Player Matchup

Izanami
Izanami
Nohedidit
Izanami
Level 153
God Stats
14W - 7L
1,767 SR
Queue Stats
266W - 294L
1,468 Elo+
Solo
Olorun
Olorun
Spellweaver14
Olorun
Level 155
God Stats
28W - 12L
1,583 SR
Queue Stats
411W - 324L
1,520 Elo+
Party 1
Baron Samedi
Baron Samedi
thcerbseiG
Baron Samedi
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 124L
1,498 Elo+
Party 1
Team Averages
Level 152
1,616 SR
1,495 Elo+

VS

Team Averages
Level 91
1,564 SR
1,430 Elo+
Olorun
Olorun
Fpmedeiros2
Olorun
Level 83
God Stats
0W - 4L
1,479 SR
Queue Stats
81W - 103L
1,407 Elo+
Solo
Medusa
Medusa
PrincessGunner0
Medusa
Level 71
God Stats
17W - 11L
1,526 SR
Queue Stats
50W - 66L
1,491 Elo+
Solo
Chaac
Chaac
TSA OneTiger36
Chaac
Level 120
God Stats
9W - 11L
1,688 SR
Queue Stats
50W - 83L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Nohedidit
Izanami
13
1 / 3 / 7
8,011
728
10,026
8,294
3,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
5 / 5 / 3
8,376
761
7,095
10,250
3,568
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
thcerbseiG
Baron Samedi
13
3 / 2 / 5
8,303
755
7,560
7,381
3,213
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
3 / 5 / 5
7,949
723
6,495
10,232
3,917
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
4 / 2 / 3
7,729
703
6,648
7,410
2,193
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 3 / 6
7,673
698
6,669
16,466
10,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
23
9
Kills
9
10
Deaths
10
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Olorun
3
5
5
1.1
W
Izanami
Nohedidit
Izanami
1
3
7
1.5
L
4
2
3
2.75
W
5
5
3
1.3
L
2
3
6
1.67
W
Baron Samedi
thcerbseiG
Baron Samedi
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,681
Damage
19,812
25,925
Taken
34,108
10,009
Mitigated
16,737
7,235
Healing
10,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
6,495
3,610
557
2,878
10,232
3,917
909
5,367
4,865
29,381
0
W
Izanami
Nohedidit
Izanami
10,026
4,677
0
1,740
8,294
3,228
887
2,056
5,829
0
44,467
L
6,648
2,974
0
1,148
7,410
2,193
148
3,545
3,865
0
12,579
W
7,095
3,761
188
2,887
10,250
3,568
1,116
3,327
6,543
17,706
0
L
6,669
697
0
6,016
16,466
10,627
0
6,294
10,172
0
20,358
W
Baron Samedi
thcerbseiG
Baron Samedi
7,560
1,057
266
2,154
7,381
3,213
588
1,593
5,530
19,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,690
Gold Earned
23,351
125
Minions Killed
102
7
Camps Cleared
3
532,628
Distance Traveled
541,055
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,949
723
66
6
0
182,223
1
W
Izanami
8,011
728
65
6
5
172,345
2
L
Medusa
7,729
703
21
2
0
150,774
2
W
Olorun
8,376
761
26
2
2
171,758
1
L
Chaac
7,673
698
15
1
3
208,058
1
W
Baron Samedi
8,303
755
34
3
0
188,525
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role