Player Matchup

Gilgamesh
Gilgamesh
Diamond IV
 
Gilgamesh
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond III
ItsaGrouchyTummy
Odin
Diamond III
Level 160
God Stats
15W - 6L
1,770 SR
Queue Stats
135W - 116L
2,293 MMR
Solo
Geb
Geb
Diamond I
PapaWheelie
Geb
Diamond I
Level 160
God Stats
28W - 22L
1,702 SR
Queue Stats
1,384W - 1,387L
2,237 MMR
Solo
Merlin
Merlin
Diamond IV
VVobble
Merlin
Diamond IV
Level 160
God Stats
0W - 4L
1,130 SR
Queue Stats
301W - 292L
2,074 MMR
Solo
Apollo
Apollo
Diamond III
WKeyOrTroll
Apollo
Diamond III
Level 68
God Stats
8W - 8L
1,757 SR
Queue Stats
284W - 283L
2,132 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,572 SR
2,047 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 119
1,619 SR
1,922 MMR
Freya
Freya
Diamond III
 
Freya
Diamond III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Platinum II
 
Serqet
Platinum II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Masters
PovertyGodPool
Cerberus
Masters
Level 144
God Stats
3W - 1L
1,818 SR
Queue Stats
357W - 316L
2,145 MMR
Solo
Thanatos
Thanatos
Diamond II
StaleMoth
Thanatos
Diamond II
Level 49
God Stats
4W - 0L
1,748 SR
Queue Stats
48W - 35L
2,313 MMR
Solo
Hou Yi
Hou Yi
Diamond I
tsmall
Hou Yi
Diamond I
Level 160
God Stats
1W - 0L
1,527 SR
Queue Stats
199W - 179L
2,150 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
1 / 3 / 3
5,542
554
3,936
5,612
1,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 0
5,513
551
2,255
5,263
2,736
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

7
0 / 3 / 1
4,576
458
2,378
6,881
2,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
VVobble
Merlin
8
2 / 2 / 0
5,509
551
2,287
3,685
911
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
10
1 / 4 / 2
5,585
559
5,081
5,482
1,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TiamatLokiUllrArtioMorgan Le Fay

VS

Bans
SetTsukuyomiYmirPersephoneSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
5 / 1 / 2
7,041
704
4,275
6,343
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Serqet
 
Serqet
9
4 / 1 / 7
5,937
594
3,408
5,909
3,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cerberus
11
0 / 0 / 0
5,928
593
3,078
5,218
3,237
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
StaleMoth
Thanatos
11
1 / 2 / 4
5,901
590
3,751
6,424
2,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
tsmall
Hou Yi
11
2 / 0 / 7
6,104
610
4,845
5,234
1,428
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
12
12
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
3
3
0.83
W
Freya
 
Freya
5
1
2
6
W
Serqet
 
Serqet
4
1
7
7.5
L
0
0
0
0
L
0
3
1
0.17
W
Cerberus
0
0
0
0
W
Thanatos
StaleMoth
Thanatos
1
2
4
1.5
L
Merlin
VVobble
Merlin
2
2
0
1
L
Apollo
1
4
2
0.5
W
Hou Yi
tsmall
Hou Yi
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,937
Damage
19,357
26,923
Taken
29,128
8,754
Mitigated
12,735
7,126
Healing
20,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,936
1,625
0
1,751
5,612
1,436
0
981
4,529
0
24,497
W
Freya
 
Freya
4,275
1,326
0
5,003
6,343
2,335
0
1,142
5,201
41,754
0
W
Serqet
 
Serqet
3,408
583
0
2,268
5,909
3,710
0
1,211
4,698
0
8,676
L
2,255
399
0
1,943
5,263
2,736
0
3,078
2,185
0
30,009
L
2,378
312
0
1,362
6,881
2,583
0
1,390
5,491
8,001
0
W
Cerberus
3,078
151
0
3,072
5,218
3,237
0
0
5,218
37,410
0
W
Thanatos
StaleMoth
Thanatos
3,751
968
0
6,831
6,424
2,025
0
984
5,440
0
37,658
L
Merlin
VVobble
Merlin
2,287
369
0
1,121
3,685
911
0
726
2,959
25,980
0
L
Apollo
5,081
3,859
0
949
5,482
1,088
0
1,178
4,304
0
28,272
W
Hou Yi
tsmall
Hou Yi
4,845
2,847
0
3,186
5,234
1,428
0
1,328
3,906
0
38,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,725
Gold Earned
30,911
265
Minions Killed
393
0
Camps Cleared
0
970,358
Distance Traveled
990,687
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,542
554
54
5
0
230,539
1
W
Freya
7,041
704
91
9
0
195,692
1
W
Serqet
5,937
594
13
1
0
209,598
5
L
Odin
5,513
551
76
8
0
205,033
4
L
Geb
4,576
458
5
1
0
186,819
6
W
Cerberus
5,928
593
115
12
0
184,520
2
W
Thanatos
5,901
590
92
9
0
207,000
4
L
Merlin
5,509
551
64
6
0
162,478
3
L
Apollo
5,585
559
66
7
0
185,489
2
W
Hou Yi
6,104
610
82
8
0
193,877
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role