Player Matchup

Artemis
Artemis
Krow-K
Artemis
Level 31
God Stats
1W - 0L
1,530 SR
Queue Stats
1W - 1L
1,334 Elo+
Solo
Da Ji
Da Ji
MootFactor
Da Ji
Level 28
God Stats
5W - 2L
1,660 SR
Queue Stats
33W - 25L
1,465 Elo+
Solo
Ne Zha
Ne Zha
tdaniel121
Ne Zha
Level 21
God Stats
3W - 3L
1,434 SR
Queue Stats
39W - 45L
1,355 Elo+
Solo
Hades
Hades
xkayseamonster
Hades
Level 27
God Stats
2W - 7L
1,566 SR
Queue Stats
131W - 120L
1,601 Elo+
Solo
Bellona
Bellona
xlz-Phantomhive
Bellona
Level 14
God Stats
2W - 3L
1,751 SR
Queue Stats
83W - 85L
1,426 Elo+
Solo
Team Averages
Level 24
1,588 SR
1,436 Elo+

VS

Team Averages
Level 19
1,558 SR
1,367 Elo+
Nemesis
Nemesis
Devastationpt1
Nemesis
Level 8
God Stats
5W - 4L
1,732 SR
Queue Stats
14W - 21L
1,456 Elo+
Solo
Yemoja
Yemoja
LoliTrevosa
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 48L
1,326 Elo+
Solo
Thor
Thor
PACHECOAST305
Thor
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 38L
1,432 Elo+
Solo
Chaac
Chaac
Ragnaros018
Chaac
Level 14
God Stats
5W - 4L
1,559 SR
Queue Stats
51W - 68L
1,328 Elo+
Solo
Nu Wa
Nu Wa
XxWRAITH_KINGxX
Nu Wa
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 43L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Krow-K
Artemis
12
1 / 3 / 2
7,574
421
5,656
9,952
3,321
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Da Ji
14
3 / 0 / 3
8,699
483
4,130
7,703
3,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
tdaniel121
Ne Zha
10
0 / 2 / 2
7,425
413
3,513
8,798
6,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
18 / 0 / 0
12,515
695
16,214
16,380
11,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 0 / 1
10,307
573
6,568
7,970
7,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
7,340
408
772
5,023
2,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
14
3 / 3 / 1
8,432
468
6,743
12,254
9,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 7 / 1
6,945
386
4,939
12,133
4,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 2 / 0
7,777
432
4,667
10,965
8,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 11 / 0
7,132
396
5,302
11,254
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
24
Kills
5
5
Deaths
24
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Artemis
Krow-K
Artemis
1
3
2
0.67
L
Yemoja
3
3
1
1.17
W
Da Ji
3
0
3
4.5
L
2
7
1
0.36
L
0
2
0
0
L
0
11
0
0
W
Ne Zha
tdaniel121
Ne Zha
0
2
2
0.5
W
18
0
0
18
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,081
Damage
22,423
50,803
Taken
51,629
32,859
Mitigated
28,378
21,392
Healing
8,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
772
0
0
1,524
5,023
2,206
0
878
4,145
0
37,672
W
Artemis
Krow-K
Artemis
5,656
3,448
0
264
9,952
3,321
1,151
3,882
6,070
0
30,984
L
Yemoja
6,743
1,495
722
1,175
12,254
9,559
474
3,795
8,459
43,981
0
W
Da Ji
4,130
879
0
3,158
7,703
3,430
390
897
6,669
0
51,900
L
4,939
1,896
0
1,922
12,133
4,478
489
4,250
7,883
0
29,296
L
4,667
752
0
2,398
10,965
8,984
481
2,437
8,528
7,130
36,278
L
5,302
1,828
0
670
11,254
3,151
0
6,492
4,762
36,187
0
W
Ne Zha
tdaniel121
Ne Zha
3,513
819
0
2,936
8,798
6,852
199
3,005
5,793
0
19,169
W
16,214
3,436
120
13,060
16,380
11,613
298
3,781
12,505
107,593
0
W
6,568
1,294
0
1,854
7,970
7,643
2,488
1,764
5,570
13,062
59,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,520
Gold Earned
37,626
510
Minions Killed
335
0
Camps Cleared
0
1,587,790
Distance Traveled
1,421,373
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,340
408
81
5
0
244,197
0
W
Artemis
7,574
421
51
3
0
307,850
0
L
Yemoja
8,432
468
56
3
0
280,518
2
W
Da Ji
8,699
483
91
5
0
336,231
1
L
Thor
6,945
386
45
3
0
317,606
5
L
Chaac
7,777
432
92
5
0
318,361
1
L
Nu Wa
7,132
396
61
3
0
260,691
0
W
Ne Zha
7,425
413
24
1
0
276,938
0
W
Hades
12,515
695
186
10
0
340,681
7
W
Bellona
10,307
573
158
9
0
326,090
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role