Player Matchup

Anubis
Anubis
FireP3nGuin
Anubis
Level 99
God Stats
10W - 6L
1,629 SR
Queue Stats
80W - 68L
1,570 Elo+
Party 2
Kumbhakarna
Kumbhakarna
G1kos
Kumbhakarna
Level 124
God Stats
8W - 3L
1,708 SR
Queue Stats
237W - 252L
1,447 Elo+
Solo
Set
Set
HellForge
Set
Level 144
God Stats
6W - 2L
1,639 SR
Queue Stats
60W - 55L
1,543 Elo+
Party 2
Team Averages
Level 122
1,659 SR
1,520 Elo+

VS

Team Averages
Level 94
1,440 SR
1,548 Elo+
Bacchus
Bacchus
 
Bacchus
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
StyleDaker
Danzaburou
Level 79
God Stats
26W - 18L
1,534 SR
Queue Stats
191W - 140L
1,574 Elo+
Party 1
Sol
Sol
noker
Sol
Level 126
God Stats
1W - 6L
1,287 SR
Queue Stats
225W - 180L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
2 / 3 / 9
8,963
640
11,965
10,150
5,618
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kumbhakarna
G1kos
Kumbhakarna
13
3 / 0 / 12
10,026
716
6,629
16,269
15,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
10 / 1 / 5
10,542
753
12,123
10,909
5,626
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 4 / 2
8,408
601
8,591
13,455
16,070
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
StyleDaker
Danzaburou
12
1 / 5 / 3
8,794
628
13,041
11,215
3,688
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sol
noker
Sol
11
1 / 6 / 2
8,006
572
8,648
11,686
3,535
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
15
Kills
4
4
Deaths
15
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
4
2
0.75
W
Anubis
2
3
9
2.17
W
Kumbhakarna
G1kos
Kumbhakarna
3
0
12
9
W
10
1
5
12.5
L
Danzaburou
StyleDaker
Danzaburou
1
5
3
0.5
L
Sol
noker
Sol
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,717
Damage
30,280
37,328
Taken
36,356
27,127
Mitigated
23,293
12,348
Healing
4,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,591
1,293
195
360
13,455
16,070
0
6,017
7,438
17,295
0
W
Anubis
11,965
456
0
4,637
10,150
5,618
380
6,276
3,874
35,219
0
W
Kumbhakarna
G1kos
Kumbhakarna
6,629
320
414
3,505
16,269
15,883
358
6,452
9,817
25,596
0
W
12,123
3,996
0
3,792
10,909
5,626
379
4,755
6,154
0
32,056
L
Danzaburou
StyleDaker
Danzaburou
13,041
7,880
0
1,664
11,215
3,688
164
4,777
6,438
0
38,600
L
Sol
noker
Sol
8,648
2,651
0
1,791
11,686
3,535
0
8,047
3,639
29,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,531
Gold Earned
25,208
155
Minions Killed
137
5
Camps Cleared
5
779,343
Distance Traveled
666,857
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,408
601
15
1
0
224,582
7
W
Anubis
8,963
640
67
5
3
244,578
2
W
Kumbhakarna
10,026
716
47
3
0
270,487
3
W
Set
10,542
753
41
3
2
264,278
5
L
Danzaburou
8,794
628
73
5
2
214,378
3
L
Sol
8,006
572
49
4
3
227,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role