Player Matchup

Ymir
Ymir
AcoPolo-_-
Ymir
Level 85
God Stats
5W - 2L
1,561 SR
Queue Stats
59W - 55L
1,564 Elo+
Party 2
Cthulhu
Cthulhu
DnD_King8th
Cthulhu
Level 49
God Stats
33W - 29L
1,504 SR
Queue Stats
49W - 54L
1,408 Elo+
Party 2
Cabrakan
Cabrakan
JigglyWigglyPigg
Cabrakan
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 57L
1,561 Elo+
Party 2
Team Averages
Level 88
1,522 SR
1,511 Elo+

VS

Team Averages
Level 34
1,351 SR
1,247 Elo+
Hachiman
Hachiman
HabituallyHigh
Hachiman
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 33L
1,298 Elo+
Party 1
Sol
Sol
ShadedxBunny
Sol
Level 7
God Stats
16W - 25L
1,318 SR
Queue Stats
21W - 33L
1,253 Elo+
Party 1
Chaac
Chaac
xcrazyxbarneyx
Chaac
Level 7
God Stats
6W - 3L
1,236 SR
Queue Stats
9W - 11L
1,191 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 19
11,081
792
9,499
18,586
10,915
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
DnD_King8th
Cthulhu
13
5 / 4 / 13
10,380
741
11,222
15,921
11,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

16
16 / 1 / 9
12,193
871
19,662
15,474
10,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
11
3 / 8 / 3
8,763
626
9,534
14,254
4,786
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 11 / 4
8,910
636
6,744
13,618
4,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 8 / 4
9,541
682
11,606
15,888
6,847
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
19
27
Kills
8
8
Deaths
27
41
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
3
19
5.17
W
Cthulhu
DnD_King8th
Cthulhu
5
4
13
2.88
L
Hachiman
3
8
3
0.56
W
16
1
9
20.5
L
2
11
4
0.36
L
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,383
Damage
27,884
49,981
Taken
43,760
32,929
Mitigated
16,351
11,264
Healing
5,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,499
582
590
4,359
18,586
10,915
801
2,923
15,663
33,559
0
W
Cthulhu
DnD_King8th
Cthulhu
11,222
238
793
2,102
15,921
11,044
342
1,415
14,506
27,079
0
L
Hachiman
9,534
5,399
0
1,603
14,254
4,786
0
12,500
1,281
0
23,225
W
19,662
1,313
0
3,420
15,474
10,970
560
3,145
12,329
44,612
0
L
6,744
2,023
0
1,135
13,618
4,718
0
12,567
711
17,004
0
L
11,606
2,467
0
2,621
15,888
6,847
0
14,472
1,108
667
30,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,654
Gold Earned
27,214
130
Minions Killed
110
7
Camps Cleared
3
762,394
Distance Traveled
655,797
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,081
792
54
4
3
244,341
1
W
Cthulhu
10,380
741
31
2
1
265,526
1
L
Hachiman
8,763
626
36
3
2
217,586
3
W
Cabrakan
12,193
871
45
3
3
252,527
1
L
Sol
8,910
636
31
2
1
198,629
0
L
Chaac
9,541
682
43
3
0
239,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role