Player Matchup

Arachne
Arachne
 
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
TBG_BSL
Hun Batz
Level 90
God Stats
2W - 1L
1,715 SR
Queue Stats
22W - 33L
1,304 Elo+
Solo
Ne Zha
Ne Zha
ceidd
Ne Zha
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,462 Elo+
Solo
Olorun
Olorun
danilofla2525
Olorun
Level 79
God Stats
5W - 3L
1,825 SR
Queue Stats
589W - 641L
1,317 Elo+
Solo
Hera
Hera
ftttr33307
Hera
Level 63
God Stats
11W - 7L
1,576 SR
Queue Stats
159W - 217L
1,321 Elo+
Solo
Team Averages
Level 85
1,623 SR
1,381 Elo+

VS

Team Averages
Level 85
1,489 SR
1,339 Elo+
Da Ji
Da Ji
Danieleh1569
Da Ji
Level 61
God Stats
5W - 8L
1,449 SR
Queue Stats
177W - 188L
1,276 Elo+
Solo
Fenrir
Fenrir
Lordpavo1862
Fenrir
Level 64
God Stats
8W - 9L
1,440 SR
Queue Stats
237W - 283L
1,369 Elo+
Solo
Neith
Neith
NaturedCell9461
Neith
Level 108
God Stats
37W - 34L
1,509 SR
Queue Stats
593W - 646L
1,319 Elo+
Solo
Olorun
Olorun
YetiMercury
Olorun
Level 84
God Stats
95W - 103L
1,538 SR
Queue Stats
308W - 383L
1,371 Elo+
Solo
Khepri
Khepri
yoonguito
Khepri
Level 108
God Stats
2W - 1L
1,507 SR
Queue Stats
65W - 47L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
7 / 0 / 2
7,515
683
5,733
6,100
2,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hun Batz
TBG_BSL
Hun Batz
8
0 / 3 / 5
5,302
482
2,802
6,211
2,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
ceidd
Ne Zha
10
7 / 2 / 1
5,894
536
4,908
4,871
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 1 / 6
5,167
470
2,192
4,941
1,637
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
6 / 2 / 0
6,340
576
8,066
5,519
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 2 / 0
5,323
484
2,645
5,265
2,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
8
0 / 7 / 1
4,920
447
2,891
9,156
2,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 4 / 1
5,139
467
3,306
5,684
1,480
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
9
3 / 4 / 1
6,059
551
5,731
10,279
3,711
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Khepri
yoonguito
Khepri
8
0 / 4 / 2
4,996
454
1,968
6,743
2,993
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
20
Kills
7
8
Deaths
21
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
0
2
8
L
3
2
0
1.5
L
Fenrir
0
7
1
0.07
L
1
4
1
0.38
W
Hun Batz
TBG_BSL
Hun Batz
0
3
5
0.83
L
Olorun
3
4
1
0.88
W
Ne Zha
ceidd
Ne Zha
7
2
1
3.75
W
0
1
6
3
W
6
2
0
3
L
Khepri
yoonguito
Khepri
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,701
Damage
16,541
27,642
Taken
37,127
10,269
Mitigated
13,013
9,117
Healing
10,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,733
3,546
0
2,706
6,100
2,607
1,123
441
5,659
0
42,265
L
2,645
380
0
1,583
5,265
2,004
0
1,194
4,071
0
20,918
L
Fenrir
2,891
532
0
2,160
9,156
2,825
0
365
8,791
0
17,544
L
3,306
1,705
65
775
5,684
1,480
751
690
4,994
0
21,851
W
Hun Batz
TBG_BSL
Hun Batz
2,802
936
0
1,777
6,211
2,331
0
931
5,280
0
22,648
L
Olorun
5,731
2,329
0
4,279
10,279
3,711
492
7,405
2,874
30,909
0
W
Ne Zha
ceidd
Ne Zha
4,908
1,916
89
992
4,871
1,917
45
1,032
3,839
0
17,545
W
2,192
673
382
2,536
4,941
1,637
102
2,076
2,865
16,085
0
W
8,066
2,984
54
581
5,519
1,777
0
3,219
2,300
28,081
0
L
Khepri
yoonguito
Khepri
1,968
169
395
894
6,743
2,993
247
604
6,139
17,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,218
Gold Earned
26,437
238
Minions Killed
198
0
Camps Cleared
0
1,085,600
Distance Traveled
900,623
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,515
683
86
8
0
225,800
1
L
Da Ji
5,323
484
38
3
0
203,709
0
L
Fenrir
4,920
447
40
4
0
180,492
2
L
Neith
5,139
467
48
4
0
170,494
0
W
Hun Batz
5,302
482
47
4
0
234,887
4
L
Olorun
6,059
551
50
5
0
148,318
2
W
Ne Zha
5,894
536
17
2
0
207,984
2
W
Olorun
5,167
470
36
3
0
196,462
0
W
Hera
6,340
576
52
5
0
220,467
0
L
Khepri
4,996
454
22
2
0
197,610
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role