Player Matchup

Odin
Odin
Beenibb
Odin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,489 Elo+
Party 2
Vamana
Vamana
FS4MARINE
Vamana
Level 47
God Stats
2W - 0L
1,707 SR
Queue Stats
4W - 7L
1,365 Elo+
Party 2
Kuzenbo
Kuzenbo
GOLDENGALAXY8766
Kuzenbo
Level 141
God Stats
2W - 0L
1,627 SR
Queue Stats
65W - 56L
1,623 Elo+
Party 2
Zhong Kui
Zhong Kui
OoBalloonboy
Zhong Kui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,707 Elo+
Solo
He Bo
He Bo
Rogers Reef
He Bo
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 105L
1,535 Elo+
Party 2
Team Averages
Level 73
1,567 SR
1,544 Elo+

VS

Team Averages
Level 35
1,379 SR
1,537 Elo+
Ymir
Ymir
Fusty
Ymir
Level 78
God Stats
0W - 2L
1,229 SR
Queue Stats
90W - 115L
1,406 Elo+
Solo
Hera
Hera
Kanola0il
Hera
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,569 Elo+
Party 1
Hachiman
Hachiman
SMlTE_Banned_8
Hachiman
Level 25
God Stats
2W - 4L
1,166 SR
Queue Stats
143W - 156L
1,449 Elo+
Solo
Zeus
Zeus
YouDont7822
Zeus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,561 Elo+
Party 1
Hades
Hades
speedycaptain566
Hades
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Beenibb
Odin
19
3 / 4 / 14
11,523
678
5,329
15,583
14,759
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Vamana
FS4MARINE
Vamana
18
3 / 4 / 18
11,962
704
6,130
18,333
9,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
5 / 5 / 11
11,912
701
11,164
20,851
23,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
OoBalloonboy
Zhong Kui
20
7 / 1 / 13
12,848
756
8,086
16,858
18,618
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
11 / 5 / 7
13,963
821
20,722
19,069
7,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Fusty
Ymir
5
0 / 4 / 1
7,193
423
1,020
4,749
3,531
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
19
3 / 7 / 12
11,075
651
16,886
11,606
4,653
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
19
2 / 3 / 7
10,807
636
12,589
9,857
5,093
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
11 / 5 / 6
13,103
771
33,234
9,115
3,884
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
3 / 10 / 9
10,379
611
7,260
20,177
12,325
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
54
29
Kills
19
19
Deaths
29
63
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Odin
Beenibb
Odin
3
4
14
2.5
W
Vamana
FS4MARINE
Vamana
3
4
18
3
L
Ymir
Fusty
Ymir
0
4
1
0.13
W
5
5
11
2.1
L
Hera
3
7
12
1.29
W
Zhong Kui
OoBalloonboy
Zhong Kui
7
1
13
13.5
W
11
5
7
2.9
L
Hachiman
2
3
7
1.83
L
11
5
6
2.8
L
3
10
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,431
Damage
70,989
90,694
Taken
55,504
73,493
Mitigated
29,486
43,369
Healing
8,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Beenibb
Odin
5,329
2,173
1,790
1,128
15,583
14,759
258
10,433
5,150
0
14,750
W
Vamana
FS4MARINE
Vamana
6,130
3,446
1,988
6,555
18,333
9,089
2,139
12,705
5,628
0
19,765
L
Ymir
Fusty
Ymir
1,020
0
98
188
4,749
3,531
0
2,607
2,142
1,628
0
W
11,164
3,084
2,964
5,751
20,851
23,837
0
13,622
7,229
24,396
0
L
Hera
16,886
4,401
204
540
11,606
4,653
0
9,363
2,243
32,654
0
W
Zhong Kui
OoBalloonboy
Zhong Kui
8,086
366
3,234
9,636
16,858
18,618
2,065
9,741
7,117
33,147
0
W
20,722
1,259
2,858
7,465
19,069
7,190
1,819
11,899
7,170
56,553
0
L
Hachiman
12,589
6,281
19
2,229
9,857
5,093
0
6,737
3,120
0
30,461
L
33,234
2,325
386
233
9,115
3,884
38
7,088
2,027
66,870
0
L
7,260
1,304
850
3,413
20,177
12,325
0
14,177
6,000
16,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,208
Gold Earned
52,557
170
Minions Killed
185
0
Camps Cleared
0
1,619,314
Distance Traveled
1,092,796
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,523
678
19
1
0
335,510
3
W
Vamana
11,962
704
22
1
0
324,237
1
L
Ymir
7,193
423
3
0
0
53,566
0
W
Kuzenbo
11,912
701
22
1
0
337,598
3
L
Hera
11,075
651
42
2
0
249,690
0
W
Zhong Kui
12,848
756
39
2
0
336,824
1
W
He Bo
13,963
821
68
4
0
285,145
3
L
Hachiman
10,807
636
40
2
0
291,938
1
L
Zeus
13,103
771
76
4
0
271,332
1
L
Hades
10,379
611
24
1
0
226,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role