Player Matchup

Artio
Artio
Gold III
BruceMcBatman
Artio
Gold III
Level 145
God Stats
7W - 2L
1,811 SR
Queue Stats
38W - 38L
1,786 MMR
Party 2
Persephone
Persephone
Gold II
Sethafella
Persephone
Gold II
Level 124
God Stats
16W - 7L
1,720 SR
Queue Stats
44W - 43L
1,872 MMR
Party 2
Gilgamesh
Gilgamesh
Gold II
mrbobz
Gilgamesh
Gold II
Level 127
God Stats
12W - 12L
1,911 SR
Queue Stats
44W - 43L
1,872 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,814 SR
1,843 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 122
1,568 SR
1,500 MMR
Rama
Rama
Bronze III
Yevoo
Rama
Bronze III
Level 103
God Stats
0W - 2L
1,536 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Freya
Freya
Bronze III
YungHerbLyfe
Freya
Bronze III
Level 153
God Stats
0W - 1L
1,620 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Bacchus
Bacchus
Bronze III
tybjay
Bacchus
Bronze III
Level 111
God Stats
0W - 1L
1,548 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 11
10,115
674
7,614
16,492
16,522
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
Sethafella
Persephone
15
7 / 2 / 6
11,119
741
19,699
8,901
3,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
mrbobz
Gilgamesh
15
5 / 0 / 11
10,458
697
8,914
14,839
13,210
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
ThothAresYmirNoxTiamat

VS

Bans
AnubisOdinCerberusErlang ShenAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Yevoo
Rama
11
2 / 5 / 1
9,126
608
6,185
12,189
4,142
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 5 / 2
7,968
531
11,748
14,061
6,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
tybjay
Bacchus
12
1 / 6 / 2
9,046
603
6,800
14,483
16,606
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
16
Kills
3
3
Deaths
16
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
1
11
9.5
W
Persephone
Sethafella
Persephone
7
2
6
5
L
Rama
Yevoo
Rama
2
5
1
0.5
L
0
5
2
0.2
W
Gilgamesh
mrbobz
Gilgamesh
5
0
11
10.5
L
Bacchus
tybjay
Bacchus
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,227
Damage
24,733
40,232
Taken
40,733
33,107
Mitigated
27,298
15,757
Healing
10,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,614
961
2,166
6,351
16,492
16,522
323
7,039
9,453
27,172
0
W
Persephone
Sethafella
Persephone
19,699
355
318
3,714
8,901
3,375
1,066
5,943
2,956
63,539
0
L
Rama
Yevoo
Rama
6,185
4,646
0
2,005
12,189
4,142
0
8,301
3,751
0
14,981
L
11,748
3,902
144
5,960
14,061
6,550
0
9,727
4,276
31,273
0
W
Gilgamesh
mrbobz
Gilgamesh
8,914
1,572
0
3,208
14,839
13,210
642
6,685
8,154
0
39,828
L
Bacchus
tybjay
Bacchus
6,800
403
90
1,895
14,483
16,606
0
9,357
5,094
17,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,692
Gold Earned
26,140
188
Minions Killed
105
11
Camps Cleared
2
922,957
Distance Traveled
736,749
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,115
674
35
2
3
311,624
8
W
Persephone
11,119
741
108
7
6
301,586
4
L
Rama
9,126
608
40
3
1
234,549
2
L
Freya
7,968
531
47
3
0
230,573
2
W
Gilgamesh
10,458
697
45
3
2
309,747
4
L
Bacchus
9,046
603
18
1
1
271,627
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role