Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Edwardrex
Olorun
Level 17
God Stats
6W - 6L
1,633 SR
Queue Stats
9W - 14L
1,362 Elo+
Solo
Osiris
Osiris
LilKrazyKill
Osiris
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,094 Elo+
Solo
Ymir
Ymir
RowdyGerbil
Ymir
Level 25
God Stats
21W - 12L
1,616 SR
Queue Stats
76W - 61L
1,492 Elo+
Solo
Loki
Loki
number1-JESTER
Loki
Level 16
God Stats
13W - 11L
1,594 SR
Queue Stats
100W - 100L
1,430 Elo+
Solo
Team Averages
Level 15
1,569 SR
1,376 Elo+

VS

Team Averages
Level 22
1,553 SR
1,390 Elo+
Neith
Neith
Cj Reaper13
Neith
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 18L
1,272 Elo+
Solo
Da Ji
Da Ji
Dazed69
Da Ji
Level 20
God Stats
5W - 2L
1,500 SR
Queue Stats
113W - 91L
1,291 Elo+
Solo
Hercules
Hercules
Drezzik92
Hercules
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 72L
1,404 Elo+
Solo
Chang'e
Chang'e
HannSoloQue
Chang'e
Level 27
God Stats
6W - 12L
1,431 SR
Queue Stats
52W - 56L
1,432 Elo+
Solo
Khepri
Khepri
KMyth
Khepri
Level 17
God Stats
4W - 1L
1,831 SR
Queue Stats
34W - 20L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
2 / 6 / 3
6,500
500
7,955
9,768
3,301
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Edwardrex
Olorun
8
2 / 5 / 2
5,910
455
5,302
10,649
3,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
7
1 / 13 / 1
5,394
415
3,677
12,819
6,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

9
2 / 2 / 2
6,539
503
3,683
8,390
6,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 8 / 1
5,043
388
4,262
9,694
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 5
7,187
553
9,218
5,856
2,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
Dazed69
Da Ji
12
11 / 3 / 5
8,227
633
8,372
9,778
3,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Drezzik92
Hercules
12
1 / 1 / 11
7,032
541
6,874
11,411
10,206
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
HannSoloQue
Chang'e
12
10 / 2 / 11
8,188
630
10,268
8,475
3,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
KMyth
Khepri
11
5 / 0 / 12
7,507
577
5,562
8,411
8,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
78
7
Kills
34
34
Deaths
7
9
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
6
3
0.58
W
7
1
5
9.5
W
Da Ji
Dazed69
Da Ji
11
3
5
4.5
W
Hercules
Drezzik92
Hercules
1
1
11
6.5
L
Olorun
Edwardrex
Olorun
2
5
2
0.6
W
Chang'e
HannSoloQue
Chang'e
10
2
11
7.75
W
Khepri
KMyth
Khepri
5
0
12
11
L
Osiris
1
13
1
0.12
L
2
2
2
1.5
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,879
Damage
40,294
51,320
Taken
43,931
22,242
Mitigated
28,342
7,562
Healing
22,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
7,955
3,266
0
1,498
9,768
3,301
0
2,062
7,706
0
31,461
W
9,218
4,009
0
770
5,856
2,960
498
1,468
4,388
0
26,531
W
Da Ji
Dazed69
Da Ji
8,372
2,036
0
3,762
9,778
3,492
84
1,386
8,392
0
38,133
W
Hercules
Drezzik92
Hercules
6,874
1,556
0
5,182
11,411
10,206
498
3,748
7,663
0
29,126
L
Olorun
Edwardrex
Olorun
5,302
2,570
450
4,373
10,649
3,220
0
1,767
8,882
18,965
0
W
Chang'e
HannSoloQue
Chang'e
10,268
1,370
4,724
4,729
8,475
3,560
2,124
990
7,485
39,748
0
W
Khepri
KMyth
Khepri
5,562
1,213
0
2,876
8,411
8,124
23
1,393
7,018
21,831
0
L
Osiris
3,677
1,985
0
59
12,819
6,596
0
6,928
5,891
0
12,582
L
3,683
650
0
376
8,390
6,861
224
2,032
6,358
15,903
0
L
4,262
949
0
806
9,694
2,264
0
3,041
6,653
0
15,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,386
Gold Earned
38,141
142
Minions Killed
264
0
Camps Cleared
0
1,102,600
Distance Traveled
1,261,101
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,500
500
48
4
0
210,842
1
W
Neith
7,187
553
45
3
0
221,904
2
W
Da Ji
8,227
633
62
5
0
268,025
3
W
Hercules
7,032
541
56
4
0
279,077
5
L
Olorun
5,910
455
34
3
0
189,719
5
W
Chang'e
8,188
630
76
6
0
236,821
0
W
Khepri
7,507
577
25
2
0
255,274
5
L
Osiris
5,394
415
12
1
0
219,010
5
L
Ymir
6,539
503
25
2
0
235,744
2
L
Loki
5,043
388
23
2
0
247,285
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role