Player Matchup

Ymir
Ymir
BigChungus5500
Ymir
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 62L
1,427 Elo+
Party 2
Hel
Hel
BigChungus7404
Hel
Level 109
God Stats
1W - 8L
1,219 SR
Queue Stats
215W - 232L
1,431 Elo+
Party 2
Neith
Neith
Hi00000000O
Neith
Level 96
God Stats
40W - 18L
1,418 SR
Queue Stats
448W - 452L
1,502 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Redhead511
Cu Chulainn
Level 38
God Stats
18W - 18L
1,578 SR
Queue Stats
179W - 195L
1,496 Elo+
Solo
Ullr
Ullr
TrickY NIcK 213
Ullr
Level 32
God Stats
0W - 2L
1,282 SR
Queue Stats
42W - 54L
1,559 Elo+
Solo
Team Averages
Level 72
1,399 SR
1,483 Elo+

VS

Team Averages
Level 77
1,502 SR
1,556 Elo+
Gilgamesh
Gilgamesh
Daltos123
Gilgamesh
Level 36
God Stats
5W - 6L
1,438 SR
Queue Stats
108W - 107L
1,424 Elo+
Solo
Hel
Hel
Gaming Titan34
Hel
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 94L
1,532 Elo+
Party 1
Freya
Freya
Itsjustcruz
Freya
Level 138
God Stats
7W - 3L
1,716 SR
Queue Stats
78W - 50L
1,720 Elo+
Party 3
Thanatos
Thanatos
MinimumEffort33
Thanatos
Level 83
God Stats
1W - 3L
1,125 SR
Queue Stats
168W - 141L
1,490 Elo+
Party 1
Cerberus
Cerberus
SophieBadd
Cerberus
Level 17
God Stats
10W - 3L
1,732 SR
Queue Stats
12W - 6L
1,614 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
9,140
457
6,303
14,234
13,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 3 / 0
8,960
448
7,116
15,215
4,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 3 / 1
8,694
435
8,937
9,774
3,240
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
Redhead511
Cu Chulainn
15
2 / 4 / 0
9,294
465
11,362
25,810
11,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 8 / 0
7,995
400
3,044
12,470
5,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Daltos123
Gilgamesh
18
6 / 1 / 4
11,283
564
11,815
12,942
10,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

18
3 / 0 / 7
10,996
550
16,280
13,604
5,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
5 / 1 / 5
10,537
527
11,098
14,149
5,700
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
16
5 / 1 / 6
10,412
521
11,918
12,348
5,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
SophieBadd
Cerberus
15
1 / 1 / 8
8,562
428
4,922
11,872
8,479
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
50
4
Kills
20
20
Deaths
4
1
Assists
30
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
0
3
0
0
W
Gilgamesh
Daltos123
Gilgamesh
6
1
4
8
W
3
0
7
6.5
L
0
3
1
0.17
W
5
1
5
7.5
W
Thanatos
5
1
6
8
L
Cu Chulainn
Redhead511
Cu Chulainn
2
4
0
0.5
W
Cerberus
SophieBadd
Cerberus
1
1
8
5
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,762
Damage
56,033
77,503
Taken
64,915
38,079
Mitigated
35,955
26,853
Healing
40,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,303
785
206
3,639
14,234
13,170
0
6,314
7,920
47,965
0
L
7,116
0
2,148
7,645
15,215
4,997
93
8,764
6,451
65,890
0
W
Gilgamesh
Daltos123
Gilgamesh
11,815
2,962
0
4,325
12,942
10,861
400
1,723
10,702
0
72,932
W
16,280
1,285
4,347
8,643
13,604
5,218
816
4,897
8,011
95,202
0
L
8,937
2,271
0
3,497
9,774
3,240
1,224
4,911
4,863
0
66,211
W
11,098
4,130
0
8,834
14,149
5,700
600
2,423
11,640
85,045
0
W
Thanatos
11,918
2,340
0
12,627
12,348
5,697
465
1,118
10,943
0
78,551
L
Cu Chulainn
Redhead511
Cu Chulainn
11,362
1,606
0
8,848
25,810
11,421
43
9,698
16,112
0
62,926
W
Cerberus
SophieBadd
Cerberus
4,922
130
188
1,266
11,872
8,479
149
2,966
8,737
25,148
0
L
3,044
1,613
0
870
12,470
5,251
949
2,613
9,857
0
43,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,083
Gold Earned
51,790
522
Minions Killed
579
0
Camps Cleared
0
1,780,300
Distance Traveled
2,049,716
15
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,140
457
55
3
0
356,507
5
L
Hel
8,960
448
127
6
0
376,602
5
W
Gilgamesh
11,283
564
129
6
0
395,103
4
W
Hel
10,996
550
163
8
0
414,762
9
L
Neith
8,694
435
141
7
0
360,402
4
W
Freya
10,537
527
128
6
0
370,049
1
W
Thanatos
10,412
521
122
6
0
461,815
1
L
Cu Chulainn
9,294
465
108
5
0
378,463
1
W
Cerberus
8,562
428
37
2
0
407,987
14
L
Ullr
7,995
400
91
5
0
308,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role