Player Matchup

Rama
Rama
 
Rama
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
ICEYSTALIN
Geb
Level 48
God Stats
4W - 10L
1,651 SR
Queue Stats
36W - 47L
1,503 Elo+
Party 1
Nemesis
Nemesis
MrGrouchyBear
Nemesis
Level 129
God Stats
13W - 15L
1,566 SR
Queue Stats
146W - 146L
1,495 Elo+
Party 1
Jormungandr
Jormungandr
Ooots114
Jormungandr
Level 75
God Stats
44W - 32L
1,575 SR
Queue Stats
169W - 185L
1,470 Elo+
Solo
Baron Samedi
Baron Samedi
XInsidiousDeathX
Baron Samedi
Level 106
God Stats
26W - 19L
1,732 SR
Queue Stats
243W - 239L
1,546 Elo+
Party 1
Team Averages
Level 94
1,605 SR
1,503 Elo+

VS

Team Averages
Level 85
1,561 SR
1,430 Elo+
Merlin
Merlin
 
Merlin
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
FastSnail415
Artio
Level 106
God Stats
7W - 5L
1,809 SR
Queue Stats
58W - 65L
1,534 Elo+
Party 3
Mulan
Mulan
LowkeyLikeLoki
Mulan
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,247 Elo+
Party 2
Fenrir
Fenrir
Slimisvibing
Fenrir
Level 115
God Stats
15W - 23L
1,491 SR
Queue Stats
57W - 73L
1,500 Elo+
Party 3
Chronos
Chronos
krxes
Chronos
Level 42
God Stats
7W - 8L
1,504 SR
Queue Stats
8W - 13L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
1 / 0 / 3
8,287
552
8,196
8,286
2,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 1
5,855
390
5,202
13,462
9,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
16
2 / 3 / 0
8,306
554
6,478
13,597
5,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Ooots114
Jormungandr
1
0 / 0 / 0
4,284
286
0
0
0
Baron Samedi
XInsidiousDeathX
Baron Samedi
11
2 / 3 / 2
7,357
490
6,485
6,665
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 1 / 4
8,816
588
5,590
7,375
2,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 1 / 5
7,301
487
5,794
14,406
9,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
2 / 2 / 2
8,238
549
8,472
11,286
4,674
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
15
5 / 1 / 3
8,708
581
4,243
7,412
2,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
krxes
Chronos
13
0 / 2 / 0
7,470
498
4,182
8,648
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
6
Kills
10
10
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
0
3
2.5
W
Merlin
 
Merlin
3
1
4
5
W
0
1
5
2.5
L
1
4
1
0.38
W
2
2
2
1.5
L
Nemesis
2
3
0
0.67
L
Jormungandr
Ooots114
Jormungandr
0
0
0
0
W
Fenrir
5
1
3
6.5
L
Baron Samedi
XInsidiousDeathX
Baron Samedi
2
3
2
1
W
Chronos
krxes
Chronos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,361
Damage
28,281
42,010
Taken
49,127
19,690
Mitigated
21,740
16,882
Healing
21,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
8,196
7,160
0
5,593
8,286
2,728
0
4,162
4,124
0
64,868
W
Merlin
 
Merlin
5,590
713
0
1,046
7,375
2,472
240
3,094
4,281
66,460
0
W
5,794
289
2,810
5,313
14,406
9,298
78
4,694
9,712
29,742
0
L
5,202
313
124
2,834
13,462
9,102
0
8,190
5,272
15,371
0
W
8,472
1,715
0
4,593
11,286
4,674
237
298
10,988
0
53,122
L
Nemesis
6,478
2,879
0
6,125
13,597
5,131
0
926
12,671
0
54,343
L
Jormungandr
Ooots114
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
4,243
770
0
4,544
7,412
2,839
0
2,013
5,399
0
50,007
L
Baron Samedi
XInsidiousDeathX
Baron Samedi
6,485
314
465
1,741
6,665
2,729
0
2,288
4,377
45,000
0
W
Chronos
krxes
Chronos
4,182
1,295
0
3,112
8,648
2,457
102
1,588
7,060
50,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,089
Gold Earned
40,533
375
Minions Killed
476
0
Camps Cleared
0
1,125,281
Distance Traveled
1,488,675
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,287
552
135
9
0
254,430
7
W
Merlin
8,816
588
135
9
0
292,744
5
W
Artio
7,301
487
40
3
0
325,229
2
L
Geb
5,855
390
19
1
0
280,779
3
W
Mulan
8,238
549
99
7
0
282,751
4
L
Nemesis
8,306
554
127
8
0
317,352
5
L
Jormungandr
4,284
286
0
0
0
0
0
W
Fenrir
8,708
581
105
7
0
324,022
1
L
Baron Samedi
7,357
490
94
6
0
272,720
7
W
Chronos
7,470
498
97
6
0
263,929
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role