Player Matchup

Izanami
Izanami
Callumiz
Izanami
Level 24
God Stats
2W - 3L
1,520 SR
Queue Stats
65W - 72L
1,449 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ForzenTrall
Morgan Le Fay
Level 28
God Stats
1W - 2L
1,732 SR
Queue Stats
78W - 82L
1,428 Elo+
Solo
Ratatoskr
Ratatoskr
G4113T4
Ratatoskr
Level 30
God Stats
1W - 5L
1,202 SR
Queue Stats
96W - 117L
1,406 Elo+
Solo
Anubis
Anubis
GamingHydra
Anubis
Level 24
God Stats
27W - 17L
1,589 SR
Queue Stats
71W - 68L
1,470 Elo+
Party 2
Sun Wukong
Sun Wukong
zakutatar
Sun Wukong
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 98L
1,408 Elo+
Solo
Team Averages
Level 27
1,509 SR
1,432 Elo+

VS

Team Averages
Level 28
1,419 SR
1,415 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
JediBora
Kuzenbo
Level 66
God Stats
10W - 9L
1,299 SR
Queue Stats
152W - 222L
1,387 Elo+
Party 1
Izanami
Izanami
MisterBalik
Izanami
Level 22
God Stats
6W - 8L
1,269 SR
Queue Stats
141W - 149L
1,427 Elo+
Party 1
Scylla
Scylla
Puferpootato0815
Scylla
Level 18
God Stats
45W - 39L
1,407 SR
Queue Stats
105W - 120L
1,306 Elo+
Solo
Fenrir
Fenrir
StrifeIStheBest
Fenrir
Level 15
God Stats
8W - 9L
1,622 SR
Queue Stats
23W - 35L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Callumiz
Izanami
11
0 / 10 / 2
7,705
406
6,029
14,520
4,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morgan Le Fay
ForzenTrall
Morgan Le Fay
13
4 / 5 / 1
8,680
457
13,174
14,536
5,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ratatoskr
G4113T4
Ratatoskr
15
2 / 4 / 3
9,220
485
5,127
13,618
6,163
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
14
7 / 4 / 3
9,986
526
16,506
13,760
7,020
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
zakutatar
Sun Wukong
14
4 / 7 / 3
9,148
481
5,035
13,276
6,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
3 / 2 / 10
9,690
510
8,707
12,396
10,577
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
JediBora
Kuzenbo
14
5 / 2 / 11
9,912
522
10,277
16,656
21,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
MisterBalik
Izanami
17
9 / 3 / 5
10,700
563
13,542
13,204
4,746
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 6 / 9
8,989
473
9,443
12,333
3,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
11 / 4 / 4
10,660
561
9,154
16,608
6,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
68
17
Kills
29
30
Deaths
17
12
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
3
2
10
4
L
Izanami
Callumiz
Izanami
0
10
2
0.1
L
Morgan Le Fay
ForzenTrall
Morgan Le Fay
4
5
1
0.9
L
Ratatoskr
G4113T4
Ratatoskr
2
4
3
0.88
L
Anubis
7
4
3
2.13
W
Kuzenbo
JediBora
Kuzenbo
5
2
11
5.25
W
Izanami
MisterBalik
Izanami
9
3
5
3.83
W
1
6
9
0.92
W
11
4
4
3.25
L
Sun Wukong
zakutatar
Sun Wukong
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,871
Damage
51,123
69,710
Taken
71,197
29,554
Mitigated
47,115
18,216
Healing
20,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
8,707
2,231
0
1,999
12,396
10,577
502
2,218
10,178
14,049
31,989
L
Izanami
Callumiz
Izanami
6,029
4,022
0
1,938
14,520
4,806
1,210
4,273
10,247
0
45,642
L
Morgan Le Fay
ForzenTrall
Morgan Le Fay
13,174
1,808
92
5,312
14,536
5,226
146
3,031
11,505
43,751
0
L
Ratatoskr
G4113T4
Ratatoskr
5,127
1,853
0
3,180
13,618
6,163
0
5,156
8,462
0
56,288
L
Anubis
16,506
1,680
0
6,834
13,760
7,020
280
5,944
7,816
58,622
0
W
Kuzenbo
JediBora
Kuzenbo
10,277
2,432
999
5,484
16,656
21,582
1,177
8,699
7,957
27,885
0
W
Izanami
MisterBalik
Izanami
13,542
7,510
0
2,893
13,204
4,746
2,664
5,974
7,230
0
94,030
W
9,443
812
662
2,907
12,333
3,938
1,309
7,787
4,546
48,185
0
W
9,154
1,596
0
5,716
16,608
6,272
904
5,129
11,479
0
54,067
L
Sun Wukong
zakutatar
Sun Wukong
5,035
1,457
0
860
13,276
6,339
306
3,361
9,915
0
32,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,739
Gold Earned
49,951
425
Minions Killed
434
0
Camps Cleared
0
1,613,115
Distance Traveled
1,860,334
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,690
510
94
5
0
402,389
4
L
Izanami
7,705
406
90
5
0
290,874
0
L
Morgan Le Fay
8,680
457
84
4
0
322,421
4
L
Ratatoskr
9,220
485
102
5
0
361,087
0
L
Anubis
9,986
526
94
5
0
307,685
1
W
Kuzenbo
9,912
522
30
2
0
400,634
3
W
Izanami
10,700
563
132
7
0
332,112
6
W
Scylla
8,989
473
105
6
0
331,067
6
W
Fenrir
10,660
561
73
4
0
394,132
0
L
Sun Wukong
9,148
481
55
3
0
331,048
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role