Player Matchup

Anhur
Anhur
IIx-Mandrake-xII
Anhur
Level 149
God Stats
2W - 8L
1,331 SR
Queue Stats
433W - 454L
1,471 Elo+
Party 1
Artemis
Artemis
IIx-Mizuki-xII
Artemis
Level 105
God Stats
17W - 8L
1,606 SR
Queue Stats
294W - 306L
1,483 Elo+
Party 1
Nemesis
Nemesis
IIxMALL3TxII
Nemesis
Level 82
God Stats
0W - 5L
1,324 SR
Queue Stats
483W - 500L
1,493 Elo+
Party 1
Team Averages
Level 112
1,420 SR
1,482 Elo+

VS

Team Averages
Level 77
1,454 SR
1,469 Elo+
Charybdis
Charybdis
Donaldo05
Charybdis
Level 85
God Stats
10W - 20L
1,446 SR
Queue Stats
135W - 155L
1,440 Elo+
Solo
Awilix
Awilix
S4LTY BuRR
Awilix
Level 59
God Stats
49W - 75L
1,465 SR
Queue Stats
233W - 284L
1,424 Elo+
Solo
Hera
Hera
WidePlayer98398
Hera
Level 87
God Stats
10W - 13L
1,452 SR
Queue Stats
331W - 296L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 6
11,437
635
7,603
15,140
6,176
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 4 / 4
11,007
612
10,170
12,288
4,342
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
IIxMALL3TxII
Nemesis
13
4 / 8 / 6
11,045
614
8,047
19,966
7,485
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Donaldo05
Charybdis
18
8 / 4 / 7
13,227
735
9,754
14,049
4,106
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Awilix
S4LTY BuRR
Awilix
10
1 / 4 / 4
9,777
543
2,959
6,100
1,513
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
8 / 2 / 7
13,026
724
17,617
12,335
7,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
10
Kills
17
18
Deaths
10
16
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Donaldo05
Charybdis
8
4
7
2.88
L
3
6
6
1
L
3
4
4
1.25
L
Nemesis
IIxMALL3TxII
Nemesis
4
8
6
0.88
W
Awilix
S4LTY BuRR
Awilix
1
4
4
0.75
W
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,820
Damage
30,330
47,394
Taken
32,484
18,003
Mitigated
13,024
8,973
Healing
6,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Donaldo05
Charybdis
9,754
3,828
0
3,397
14,049
4,106
1,801
481
13,568
0
54,194
L
7,603
3,742
323
2,190
15,140
6,176
2,132
5,238
9,670
0
33,059
L
10,170
4,410
0
309
12,288
4,342
937
5,218
6,816
0
42,678
L
Nemesis
IIxMALL3TxII
Nemesis
8,047
3,296
872
5,279
19,966
7,485
751
6,834
12,820
0
38,637
W
Awilix
S4LTY BuRR
Awilix
2,959
1,122
0
146
6,100
1,513
0
0
6,100
0
10,718
W
17,617
4,446
234
3,179
12,335
7,405
873
148
12,187
59,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,489
Gold Earned
36,030
172
Minions Killed
203
6
Camps Cleared
9
882,623
Distance Traveled
793,355
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
13,227
735
91
5
6
282,850
2
L
Anhur
11,437
635
55
3
1
262,843
8
L
Artemis
11,007
612
74
4
2
313,101
4
L
Nemesis
11,045
614
43
2
3
306,679
1
W
Awilix
9,777
543
16
1
0
192,316
4
W
Hera
13,026
724
96
5
3
318,189
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role