Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Evreiko
Sylvanus
Level 129
God Stats
2W - 2L
1,524 SR
Queue Stats
125W - 105L
1,589 Elo+
Party 1
Nike
Nike
KOD123
Nike
Level 154
God Stats
1W - 0L
1,330 SR
Queue Stats
116W - 98L
1,517 Elo+
Party 1
Kumbhakarna
Kumbhakarna
TheAnguish88
Kumbhakarna
Level 152
God Stats
6W - 5L
1,753 SR
Queue Stats
423W - 420L
1,568 Elo+
Solo
Team Averages
Level 138
1,521 SR
1,535 Elo+

VS

Team Averages
Level 107
1,509 SR
1,535 Elo+
Anubis
Anubis
Il-CrUs-Il
Anubis
Level 121
God Stats
8W - 7L
1,563 SR
Queue Stats
171W - 181L
1,520 Elo+
Party 2
Bastet
Bastet
MATPlaythings
Bastet
Level 129
God Stats
2W - 7L
1,403 SR
Queue Stats
378W - 368L
1,582 Elo+
Party 2
Terra
Terra
Paisleigh
Terra
Level 144
God Stats
1W - 1L
1,718 SR
Queue Stats
48W - 38L
1,564 Elo+
Solo
Zhong Kui
Zhong Kui
Paradargyn
Zhong Kui
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 55L
1,468 Elo+
Solo
King Arthur
King Arthur
QQiQQ
King Arthur
Level 105
God Stats
13W - 16L
1,359 SR
Queue Stats
835W - 774L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
20
14 / 4 / 10
13,516
845
20,917
23,339
21,591
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
 
Ne Zha
18
5 / 8 / 14
11,400
713
17,557
20,988
7,803
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Evreiko
Sylvanus
20
3 / 4 / 15
11,515
720
15,065
24,006
21,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nike
KOD123
Nike
19
6 / 6 / 13
12,621
789
15,103
23,918
31,409
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
TheAnguish88
Kumbhakarna
19
2 / 3 / 20
12,104
757
7,689
25,610
27,984
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Il-CrUs-Il
Anubis
19
6 / 10 / 11
12,301
769
21,577
19,248
11,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 5 / 11
12,272
767
25,304
15,201
8,084
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Paisleigh
Terra
18
3 / 3 / 15
11,234
702
12,038
12,586
16,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
Paradargyn
Zhong Kui
19
7 / 5 / 11
12,199
762
21,374
17,949
18,143
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

King Arthur
QQiQQ
King Arthur
18
1 / 7 / 12
11,281
705
19,870
28,856
21,438
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
85
30
Kills
25
25
Deaths
30
72
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
14
4
10
4.75
W
Ne Zha
 
Ne Zha
5
8
14
1.5
W
Sylvanus
Evreiko
Sylvanus
3
4
15
2.63
L
Anubis
Il-CrUs-Il
Anubis
6
10
11
1.15
W
Nike
KOD123
Nike
6
6
13
2.08
L
8
5
11
2.7
L
Terra
Paisleigh
Terra
3
3
15
3.5
L
Zhong Kui
Paradargyn
Zhong Kui
7
5
11
2.5
L
King Arthur
QQiQQ
King Arthur
1
7
12
1
W
Kumbhakarna
TheAnguish88
Kumbhakarna
2
3
20
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,331
Damage
100,163
117,861
Taken
93,840
110,481
Mitigated
75,425
59,415
Healing
30,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
20,917
6,234
1,826
7,797
23,339
21,591
2,787
9,534
13,535
41,270
2,423
W
Ne Zha
 
Ne Zha
17,557
7,907
2,342
3,800
20,988
7,803
840
11,161
9,571
0
34,379
W
Sylvanus
Evreiko
Sylvanus
15,065
4,290
17,453
10,578
24,006
21,694
1,483
13,921
9,723
28,806
0
L
Anubis
Il-CrUs-Il
Anubis
21,577
338
607
4,582
19,248
11,665
447
9,316
9,932
38,439
0
W
Nike
KOD123
Nike
15,103
1,841
2,664
4,086
23,918
31,409
212
10,268
13,494
0
33,041
L
25,304
4,851
613
1,447
15,201
8,084
1,020
5,148
10,053
0
39,941
L
Terra
Paisleigh
Terra
12,038
905
4,835
4,819
12,586
16,095
680
5,168
7,418
18,446
0
L
Zhong Kui
Paradargyn
Zhong Kui
21,374
4,194
354
5,810
17,949
18,143
2,167
7,195
10,754
35,139
0
L
King Arthur
QQiQQ
King Arthur
19,870
633
1,342
6,585
28,856
21,438
232
15,453
13,403
0
41,762
W
Kumbhakarna
TheAnguish88
Kumbhakarna
7,689
720
3,814
5,055
25,610
27,984
300
8,913
16,549
17,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,156
Gold Earned
59,287
193
Minions Killed
164
0
Camps Cleared
0
1,276,527
Distance Traveled
1,158,173
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
13,516
845
66
4
0
251,959
1
W
Ne Zha
11,400
713
25
2
0
262,284
1
W
Sylvanus
11,515
720
50
3
0
231,078
5
L
Anubis
12,301
769
36
2
0
187,328
0
W
Nike
12,621
789
33
2
0
258,942
0
L
Bastet
12,272
767
38
2
0
261,935
3
L
Terra
11,234
702
11
1
0
213,032
0
L
Zhong Kui
12,199
762
32
2
0
242,498
0
L
King Arthur
11,281
705
47
3
0
253,380
6
W
Kumbhakarna
12,104
757
19
1
0
272,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role