Player Matchup

Tiamat
Tiamat
ChipsMoradas
Tiamat
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,175 Elo+
Solo
Odin
Odin
D0ubleOG99
Odin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 89L
1,512 Elo+
Solo
Izanami
Izanami
Dropdong7037
Izanami
Level 29
God Stats
7W - 3L
1,733 SR
Queue Stats
173W - 172L
1,445 Elo+
Solo
Ares
Ares
mighty baldar
Ares
Level 22
God Stats
3W - 3L
1,624 SR
Queue Stats
51W - 74L
1,380 Elo+
Solo
The Morrigan
The Morrigan
smitham2249
The Morrigan
Level 30
God Stats
0W - 1L
1,173 SR
Queue Stats
1W - 1L
1,686 Elo+
Solo
Team Averages
Level 27
1,506 SR
1,439 Elo+

VS

Team Averages
Level 23
1,615 SR
1,384 Elo+
Eset
Eset
B00k0fL1fe
Eset
Level 28
God Stats
11W - 13L
1,600 SR
Queue Stats
92W - 72L
1,654 Elo+
Solo
Merlin
Merlin
Bluebrotherhood
Merlin
Level 26
God Stats
9W - 4L
1,598 SR
Queue Stats
29W - 22L
1,402 Elo+
Solo
Cthulhu
Cthulhu
Shinwufang
Cthulhu
Level 25
God Stats
2W - 2L
1,646 SR
Queue Stats
6W - 10L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
Wakani
Sun Wukong
Level 22
God Stats
10W - 5L
1,500 SR
Queue Stats
23W - 19L
1,314 Elo+
Solo
Baron Samedi
Baron Samedi
mewhenthe
Baron Samedi
Level 15
God Stats
1W - 0L
1,734 SR
Queue Stats
3W - 1L
1,072 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 3 / 0
6,485
463
2,571
8,738
4,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 4 / 0
7,226
516
6,719
12,466
5,054
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Dropdong7037
Izanami
11
0 / 5 / 2
6,678
477
1,753
8,212
2,355
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 0
6,044
432
2,247
7,852
5,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Morrigan
smitham2249
The Morrigan
7
0 / 5 / 0
5,439
389
1,461
6,446
2,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 1
8,253
590
7,772
6,313
1,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 0 / 4
8,086
578
6,328
8,083
2,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Shinwufang
Cthulhu
13
1 / 1 / 4
7,364
526
3,570
9,365
8,693
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
Wakani
Sun Wukong
13
7 / 0 / 0
8,167
583
7,595
9,009
4,058
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Baron Samedi
mewhenthe
Baron Samedi
13
2 / 0 / 2
7,755
554
5,595
6,007
2,326
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
19
19
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
1
1
7.5
W
2
0
4
4
L
Tiamat
0
3
0
0
L
2
4
0
0.5
L
Izanami
Dropdong7037
Izanami
0
5
2
0.2
W
Cthulhu
Shinwufang
Cthulhu
1
1
4
3
W
Sun Wukong
Wakani
Sun Wukong
7
0
0
7
W
Baron Samedi
mewhenthe
Baron Samedi
2
0
2
3
L
0
2
0
0
L
The Morrigan
smitham2249
The Morrigan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,751
Damage
30,860
43,714
Taken
38,777
19,239
Mitigated
19,842
6,220
Healing
13,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,772
720
686
1,230
6,313
1,892
1,003
1,451
4,862
41,086
0
W
6,328
1,407
394
2,350
8,083
2,873
304
1,649
6,360
52,545
0
L
Tiamat
2,571
260
51
1,994
8,738
4,370
0
6,785
1,953
29,592
0
L
6,719
973
0
1,750
12,466
5,054
0
4,379
8,087
1,490
42,372
L
Izanami
Dropdong7037
Izanami
1,753
977
0
1,355
8,212
2,355
372
5,144
3,068
0
48,087
W
Cthulhu
Shinwufang
Cthulhu
3,570
227
446
1,548
9,365
8,693
112
510
8,855
40,756
0
W
Sun Wukong
Wakani
Sun Wukong
7,595
1,814
0
2,485
9,009
4,058
1,822
112
8,897
0
42,205
W
Baron Samedi
mewhenthe
Baron Samedi
5,595
418
379
4,173
6,007
2,326
643
2,294
3,471
44,509
0
L
2,247
0
0
660
7,852
5,334
0
5,291
2,561
21,263
0
L
The Morrigan
smitham2249
The Morrigan
1,461
592
0
410
6,446
2,126
90
1,666
4,780
17,023
3,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,872
Gold Earned
39,625
353
Minions Killed
416
0
Camps Cleared
0
1,351,781
Distance Traveled
1,371,079
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,253
590
80
6
0
254,505
0
W
Merlin
8,086
578
111
8
0
274,940
1
L
Tiamat
6,485
463
74
5
0
236,028
0
L
Odin
7,226
516
92
7
0
255,756
2
L
Izanami
6,678
477
112
8
0
275,491
2
W
Cthulhu
7,364
526
56
4
0
259,351
1
W
Sun Wukong
8,167
583
85
6
0
317,471
3
W
Baron Samedi
7,755
554
84
6
0
264,812
1
L
Ares
6,044
432
35
3
0
277,195
3
L
The Morrigan
5,439
389
40
3
0
307,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role