Player Matchup

Cthulhu
Cthulhu
LarsBolander
Cthulhu
Level 29
God Stats
29W - 26L
1,500 SR
Queue Stats
64W - 67L
1,384 Elo+
Party 1
King Arthur
King Arthur
MariusHelbo
King Arthur
Level 53
God Stats
5W - 6L
1,589 SR
Queue Stats
141W - 149L
1,495 Elo+
Party 1
Ra
Ra
RisenMusic
Ra
Level 42
God Stats
4W - 2L
1,776 SR
Queue Stats
130W - 126L
1,571 Elo+
Solo
Da Ji
Da Ji
bongocongo548
Da Ji
Level 68
God Stats
3W - 1L
1,737 SR
Queue Stats
325W - 347L
1,484 Elo+
Party 1
Osiris
Osiris
iLouRG
Osiris
Level 38
God Stats
5W - 4L
1,509 SR
Queue Stats
269W - 312L
1,439 Elo+
Solo
Team Averages
Level 46
1,622 SR
1,475 Elo+

VS

Team Averages
Level 44
1,607 SR
1,503 Elo+
Arachne
Arachne
AbsoIute Truth
Arachne
Level 78
God Stats
25W - 26L
1,506 SR
Queue Stats
386W - 369L
1,428 Elo+
Party 2
Ares
Ares
BugzBryant
Ares
Level 68
God Stats
8W - 8L
1,545 SR
Queue Stats
293W - 259L
1,592 Elo+
Party 3
Zeus
Zeus
Caseation1
Zeus
Level 29
God Stats
18W - 3L
1,858 SR
Queue Stats
161W - 106L
1,649 Elo+
Party 3
Chaac
Chaac
Hargrove1231
Chaac
Level 25
God Stats
66W - 41L
1,627 SR
Queue Stats
177W - 142L
1,565 Elo+
Party 3
Medusa
Medusa
TallerDragoon78
Medusa
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 27L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LarsBolander
Cthulhu
6
0 / 0 / 0
3,771
539
667
2,987
1,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
MariusHelbo
King Arthur
7
1 / 3 / 0
4,539
648
2,894
5,264
2,698
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
2 / 1 / 0
4,591
656
1,830
2,550
716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 2 / 0
3,674
525
1,412
5,024
1,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Osiris
iLouRG
Osiris
1
0 / 0 / 0
2,817
402
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
3 / 1 / 0
4,234
605
1,780
3,741
1,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 1 / 1
4,040
577
1,467
2,956
1,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
0 / 0 / 1
4,405
629
1,589
2,113
729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
3 / 1 / 1
4,591
656
3,231
5,230
3,938
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

7
0 / 0 / 0
3,830
547
1,300
1,425
415
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
3
Kills
6
6
Deaths
3
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
W
0
1
1
0.5
W
0
0
1
0.5
W
3
1
1
3.5
L
Cthulhu
LarsBolander
Cthulhu
0
0
0
0
L
King Arthur
MariusHelbo
King Arthur
1
3
0
0.33
L
2
1
0
2
W
0
0
0
0
L
0
2
0
0
L
Osiris
iLouRG
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,803
Damage
9,367
15,825
Taken
15,465
6,445
Mitigated
7,472
2,250
Healing
5,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,780
1,184
0
1,030
3,741
1,161
0
675
2,946
0
15,907
W
1,467
89
0
806
2,956
1,229
44
976
1,888
10,928
0
W
1,589
294
0
731
2,113
729
62
164
1,913
24,391
0
W
3,231
269
0
2,265
5,230
3,938
0
0
5,230
3,464
13,551
L
Cthulhu
LarsBolander
Cthulhu
667
66
0
0
2,987
1,266
0
323
2,664
10,811
0
L
King Arthur
MariusHelbo
King Arthur
2,894
410
0
960
5,264
2,698
0
1,283
3,514
0
19,322
L
1,830
215
14
729
2,550
716
0
1,124
1,426
21,981
0
W
1,300
462
0
315
1,425
415
572
434
991
0
13,381
L
1,412
283
0
547
5,024
1,765
0
1,225
3,759
0
14,323
L
Osiris
iLouRG
Osiris
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,392
Gold Earned
21,100
139
Minions Killed
151
0
Camps Cleared
0
578,008
Distance Traveled
669,209
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,234
605
28
4
0
162,665
0
W
Ares
4,040
577
9
1
0
136,639
2
W
Zeus
4,405
629
55
8
0
119,975
2
W
Chaac
4,591
656
32
5
0
108,724
1
L
Cthulhu
3,771
539
15
2
0
141,759
0
L
King Arthur
4,539
648
40
6
0
139,386
0
L
Ra
4,591
656
50
7
0
157,202
1
W
Medusa
3,830
547
27
4
0
141,206
0
L
Da Ji
3,674
525
34
5
0
139,661
1
L
Osiris
2,817
402
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role