Player Matchup

Pele
Pele
Baby_three214
Pele
Level 29
God Stats
3W - 1L
1,732 SR
Queue Stats
193W - 305L
1,336 Elo+
Solo
Neith
Neith
Cybery1
Neith
Level 20
God Stats
5W - 8L
1,442 SR
Queue Stats
30W - 48L
1,331 Elo+
Solo
Tsukuyomi
Tsukuyomi
Yxng_Tecca17
Tsukuyomi
Level 6
God Stats
6W - 8L
1,216 SR
Queue Stats
16W - 24L
1,205 Elo+
Party 1
Baron Samedi
Baron Samedi
mou_du_bat-man
Baron Samedi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,500 Elo+
Party 1
Merlin
Merlin
timecascade2003
Merlin
Level 7
God Stats
7W - 8L
1,425 SR
Queue Stats
17W - 25L
1,329 Elo+
Party 1
Team Averages
Level 13
1,463 SR
1,340 Elo+

VS

Team Averages
Level 26
1,450 SR
1,323 Elo+
Fenrir
Fenrir
Caetano269
Fenrir
Level 23
God Stats
15W - 22L
1,417 SR
Queue Stats
61W - 73L
1,316 Elo+
Party 3
Nu Wa
Nu Wa
KeeshansBandana
Nu Wa
Level 28
God Stats
1W - 1L
1,312 SR
Queue Stats
139W - 134L
1,377 Elo+
Solo
Chaac
Chaac
ROLLINHEAVY300
Chaac
Level 16
God Stats
11W - 12L
1,327 SR
Queue Stats
40W - 33L
1,237 Elo+
Party 2
Heimdallr
Heimdallr
laxguy49
Heimdallr
Level 38
God Stats
6W - 3L
1,599 SR
Queue Stats
116W - 136L
1,320 Elo+
Party 2
Cthulhu
Cthulhu
lorenzo2267
Cthulhu
Level 26
God Stats
4W - 2L
1,593 SR
Queue Stats
57W - 58L
1,366 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 7 / 2
8,938
447
10,253
23,347
6,249
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
Cybery1
Neith
15
2 / 4 / 1
8,623
431
6,950
18,125
4,611
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
Yxng_Tecca17
Tsukuyomi
13
1 / 15 / 4
8,187
409
7,235
19,447
6,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
mou_du_bat-man
Baron Samedi
13
2 / 11 / 2
8,506
425
4,623
14,471
5,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 7 / 1
9,533
477
4,939
8,964
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Caetano269
Fenrir
14
9 / 3 / 4
9,880
494
8,216
12,445
5,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
13 / 5 / 14
11,934
597
24,601
11,604
4,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 0 / 4
10,638
532
5,533
7,720
5,824
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heimdallr
laxguy49
Heimdallr
16
10 / 4 / 7
10,737
537
17,502
17,174
7,008
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
lorenzo2267
Cthulhu
14
4 / 0 / 7
9,057
453
7,998
11,136
7,255
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
77
11
Kills
41
44
Deaths
12
10
Assists
36
Player
Kills
Deaths
Assists
KDA
L
4
7
2
0.71
W
Fenrir
Caetano269
Fenrir
9
3
4
3.67
L
Neith
Cybery1
Neith
2
4
1
0.63
W
13
5
14
4
W
5
0
4
7
L
Tsukuyomi
Yxng_Tecca17
Tsukuyomi
1
15
4
0.2
W
Heimdallr
laxguy49
Heimdallr
10
4
7
3.38
W
Cthulhu
lorenzo2267
Cthulhu
4
0
7
7.5
L
Baron Samedi
mou_du_bat-man
Baron Samedi
2
11
2
0.27
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,000
Damage
63,850
84,354
Taken
60,079
25,383
Mitigated
29,820
11,138
Healing
19,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,253
3,510
0
1,685
23,347
6,249
81
10,262
13,085
0
45,477
W
Fenrir
Caetano269
Fenrir
8,216
1,771
0
2,989
12,445
5,711
3,247
2,510
9,935
0
25,886
L
Neith
Cybery1
Neith
6,950
1,854
0
4,310
18,125
4,611
135
6,787
11,338
0
48,722
W
24,601
8,176
0
2,987
11,604
4,022
4,670
3,515
8,089
83,773
0
W
5,533
320
0
349
7,720
5,824
621
1,633
6,087
0
57,243
L
Tsukuyomi
Yxng_Tecca17
Tsukuyomi
7,235
2,837
0
1,725
19,447
6,351
0
7,885
11,562
0
43,155
W
Heimdallr
laxguy49
Heimdallr
17,502
10,893
228
7,372
17,174
7,008
4,110
1,367
15,689
0
65,614
W
Cthulhu
lorenzo2267
Cthulhu
7,998
331
1,005
4,829
11,136
7,255
1,755
537
10,599
30,752
0
L
Baron Samedi
mou_du_bat-man
Baron Samedi
4,623
607
358
2,374
14,471
5,224
227
4,631
9,840
40,231
0
L
4,939
431
0
686
8,964
2,948
1,596
3,034
5,930
50,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,787
Gold Earned
52,246
336
Minions Killed
422
0
Camps Cleared
0
1,763,211
Distance Traveled
1,789,623
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,938
447
73
4
0
381,866
0
W
Fenrir
9,880
494
46
2
0
404,663
0
L
Neith
8,623
431
56
3
0
365,643
0
W
Nu Wa
11,934
597
106
5
0
297,677
1
W
Chaac
10,638
532
108
5
0
363,246
0
L
Tsukuyomi
8,187
409
50
3
0
337,657
0
W
Heimdallr
10,737
537
109
5
0
342,106
1
W
Cthulhu
9,057
453
53
3
0
381,931
0
L
Baron Samedi
8,506
425
65
3
0
321,547
2
L
Merlin
9,533
477
92
5
0
356,498
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role