Player Matchup

Cernunnos
Cernunnos
ClamPacket
Cernunnos
Level 125
God Stats
12W - 6L
1,614 SR
Queue Stats
322W - 227L
1,633 Elo+
Party 1
Achilles
Achilles
OblivionILGDZI
Achilles
Level 109
God Stats
1W - 1L
1,277 SR
Queue Stats
13W - 6L
1,595 Elo+
Party 1
Kuzenbo
Kuzenbo
Volumed Up
Kuzenbo
Level 63
God Stats
29W - 7L
1,844 SR
Queue Stats
154W - 62L
1,890 Elo+
Party 1
Team Averages
Level 99
1,578 SR
1,706 Elo+

VS

Team Averages
Level 50
1,439 SR
1,450 Elo+
Yemoja
Yemoja
Cresentstar
Yemoja
Level 76
God Stats
107W - 162L
1,352 SR
Queue Stats
109W - 164L
1,233 Elo+
Solo
Hun Batz
Hun Batz
Meezmar
Hun Batz
Level 71
God Stats
2W - 2L
1,466 SR
Queue Stats
137W - 177L
1,443 Elo+
Party 2
Izanami
Izanami
TeenTrinity
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 5L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ClamPacket
Cernunnos
14
6 / 1 / 12
10,072
775
12,798
7,657
3,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
14
6 / 0 / 11
10,177
783
14,572
14,487
15,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
Volumed Up
Kuzenbo
14
7 / 0 / 11
11,052
850
10,565
13,556
20,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
0 / 7 / 0
7,313
563
4,972
20,384
11,616
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hun Batz
Meezmar
Hun Batz
10
0 / 6 / 0
7,175
552
3,711
11,858
4,064
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Izanami
TeenTrinity
Izanami
11
1 / 6 / 0
8,293
638
10,929
14,963
5,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
1
19
Kills
1
1
Deaths
19
34
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
ClamPacket
Cernunnos
6
1
12
12
L
Yemoja
0
7
0
0
L
Hun Batz
Meezmar
Hun Batz
0
6
0
0
W
Achilles
6
0
11
11.5
L
Izanami
TeenTrinity
Izanami
1
6
0
0.17
W
Kuzenbo
Volumed Up
Kuzenbo
7
0
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,935
Damage
19,612
35,700
Taken
47,205
38,966
Mitigated
21,497
10,766
Healing
4,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
ClamPacket
Cernunnos
12,798
5,099
0
677
7,657
3,195
1,687
1,806
5,851
0
53,026
L
Yemoja
4,972
534
1,207
2,949
20,384
11,616
0
4,344
15,557
19,090
0
L
Hun Batz
Meezmar
Hun Batz
3,711
739
0
119
11,858
4,064
0
2,221
9,413
0
14,292
W
Achilles
14,572
3,461
0
5,718
14,487
15,055
455
2,318
12,169
0
39,206
L
Izanami
TeenTrinity
Izanami
10,929
7,086
0
576
14,963
5,817
0
4,000
10,438
0
44,150
W
Kuzenbo
Volumed Up
Kuzenbo
10,565
3,509
0
4,371
13,556
20,716
542
1,897
11,349
25,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,301
Gold Earned
22,781
160
Minions Killed
117
11
Camps Cleared
1
799,426
Distance Traveled
694,844
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,072
775
87
7
5
243,921
4
L
Yemoja
7,313
563
30
2
0
215,116
2
L
Hun Batz
7,175
552
23
2
0
247,511
4
W
Achilles
10,177
783
43
3
3
277,124
3
L
Izanami
8,293
638
64
5
1
232,217
2
W
Kuzenbo
11,052
850
30
2
3
278,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role