Ra
Buttt3r3
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 26L
1,806 Elo+
Party 1
Geb
Geb
ELPIB33
Geb
Level 27
God Stats
6W - 4L
1,663 SR
Queue Stats
92W - 98L
1,430 Elo+
Solo
Arachne
Arachne
White beard9580
Arachne
Level 29
God Stats
55W - 40L
1,564 SR
Queue Stats
259W - 307L
1,451 Elo+
Solo
Nemesis
Nemesis
lauren_2206
Nemesis
Level 9
God Stats
1W - 1L
1,283 SR
Queue Stats
12W - 25L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
17
4 / 5 / 3
10,972
422
7,449
19,425
8,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chang'e
Quipperes
Chang'e
18
3 / 8 / 2
11,444
440
9,057
24,223
6,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 10 / 3
10,578
407
9,438
21,195
8,575
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 14 / 5
9,097
350
1,497
15,486
3,913
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
19
6 / 12 / 2
12,063
464
9,335
20,617
6,412
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Auzyss
Ullr
20
37 / 0 / 6
18,657
718
49,286
18,627
9,503
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
7 / 5 / 10
16,096
619
14,754
14,252
6,003
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
19
2 / 4 / 23
14,707
566
11,529
18,207
29,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

7
0 / 1 / 1
9,041
348
852
2,004
604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
lauren_2206
Nemesis
15
1 / 8 / 3
11,869
457
2,408
17,813
4,873
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
90
18
Kills
47
49
Deaths
18
15
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Ullr
Auzyss
Ullr
37
0
6
40
W
7
5
10
2.4
W
Geb
2
4
23
3.38
L
Amaterasu
4
5
3
1.1
L
Chang'e
Quipperes
Chang'e
3
8
2
0.5
W
0
1
1
0.5
L
5
10
3
0.65
W
Nemesis
lauren_2206
Nemesis
1
8
3
0.31
L
0
14
5
0.18
L
Artemis
6
12
2
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,776
Damage
78,829
100,946
Taken
70,903
34,046
Mitigated
50,832
15,143
Healing
19,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Auzyss
Ullr
49,286
18,446
0
10,129
18,627
9,503
14,761
3,677
14,690
0
189,360
W
14,754
1,526
1,242
5,864
14,252
6,003
1,174
2,517
11,573
131,959
0
W
Geb
11,529
1,043
0
1,593
18,207
29,849
1,073
3,400
14,508
50,156
0
L
Amaterasu
7,449
2,392
0
2,912
19,425
8,372
0
4,950
14,375
0
76,521
L
Chang'e
Quipperes
Chang'e
9,057
477
1,371
6,573
24,223
6,774
770
6,266
17,693
78,790
0
W
852
612
0
229
2,004
604
0
0
2,004
0
6,073
L
9,438
837
88
2,237
21,195
8,575
386
6,267
14,798
0
48,521
W
Nemesis
lauren_2206
Nemesis
2,408
1,205
0
250
17,813
4,873
983
431
16,284
0
50,869
L
1,497
704
0
0
15,486
3,913
329
3,513
11,931
0
17,071
L
Artemis
9,335
3,095
0
1,962
20,617
6,412
3,516
4,685
15,866
0
75,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,154
Gold Earned
70,370
517
Minions Killed
606
0
Camps Cleared
0
1,986,633
Distance Traveled
2,169,475
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
18,657
718
241
9
0
558,286
2
W
Ra
16,096
619
208
8
0
502,651
5
W
Geb
14,707
566
45
2
0
516,355
4
L
Amaterasu
10,972
422
124
5
0
463,679
1
L
Chang'e
11,444
440
151
6
0
434,085
1
W
Arachne
9,041
348
14
1
0
74,288
0
L
Mulan
10,578
407
83
3
0
434,179
0
W
Nemesis
11,869
457
98
4
0
517,895
0
L
Thor
9,097
350
23
1
0
281,613
0
L
Artemis
12,063
464
136
5
0
373,077
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role