Player Matchup

Fenrir
Fenrir
Afrobear2000
Fenrir
Level 129
God Stats
7W - 8L
1,646 SR
Queue Stats
92W - 106L
1,628 Elo+
Party 1
Kuzenbo
Kuzenbo
SQURTLE BEACH
Kuzenbo
Level 141
God Stats
0W - 1L
1,199 SR
Queue Stats
37W - 33L
1,506 Elo+
Party 1
Anhur
Anhur
Smackin rats
Anhur
Level 38
God Stats
0W - 1L
1,694 SR
Queue Stats
115W - 102L
1,501 Elo+
Party 1
Team Averages
Level 103
1,513 SR
1,545 Elo+

VS

Team Averages
Level 45
1,606 SR
1,555 Elo+
Ymir
Ymir
El Pollinski
Ymir
Level 8
God Stats
2W - 0L
1,745 SR
Queue Stats
3W - 2L
1,487 Elo+
Party 2
Zeus
Zeus
RareFlyer293
Zeus
Level 85
God Stats
40W - 32L
1,573 SR
Queue Stats
618W - 594L
1,557 Elo+
Party 2
Ullr
Ullr
gamer9141
Ullr
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 16L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
8 / 4 / 0
9,960
711
10,630
15,920
9,411
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
11
0 / 5 / 6
7,925
566
5,339
14,543
14,744
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
0 / 6 / 8
8,335
595
4,102
12,673
3,764
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 11
8,599
614
4,409
7,184
6,198
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
7 / 3 / 5
10,093
721
18,607
7,244
2,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
14
8 / 5 / 7
10,855
775
13,013
11,206
4,867
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
8
Kills
15
15
Deaths
8
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
8
4
0
2
W
0
0
11
5.5
W
7
3
5
3.17
L
Kuzenbo
0
5
6
0.6
L
0
6
8
0.67
W
Ullr
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,071
Damage
36,029
43,136
Taken
25,634
27,919
Mitigated
13,773
5,458
Healing
2,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
10,630
4,534
0
2,020
15,920
9,411
29
8,233
7,479
0
21,918
W
4,409
1,112
0
510
7,184
6,198
164
1,128
6,056
15,679
0
W
18,607
536
0
75
7,244
2,708
0
2,213
5,031
38,030
0
L
Kuzenbo
5,339
796
0
375
14,543
14,744
209
6,401
7,887
14,791
0
L
4,102
822
939
2,124
12,673
3,764
327
8,087
4,384
0
27,784
W
Ullr
13,013
5,436
0
1,664
11,206
4,867
1,253
2,197
9,009
0
35,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,220
Gold Earned
29,547
92
Minions Killed
117
5
Camps Cleared
7
696,890
Distance Traveled
773,401
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,960
711
24
2
2
247,785
3
W
Ymir
8,599
614
19
1
1
285,043
3
W
Zeus
10,093
721
45
3
5
249,091
1
L
Kuzenbo
7,925
566
12
1
0
233,970
0
L
Anhur
8,335
595
56
4
3
215,135
4
W
Ullr
10,855
775
53
4
1
239,267
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role