Player Matchup

Horus
Horus
Crabhor
Horus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 22L
1,434 Elo+
Solo
Danzaburou
Danzaburou
Dante2k180
Danzaburou
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
GosuGopa
Ah Puch
Level 29
God Stats
2W - 1L
1,650 SR
Queue Stats
27W - 14L
1,672 Elo+
Solo
Aphrodite
Aphrodite
anticide1
Aphrodite
Level 22
God Stats
33W - 35L
1,368 SR
Queue Stats
194W - 205L
1,379 Elo+
Solo
Neith
Neith
elverguichiquito
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 17
1,504 SR
1,497 Elo+

VS

Team Averages
Level 15
1,559 SR
1,550 Elo+
He Bo
He Bo
AAuro
He Bo
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 15L
1,632 Elo+
Solo
Kukulkan
Kukulkan
Exubiarum
Kukulkan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,490 Elo+
Solo
Chaac
Chaac
JojiMidori
Chaac
Level 6
God Stats
2W - 5L
1,584 SR
Queue Stats
4W - 8L
1,504 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
WaterWolf53
Morgan Le Fay
Level 22
God Stats
7W - 4L
1,711 SR
Queue Stats
25W - 20L
1,460 Elo+
Solo
Tyr
Tyr
idontspy
Tyr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Crabhor
Horus
18
3 / 5 / 17
10,863
1,086
9,352
21,150
23,837
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
Dante2k180
Danzaburou
16
4 / 0 / 8
10,189
1,019
1,896
4,275
1,472
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
GosuGopa
Ah Puch
19
19 / 1 / 9
15,436
1,544
40,882
8,768
3,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
anticide1
Aphrodite
18
2 / 3 / 18
11,095
1,110
13,900
15,650
9,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
0 / 11 / 15
9,235
924
5,260
14,984
4,734
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

192

VS

Team 2 Tickets

132

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AAuro
He Bo
17
10 / 9 / 6
11,411
1,141
20,668
17,593
6,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
Exubiarum
Kukulkan
17
1 / 5 / 12
9,552
955
8,280
10,378
4,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
17
7 / 6 / 9
11,146
1,115
16,558
19,625
9,361
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
WaterWolf53
Morgan Le Fay
16
1 / 2 / 13
9,591
959
6,583
9,924
4,957
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
1 / 6 / 14
9,656
966
8,210
20,474
21,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
74
28
Kills
20
20
Deaths
28
67
Assists
54
Player
Kills
Deaths
Assists
KDA
L
He Bo
AAuro
He Bo
10
9
6
1.44
W
Horus
Crabhor
Horus
3
5
17
2.3
W
Danzaburou
Dante2k180
Danzaburou
4
0
8
8
L
Kukulkan
Exubiarum
Kukulkan
1
5
12
1.4
W
Ah Puch
GosuGopa
Ah Puch
19
1
9
23.5
L
Chaac
7
6
9
1.92
L
Morgan Le Fay
WaterWolf53
Morgan Le Fay
1
2
13
3.75
W
Aphrodite
anticide1
Aphrodite
2
3
18
3.67
W
0
11
15
0.68
L
1
6
14
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,290
Damage
60,299
64,827
Taken
77,994
42,644
Mitigated
46,782
21,789
Healing
5,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
AAuro
He Bo
20,668
1,862
0
403
17,593
6,791
0
12,126
5,467
40,197
0
W
Horus
Crabhor
Horus
9,352
4,580
1,128
3,564
21,150
23,837
0
12,127
8,128
423
14,448
W
Danzaburou
Dante2k180
Danzaburou
1,896
387
0
554
4,275
1,472
0
2,178
1,947
0
8,099
L
Kukulkan
Exubiarum
Kukulkan
8,280
396
0
0
10,378
4,265
0
7,843
2,535
30,460
0
W
Ah Puch
GosuGopa
Ah Puch
40,882
2,435
0
74
8,768
3,115
0
5,564
3,063
81,931
0
L
Chaac
16,558
3,020
0
3,064
19,625
9,361
0
15,141
4,484
0
35,215
L
Morgan Le Fay
WaterWolf53
Morgan Le Fay
6,583
450
0
542
9,924
4,957
0
6,262
3,662
28,217
0
W
Aphrodite
anticide1
Aphrodite
13,900
1,731
7,464
8,719
15,650
9,486
0
7,576
7,721
46,094
0
W
5,260
2,845
0
286
14,984
4,734
0
9,790
4,725
0
9,930
L
8,210
2,471
0
1,387
20,474
21,408
0
13,833
6,641
4,653
9,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,818
Gold Earned
51,356
200
Minions Killed
197
4
Camps Cleared
7
986,053
Distance Traveled
871,087
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,411
1,141
44
4
5
169,095
0
W
Horus
10,863
1,086
5
1
1
200,970
1
W
Danzaburou
10,189
1,019
15
2
0
230,997
0
L
Kukulkan
9,552
955
45
5
0
123,597
0
W
Ah Puch
15,436
1,544
89
9
2
216,620
1
L
Chaac
11,146
1,115
61
6
0
200,113
0
L
Morgan Le Fay
9,591
959
34
3
1
182,620
0
W
Aphrodite
11,095
1,110
83
8
1
206,327
0
W
Neith
9,235
924
8
1
0
131,139
2
L
Tyr
9,656
966
13
1
1
195,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role