Player Matchup

Nu Wa
Nu Wa
Goddess Mo
Nu Wa
Level 103
God Stats
71W - 56L
1,582 SR
Queue Stats
652W - 593L
1,512 Elo+
Solo
Guan Yu
Guan Yu
LogSarada45
Guan Yu
Level 149
God Stats
1W - 2L
1,426 SR
Queue Stats
100W - 108L
1,484 Elo+
Party 3
Arachne
Arachne
Saitama0420
Arachne
Level 148
God Stats
80W - 40L
1,618 SR
Queue Stats
307W - 301L
1,488 Elo+
Solo
Danzaburou
Danzaburou
Sorata13
Danzaburou
Level 141
God Stats
4W - 11L
1,185 SR
Queue Stats
362W - 384L
1,399 Elo+
Party 3
Sylvanus
Sylvanus
TheOmar888
Sylvanus
Level 155
God Stats
3W - 1L
1,909 SR
Queue Stats
91W - 90L
1,481 Elo+
Solo
Team Averages
Level 139
1,544 SR
1,473 Elo+

VS

Team Averages
Level 83
1,534 SR
1,512 Elo+
Raijin
Raijin
CrossPrince6
Raijin
Level 59
God Stats
0W - 2L
1,266 SR
Queue Stats
141W - 148L
1,425 Elo+
Solo
Skadi
Skadi
DA BIG MOZZ
Skadi
Level 122
God Stats
6W - 3L
1,687 SR
Queue Stats
32W - 30L
1,581 Elo+
Party 2
Erlang Shen
Erlang Shen
Prestonchance
Erlang Shen
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 75L
1,490 Elo+
Party 1
Ganesha
Ganesha
RoaDRuNNeR5463
Ganesha
Level 83
God Stats
3W - 5L
1,534 SR
Queue Stats
8W - 7L
1,638 Elo+
Party 2
Thor
Thor
TippyKetchup117
Thor
Level 82
God Stats
2W - 2L
1,682 SR
Queue Stats
59W - 74L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
20
9 / 3 / 17
14,209
592
20,135
15,814
5,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
LogSarada45
Guan Yu
20
11 / 3 / 15
14,183
591
20,145
22,503
22,056
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
Saitama0420
Arachne
20
12 / 3 / 12
14,280
595
18,031
22,738
11,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Sorata13
Danzaburou
19
14 / 5 / 10
14,591
608
17,005
17,775
8,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
TheOmar888
Sylvanus
18
5 / 4 / 23
12,482
520
12,396
24,613
25,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
17
3 / 9 / 5
10,784
449
14,710
21,148
6,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
7 / 10 / 2
11,739
489
18,510
20,845
5,963
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Prestonchance
Erlang Shen
18
5 / 10 / 4
12,085
504
15,378
26,527
18,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
0 / 10 / 9
8,649
360
5,860
17,921
15,282
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 12 / 5
9,873
411
9,257
21,583
5,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
43
51
Kills
18
18
Deaths
51
77
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Raijin
3
9
5
0.61
L
7
10
2
0.8
W
Nu Wa
9
3
17
5.83
W
Guan Yu
LogSarada45
Guan Yu
11
3
15
6.17
L
Erlang Shen
Prestonchance
Erlang Shen
5
10
4
0.7
L
0
10
9
0.45
W
Arachne
Saitama0420
Arachne
12
3
12
6
W
Danzaburou
Sorata13
Danzaburou
14
5
10
3.8
W
Sylvanus
TheOmar888
Sylvanus
5
4
23
4.13
L
3
12
5
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,712
Damage
63,715
103,443
Taken
108,024
73,226
Mitigated
51,695
52,595
Healing
17,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
14,710
319
114
4,013
21,148
6,633
300
6,461
14,413
83,748
0
L
18,510
9,928
0
3,579
20,845
5,963
44
6,547
13,795
0
89,185
W
Nu Wa
20,135
5,135
84
7,486
15,814
5,474
2,372
4,478
11,336
96,253
0
W
Guan Yu
LogSarada45
Guan Yu
20,145
3,581
2,842
10,418
22,503
22,056
661
4,519
17,984
0
91,983
L
Erlang Shen
Prestonchance
Erlang Shen
15,378
7,523
0
7,517
26,527
18,206
177
7,046
19,040
0
88,741
L
5,860
69
122
1,001
17,921
15,282
170
4,792
12,843
22,271
0
W
Arachne
Saitama0420
Arachne
18,031
11,039
0
11,457
22,738
11,241
1,811
5,641
17,097
0
101,417
W
Danzaburou
Sorata13
Danzaburou
17,005
7,026
822
5,286
17,775
8,546
10,345
1,914
15,861
0
74,906
W
Sylvanus
TheOmar888
Sylvanus
12,396
1,084
3,971
10,229
24,613
25,909
1,117
6,311
18,302
36,390
0
L
9,257
1,867
0
907
21,583
5,611
0
5,909
15,402
0
44,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,745
Gold Earned
53,130
524
Minions Killed
516
0
Camps Cleared
0
2,281,018
Distance Traveled
1,994,801
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,784
449
166
7
0
401,614
4
L
Skadi
11,739
489
126
5
0
396,870
5
W
Nu Wa
14,209
592
130
5
0
432,632
5
W
Guan Yu
14,183
591
123
5
0
499,188
0
L
Erlang Shen
12,085
504
144
6
0
446,924
0
L
Ganesha
8,649
360
7
0
0
342,368
0
W
Arachne
14,280
595
121
5
0
477,281
5
W
Danzaburou
14,591
608
106
4
0
428,031
4
W
Sylvanus
12,482
520
44
2
0
443,886
8
L
Thor
9,873
411
73
3
0
407,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role