Player Matchup

Ra
Ra
Apothic Hush
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,671 Elo+
Party 1
Fenrir
Fenrir
DarkWisperzz
Fenrir
Level 13
God Stats
1W - 6L
1,162 SR
Queue Stats
8W - 11L
1,342 Elo+
Solo
Cupid
Cupid
GoblinSlayer56
Cupid
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,376 Elo+
Solo
Horus
Horus
Offf Mud
Horus
Level 7
God Stats
1W - 2L
1,709 SR
Queue Stats
1W - 2L
1,671 Elo+
Party 1
Geb
Geb
sadaharu1234_
Geb
Level 28
God Stats
3W - 4L
1,457 SR
Queue Stats
17W - 19L
1,457 Elo+
Solo
Team Averages
Level 15
1,466 SR
1,504 Elo+

VS

Team Averages
Level 18
1,600 SR
1,511 Elo+
Nemesis
Nemesis
BlackMamba8242
Nemesis
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 14L
1,500 Elo+
Solo
Zeus
Zeus
Flusterz
Zeus
Level 21
God Stats
22W - 9L
1,838 SR
Queue Stats
27W - 11L
1,648 Elo+
Solo
Chaac
Chaac
ShadowDemon2289
Chaac
Level 16
God Stats
1W - 0L
1,512 SR
Queue Stats
6W - 3L
1,479 Elo+
Solo
Ares
Ares
TOXICREDXGAMER
Ares
Level 22
God Stats
35W - 16L
1,616 SR
Queue Stats
85W - 71L
1,446 Elo+
Solo
Apollo
Apollo
TheDirtySausage
Apollo
Level 26
God Stats
100W - 81L
1,536 SR
Queue Stats
128W - 118L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 6
8,001
1,143
7,178
9,959
3,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
14
10 / 5 / 4
10,144
1,449
11,042
10,784
4,924
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 5 / 8
7,687
1,098
2,606
8,267
3,132
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
Offf Mud
Horus
12
1 / 4 / 3
6,717
960
2,856
4,794
2,154
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 1 / 7
8,287
1,184
4,164
13,398
11,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Team 1 Tickets

163

VS

Team 2 Tickets

344

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 10
8,738
1,248
6,921
5,993
2,459
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
15
9 / 4 / 9
10,244
1,463
13,915
5,891
1,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 4 / 11
7,931
1,133
6,378
7,923
4,967
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
2 / 2 / 10
8,334
1,191
4,738
6,781
5,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
5 / 3 / 11
9,299
1,328
9,953
7,621
3,315
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
74
14
Kills
23
23
Deaths
14
28
Assists
51
Player
Kills
Deaths
Assists
KDA
L
1
8
6
0.5
W
5
1
10
10
L
Fenrir
10
5
4
2.4
W
Zeus
9
4
9
3.38
L
1
5
8
1
L
Horus
Offf Mud
Horus
1
4
3
0.63
W
2
4
11
1.88
W
2
2
10
3.5
W
5
3
11
3.5
L
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,846
Damage
41,905
47,202
Taken
34,209
25,608
Mitigated
18,361
1,877
Healing
4,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,178
1,186
150
455
9,959
3,539
0
3,797
6,162
23,598
0
W
6,921
3,354
0
1,284
5,993
2,459
0
2,013
3,980
0
15,495
L
Fenrir
11,042
2,910
0
122
10,784
4,924
0
4,317
6,467
0
15,833
W
Zeus
13,915
1,941
0
240
5,891
1,983
0
1,737
4,154
32,560
0
L
2,606
1,711
36
32
8,267
3,132
0
2,901
5,366
0
11,542
L
Horus
Offf Mud
Horus
2,856
1,931
275
350
4,794
2,154
0
1,195
3,599
0
4,030
W
6,378
796
0
1,625
7,923
4,967
0
2,053
5,870
0
22,421
W
4,738
496
0
627
6,781
5,637
0
3,337
3,444
6,594
0
W
9,953
5,989
0
1,105
7,621
3,315
0
2,202
5,312
0
25,130
L
4,164
724
0
457
13,398
11,859
0
6,443
6,955
11,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,836
Gold Earned
44,546
76
Minions Killed
132
5
Camps Cleared
5
592,773
Distance Traveled
667,621
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,001
1,143
42
6
1
118,704
0
W
Nemesis
8,738
1,248
17
2
1
146,729
0
L
Fenrir
10,144
1,449
8
1
3
154,897
2
W
Zeus
10,244
1,463
44
6
1
125,613
0
L
Cupid
7,687
1,098
9
1
0
114,889
0
L
Horus
6,717
960
0
0
0
70,649
0
W
Chaac
7,931
1,133
33
5
1
123,865
0
W
Ares
8,334
1,191
0
0
0
143,315
0
W
Apollo
9,299
1,328
38
5
2
128,099
0
L
Geb
8,287
1,184
17
2
1
133,634
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role