Player Matchup

Gilgamesh
Gilgamesh
En3rgyVampir3
Gilgamesh
Level 29
God Stats
6W - 5L
1,720 SR
Queue Stats
184W - 220L
1,573 Elo+
Solo
Ullr
Ullr
NamelessWalker
Ullr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,547 Elo+
Solo
Ymir
Ymir
PapaPrototype
Ymir
Level 27
God Stats
10W - 10L
1,517 SR
Queue Stats
167W - 170L
1,644 Elo+
Solo
Janus
Janus
artemiswulfgar
Janus
Level 18
God Stats
3W - 4L
1,809 SR
Queue Stats
121W - 119L
1,669 Elo+
Solo
Horus
Horus
iAmLeeroyJenkins
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 19
1,609 SR
1,587 Elo+

VS

Team Averages
Level 24
1,599 SR
1,585 Elo+
Cerberus
Cerberus
RAMPAGE2678
Cerberus
Level 28
God Stats
12W - 16L
1,475 SR
Queue Stats
181W - 200L
1,490 Elo+
Party 1
Janus
Janus
ZyrantChiquito
Janus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 25L
1,669 Elo+
Solo
Ratatoskr
Ratatoskr
gennickel2e
Ratatoskr
Level 27
God Stats
63W - 30L
1,732 SR
Queue Stats
261W - 139L
1,669 Elo+
Solo
Neith
Neith
scarycrazytroy12
Neith
Level 27
God Stats
8W - 4L
1,728 SR
Queue Stats
277W - 293L
1,467 Elo+
Party 1
Cabrakan
Cabrakan
whitepowder123
Cabrakan
Level 21
God Stats
2W - 1L
1,561 SR
Queue Stats
36W - 23L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
En3rgyVampir3
Gilgamesh
14
6 / 3 / 3
8,271
591
9,163
11,448
4,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
0 / 5 / 3
5,620
401
2,849
8,014
1,839
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 4 / 8
6,723
480
4,844
10,372
6,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
6 / 4 / 2
8,185
585
7,981
6,568
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 2 / 2
6,652
475
3,606
9,939
6,442
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
RAMPAGE2678
Cerberus
9
1 / 5 / 5
6,228
445
5,408
13,020
8,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
5 / 3 / 1
8,506
608
5,507
7,710
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ratatoskr
gennickel2e
Ratatoskr
13
4 / 1 / 1
7,673
548
7,189
8,249
7,563
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
5 / 4 / 2
7,086
506
8,396
7,114
1,978
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
12
3 / 2 / 0
7,060
504
5,128
7,510
4,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
27
15
Kills
18
18
Deaths
15
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
En3rgyVampir3
Gilgamesh
6
3
3
2.5
L
0
5
3
0.3
L
0
4
8
1
W
Cerberus
RAMPAGE2678
Cerberus
1
5
5
0.7
W
5
3
1
1.83
L
6
4
2
1.75
W
Ratatoskr
gennickel2e
Ratatoskr
4
1
1
4.5
L
3
2
2
2
W
5
4
2
1.5
W
Cabrakan
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,443
Damage
31,628
46,341
Taken
43,603
21,370
Mitigated
25,500
8,691
Healing
10,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
En3rgyVampir3
Gilgamesh
9,163
4,047
0
3,207
11,448
4,937
0
3,149
8,009
0
46,970
L
2,849
1,450
0
111
8,014
1,839
94
2,692
5,169
0
23,296
L
4,844
1,403
0
1,781
10,372
6,052
0
5,201
5,109
23,189
0
W
Cerberus
RAMPAGE2678
Cerberus
5,408
1,036
0
2,409
13,020
8,745
82
4,345
8,531
13,457
0
W
5,507
444
0
1,104
7,710
2,389
0
2,584
5,012
61,005
0
L
7,981
1,568
0
531
6,568
2,100
352
3,235
3,152
47,209
0
W
Ratatoskr
gennickel2e
Ratatoskr
7,189
1,005
0
2,698
8,249
7,563
68
1,005
7,226
0
37,875
L
3,606
1,729
742
2,319
9,939
6,442
0
1,334
8,218
0
24,735
W
8,396
4,125
0
1,465
7,114
1,978
196
3,238
3,792
0
33,621
W
Cabrakan
5,128
946
0
3,184
7,510
4,825
0
1,226
6,217
36,700
4,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,451
Gold Earned
36,553
321
Minions Killed
366
0
Camps Cleared
0
1,280,616
Distance Traveled
1,286,237
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,271
591
92
7
0
279,306
0
L
Ullr
5,620
401
46
3
0
222,321
1
L
Ymir
6,723
480
41
3
0
238,948
1
W
Cerberus
6,228
445
16
1
0
272,271
4
W
Janus
8,506
608
137
10
0
273,526
4
L
Janus
8,185
585
98
7
0
260,409
2
W
Ratatoskr
7,673
548
80
6
0
289,371
1
L
Horus
6,652
475
44
3
0
279,632
2
W
Neith
7,086
506
57
4
0
242,486
0
W
Cabrakan
7,060
504
76
5
0
208,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role