Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Doomzlinger
Apollo
Level 123
God Stats
3W - 1L
1,320 SR
Queue Stats
101W - 104L
1,410 Elo+
Solo
Fenrir
Fenrir
KarposhaVE
Fenrir
Level 136
God Stats
3W - 1L
1,830 SR
Queue Stats
115W - 102L
1,474 Elo+
Party 1
Team Averages
Level 116
1,530 SR
1,477 Elo+

VS

Team Averages
Level 110
1,550 SR
1,478 Elo+
Da Ji
Da Ji
Andres Kstro
Da Ji
Level 117
God Stats
1W - 2L
1,724 SR
Queue Stats
334W - 355L
1,410 Elo+
Solo
Ah Puch
Ah Puch
Ekzekutisto
Ah Puch
Level 122
God Stats
4W - 2L
1,500 SR
Queue Stats
172W - 176L
1,470 Elo+
Solo
Chiron
Chiron
TiaZilda
Chiron
Level 129
God Stats
5W - 5L
1,526 SR
Queue Stats
372W - 380L
1,417 Elo+
Solo
Yemoja
Yemoja
Vivianime99
Yemoja
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,690 Elo+
Solo
Kali
Kali
Пушканчик
Kali
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
234W - 202L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
17
10 / 1 / 8
9,730
973
12,204
10,359
4,946
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hel
 
Hel
15
4 / 2 / 13
8,877
888
7,459
10,370
4,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
 
Jormungandr
12
0 / 3 / 13
7,767
777
5,881
12,562
14,164
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
16
7 / 1 / 15
9,249
925
13,300
7,764
3,902
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
KarposhaVE
Fenrir
14
2 / 3 / 17
8,309
831
7,715
11,998
10,435
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 6
6,812
681
4,679
8,086
3,488
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Ekzekutisto
Ah Puch
14
2 / 4 / 3
7,469
747
15,700
8,589
3,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
TiaZilda
Chiron
14
6 / 6 / 2
8,522
852
8,649
12,110
4,929
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
14
1 / 2 / 8
7,586
759
3,651
9,193
5,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 5 / 7
6,832
683
7,312
10,646
5,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
36
23
Kills
10
10
Deaths
23
66
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
10
1
8
14
W
Hel
 
Hel
4
2
13
5.25
W
Jormungandr
 
Jormungandr
0
3
13
2.17
L
1
6
6
0.67
W
Apollo
7
1
15
14.5
L
Ah Puch
Ekzekutisto
Ah Puch
2
4
3
0.88
W
Fenrir
KarposhaVE
Fenrir
2
3
17
3.5
L
Chiron
TiaZilda
Chiron
6
6
2
1.17
L
Yemoja
1
2
8
2.5
L
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,559
Damage
39,991
53,053
Taken
48,624
38,036
Mitigated
23,211
22,878
Healing
16,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
12,204
460
1,161
1,371
10,359
4,946
739
3,805
6,554
28,141
0
W
Hel
 
Hel
7,459
790
7,037
5,025
10,370
4,589
419
4,680
5,690
16,760
0
W
Jormungandr
 
Jormungandr
5,881
618
2,009
1,328
12,562
14,164
221
4,092
8,470
14,765
0
L
4,679
610
669
830
8,086
3,488
0
5,240
2,846
0
5,943
W
Apollo
13,300
10,286
942
1,488
7,764
3,902
1,904
2,938
4,826
0
21,815
L
Ah Puch
Ekzekutisto
Ah Puch
15,700
757
0
1,214
8,589
3,725
0
4,037
4,552
30,561
0
W
Fenrir
KarposhaVE
Fenrir
7,715
1,596
1,255
1,262
11,998
10,435
48
3,836
8,162
552
10,342
L
Chiron
TiaZilda
Chiron
8,649
3,079
760
2,224
12,110
4,929
0
7,299
4,811
0
12,846
L
Yemoja
3,651
816
3,529
2,650
9,193
5,988
0
5,116
4,077
12,561
0
L
7,312
2,573
1,633
2,650
10,646
5,081
0
4,117
6,529
0
16,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,932
Gold Earned
37,221
120
Minions Killed
67
0
Camps Cleared
0
979,043
Distance Traveled
765,759
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,730
973
36
4
0
205,884
0
W
Hel
8,877
888
28
3
0
202,100
0
W
Jormungandr
7,767
777
25
3
0
188,414
0
L
Da Ji
6,812
681
4
0
0
104,859
3
W
Apollo
9,249
925
22
2
0
177,553
0
L
Ah Puch
7,469
747
33
3
0
167,972
0
W
Fenrir
8,309
831
9
1
0
205,092
0
L
Chiron
8,522
852
9
1
0
167,838
4
L
Yemoja
7,586
759
8
1
0
157,474
0
L
Kali
6,832
683
13
1
0
167,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role