Player Matchup

Sol
Sol
Diamond III
MVPpsh
Sol
Diamond III
Level 108
God Stats
18W - 11L
1,693 SR
Queue Stats
557W - 544L
2,238 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 108
1,693 SR
2,238 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 160
1,602 SR
2,143 MMR
Fenrir
Fenrir
Diamond V
AltConduit
Fenrir
Diamond V
Level 160
God Stats
2W - 2L
1,602 SR
Queue Stats
30W - 27L
2,143 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
MVPpsh
Sol
9
0 / 3 / 0
4,312
862
2,010
5,614
2,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
UllrHe BoBellonaAh Muzen CabKali

VS

Bans
SkadiChronosBakasuraIzanamiAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AltConduit
Fenrir
10
3 / 0 / 0
5,175
1,035
4,407
3,393
1,171
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AltConduit
Fenrir
3
0
0
3
L
Sol
MVPpsh
Sol
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,010
Damage
4,407
5,614
Taken
3,393
2,034
Mitigated
1,171
1,582
Healing
1,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AltConduit
Fenrir
4,407
1,299
0
1,205
3,393
1,171
0
1,912
1,481
0
18,413
L
Sol
MVPpsh
Sol
2,010
725
0
1,582
5,614
2,034
0
281
5,333
16,263
1,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,312
Gold Earned
5,175
37
Minions Killed
35
2
Camps Cleared
3
94,542
Distance Traveled
109,885
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,175
1,035
35
7
3
109,885
0
L
Sol
4,312
862
37
7
2
94,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role