Player Matchup

Janus
Janus
Gold IV
 
Janus
Gold IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver I
Sheirkz
Sol
Silver I
Level 82
God Stats
15W - 5L
1,314 SR
Queue Stats
133W - 137L
1,016 MMR
Solo
Sylvanus
Sylvanus
Gold IV
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Sylvanus
Gold IV
Level 159
God Stats
39W - 21L
1,728 SR
Queue Stats
704W - 690L
1,073 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,509 SR
1,318 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 70
1,447 SR
1,234 MMR
Athena
Athena
Silver I
 
Athena
Silver I
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Bronze III
Avaii
Artemis
Bronze III
Level 65
God Stats
4W - 3L
1,581 SR
Queue Stats
13W - 22L
1,241 MMR
Solo
Yemoja
Yemoja
Silver III
GamesAreHard
Yemoja
Silver III
Level 41
God Stats
1W - 7L
1,360 SR
Queue Stats
24W - 41L
1,001 MMR
Solo
Bakasura
Bakasura
Silver III
NAJLEPSZYPLAJA
Bakasura
Silver III
Level 116
God Stats
0W - 1L
1,292 SR
Queue Stats
36W - 48L
1,409 MMR
Solo
Nu Wa
Nu Wa
Silver II
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Nu Wa
Silver II
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 63L
1,019 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
5 / 1 / 5
10,037
669
10,686
7,118
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
 
Izanami
16
3 / 0 / 3
9,989
666
4,770
5,852
1,874
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
 
Arachne
15
7 / 2 / 6
9,770
651
6,263
12,427
4,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
16
6 / 0 / 3
10,156
677
12,683
8,899
3,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
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Sylvanus
13
0 / 0 / 9
8,113
541
3,827
8,331
6,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bans
ArtioSetAresTsukuyomi

VS

Bans
SerqetMorgan Le FayGilgameshOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
0 / 5 / 2
5,932
395
2,313
12,750
7,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Avaii
Artemis
10
0 / 5 / 2
6,258
417
4,734
11,093
2,939
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
11
0 / 2 / 1
5,975
398
4,035
9,895
8,754
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
11
1 / 7 / 1
6,797
453
3,238
12,140
4,247
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
x0z9ih
Nu Wa
12
2 / 2 / 0
7,401
493
4,898
6,428
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
21
Kills
3
3
Deaths
21
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
1
5
7.5
W
Izanami
 
Izanami
3
0
3
4.5
W
Arachne
 
Arachne
7
2
6
5
L
Athena
 
Athena
0
5
2
0.2
L
Artemis
Avaii
Artemis
0
5
2
0.2
L
Yemoja
0
2
1
0.25
L
Bakasura
1
7
1
0.21
W
Sol
6
0
3
7.5
L
Nu Wa
x0z9ih
Nu Wa
2
2
0
1
W
Sylvanus
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Sylvanus
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,229
Damage
19,218
42,627
Taken
52,306
18,938
Mitigated
25,396
21,627
Healing
13,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,686
453
0
1,512
7,118
2,458
0
2,221
4,736
70,857
0
W
Izanami
 
Izanami
4,770
3,363
0
3,097
5,852
1,874
2,805
1,182
4,570
0
74,467
W
Arachne
 
Arachne
6,263
3,874
0
4,083
12,427
4,396
637
2,166
10,054
0
67,189
L
Athena
 
Athena
2,313
617
0
1,609
12,750
7,724
0
8,553
4,197
13,978
0
L
Artemis
Avaii
Artemis
4,734
1,920
0
3,743
11,093
2,939
0
2,164
8,929
0
35,024
L
Yemoja
4,035
938
184
2,465
9,895
8,754
0
6,565
3,330
26,334
0
L
Bakasura
3,238
2,612
0
3,924
12,140
4,247
0
4,347
7,793
0
26,614
W
Sol
12,683
5,210
0
7,195
8,899
3,590
3,752
3,609
4,950
67,449
8,504
L
Nu Wa
x0z9ih
Nu Wa
4,898
593
0
1,323
6,428
1,732
0
3,623
2,805
36,751
0
W
Sylvanus
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Sylvanus
3,827
1,465
1,187
4,553
8,331
6,620
843
1,660
6,577
26,798
12,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,065
Gold Earned
32,363
589
Minions Killed
302
0
Camps Cleared
0
1,436,936
Distance Traveled
1,363,187
29
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,037
669
138
9
0
316,787
8
W
Izanami
9,989
666
147
10
0
277,050
6
W
Arachne
9,770
651
93
6
0
329,021
9
L
Athena
5,932
395
31
2
0
316,307
13
L
Artemis
6,258
417
61
4
0
241,572
4
L
Yemoja
5,975
398
56
4
0
240,590
4
L
Bakasura
6,797
453
76
5
0
289,838
1
W
Sol
10,156
677
151
10
0
258,299
3
L
Nu Wa
7,401
493
78
5
0
274,880
3
W
Sylvanus
8,113
541
60
4
0
255,779
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role