Player Matchup

Anhur
Anhur
AlmightyCoach
Anhur
Level 148
God Stats
0W - 3L
1,359 SR
Queue Stats
160W - 132L
1,617 Elo+
Party 2
Ra
Ra
HenryTheFifth
Ra
Level 148
God Stats
2W - 1L
1,533 SR
Queue Stats
125W - 101L
1,579 Elo+
Party 2
Zhong Kui
Zhong Kui
MrMudy
Zhong Kui
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,745 Elo+
Party 2
Cthulhu
Cthulhu
TheRancidSix
Cthulhu
Level 138
God Stats
10W - 6L
1,801 SR
Queue Stats
237W - 206L
1,610 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
WPanzerknackerW
Morgan Le Fay
Level 106
God Stats
4W - 5L
1,605 SR
Queue Stats
1,034W - 1,054L
1,544 Elo+
Solo
Team Averages
Level 133
1,560 SR
1,619 Elo+

VS

Team Averages
Level 122
1,510 SR
1,493 Elo+
Horus
Horus
GauteError
Horus
Level 139
God Stats
2W - 1L
1,290 SR
Queue Stats
91W - 86L
1,538 Elo+
Party 1
Kuzenbo
Kuzenbo
McRexer
Kuzenbo
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,331 Elo+
Solo
Cthulhu
Cthulhu
NathanDownes1234
Cthulhu
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
144W - 135L
1,538 Elo+
Solo
Ganesha
Ganesha
SlayerThunder
Ganesha
Level 128
God Stats
2W - 0L
1,708 SR
Queue Stats
91W - 86L
1,547 Elo+
Party 1
Nu Wa
Nu Wa
scoresman
Nu Wa
Level 108
God Stats
4W - 2L
1,553 SR
Queue Stats
351W - 345L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 7 / 9
11,081
693
16,980
16,865
6,134
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

18
4 / 5 / 7
11,528
721
17,703
16,533
6,466
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
MrMudy
Zhong Kui
15
1 / 9 / 10
9,466
592
11,001
19,767
20,399
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
TheRancidSix
Cthulhu
19
4 / 5 / 12
12,092
756
23,487
19,323
26,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
WPanzerknackerW
Morgan Le Fay
17
1 / 4 / 13
9,750
609
20,446
18,554
7,109
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
20
13 / 3 / 13
13,077
817
16,507
25,391
39,091
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
McRexer
Kuzenbo
17
2 / 5 / 22
11,361
710
11,613
28,095
54,001
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
7 / 5 / 14
11,973
748
18,350
21,763
24,312
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
18
0 / 3 / 26
11,624
727
10,929
24,579
39,537
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
scoresman
Nu Wa
20
8 / 2 / 14
12,577
786
26,895
13,805
7,792
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
119
18
Kills
30
30
Deaths
18
51
Assists
89
Player
Kills
Deaths
Assists
KDA
L
8
7
9
1.79
W
Horus
13
3
13
6.5
L
4
5
7
1.5
W
Kuzenbo
McRexer
Kuzenbo
2
5
22
2.6
L
Zhong Kui
MrMudy
Zhong Kui
1
9
10
0.67
W
7
5
14
2.8
W
Ganesha
0
3
26
4.33
L
Cthulhu
TheRancidSix
Cthulhu
4
5
12
2
L
Morgan Le Fay
WPanzerknackerW
Morgan Le Fay
1
4
13
1.88
W
Nu Wa
scoresman
Nu Wa
8
2
14
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,617
Damage
84,294
91,042
Taken
113,633
66,479
Mitigated
164,733
31,922
Healing
49,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,980
5,892
1,310
2,130
16,865
6,134
703
14,174
2,691
0
30,998
W
Horus
16,507
6,897
13,997
11,459
25,391
39,091
1,340
16,027
9,364
0
21,127
L
17,703
1,237
4,865
5,936
16,533
6,466
0
11,508
5,025
45,612
0
W
Kuzenbo
McRexer
Kuzenbo
11,613
4,428
3,155
3,602
28,095
54,001
765
16,572
11,523
17,838
0
L
Zhong Kui
MrMudy
Zhong Kui
11,001
1,654
767
2,579
19,767
20,399
599
13,936
5,831
23,227
0
W
18,350
190
4,183
1,411
21,763
24,312
246
12,895
8,868
43,159
0
W
Ganesha
10,929
682
1,936
2,856
24,579
39,537
637
17,562
7,017
21,493
0
L
Cthulhu
TheRancidSix
Cthulhu
23,487
1,079
3,969
3,946
19,323
26,371
75
13,569
5,754
53,048
0
L
Morgan Le Fay
WPanzerknackerW
Morgan Le Fay
20,446
1,377
2,222
4,198
18,554
7,109
407
14,600
3,954
41,836
0
W
Nu Wa
scoresman
Nu Wa
26,895
8,708
3,517
3,879
13,805
7,792
2,393
9,581
4,224
57,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,917
Gold Earned
60,612
214
Minions Killed
161
0
Camps Cleared
0
1,285,528
Distance Traveled
1,421,514
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,081
693
36
2
0
208,819
1
W
Horus
13,077
817
16
1
0
299,648
1
L
Ra
11,528
721
66
4
0
274,781
0
W
Kuzenbo
11,361
710
14
1
0
277,517
0
L
Zhong Kui
9,466
592
27
2
0
203,581
2
W
Cthulhu
11,973
748
54
3
0
288,188
0
W
Ganesha
11,624
727
0
0
0
269,194
1
L
Cthulhu
12,092
756
49
3
0
306,829
0
L
Morgan Le Fay
9,750
609
36
2
0
291,518
2
W
Nu Wa
12,577
786
77
5
0
286,967
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role