Player Matchup

Sun Wukong
Sun Wukong
DoomsTheory
Sun Wukong
Level 126
God Stats
8W - 6L
1,453 SR
Queue Stats
772W - 760L
1,474 Elo+
Solo
Ra
Ra
KunnRaki
Ra
Level 109
God Stats
7W - 5L
1,703 SR
Queue Stats
166W - 140L
1,501 Elo+
Solo
Kumbhakarna
Kumbhakarna
fistikos
Kumbhakarna
Level 160
God Stats
2W - 6L
1,240 SR
Queue Stats
464W - 415L
1,478 Elo+
Solo
Ao Kuang
Ao Kuang
iinBo
Ao Kuang
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
78W - 76L
1,497 Elo+
Solo
Hou Yi
Hou Yi
plspider
Hou Yi
Level 68
God Stats
41W - 75L
1,375 SR
Queue Stats
43W - 75L
1,330 Elo+
Solo
Team Averages
Level 109
1,454 SR
1,456 Elo+

VS

Team Averages
Level 79
1,428 SR
1,408 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DerRatty
Charybdis
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
242W - 336L
1,322 Elo+
Party 1
Cthulhu
Cthulhu
Mizorê
Cthulhu
Level 67
God Stats
20W - 31L
1,375 SR
Queue Stats
338W - 471L
1,339 Elo+
Party 1
Set
Set
Ziegenmond
Set
Level 58
God Stats
0W - 2L
1,263 SR
Queue Stats
204W - 285L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DoomsTheory
Sun Wukong
13
3 / 0 / 1
7,081
590
6,135
9,493
7,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 2
6,011
501
1,073
3,896
1,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kumbhakarna
fistikos
Kumbhakarna
11
3 / 1 / 2
6,479
540
4,588
6,416
4,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
iinBo
Ao Kuang
12
4 / 1 / 1
6,825
569
4,871
7,976
3,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hou Yi
plspider
Hou Yi
10
2 / 2 / 1
5,958
497
1,793
6,651
1,882
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
2 / 0 / 1
6,923
577
5,473
4,045
1,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
 
Fenrir
11
1 / 2 / 0
6,302
525
7,300
8,933
4,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
DerRatty
Charybdis
9
1 / 4 / 0
5,534
461
2,397
7,070
2,029
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Mizorê
Cthulhu
9
1 / 2 / 1
5,656
471
2,480
5,626
3,669
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 4 / 2
5,801
483
2,937
7,331
2,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
12
Kills
5
5
Deaths
12
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
0
1
2.5
L
Fenrir
 
Fenrir
1
2
0
0.5
L
Charybdis
DerRatty
Charybdis
1
4
0
0.25
W
Sun Wukong
DoomsTheory
Sun Wukong
3
0
1
3.5
W
0
1
2
1
L
Cthulhu
Mizorê
Cthulhu
1
2
1
0.75
L
0
4
2
0.25
W
Kumbhakarna
fistikos
Kumbhakarna
3
1
2
4
W
Ao Kuang
iinBo
Ao Kuang
4
1
1
4.5
W
Hou Yi
plspider
Hou Yi
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,460
Damage
20,587
34,432
Taken
33,005
18,080
Mitigated
13,415
10,785
Healing
9,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
5,473
142
0
1,197
4,045
1,416
62
1,388
2,526
42,310
0
L
Fenrir
 
Fenrir
7,300
3,087
0
4,143
8,933
4,031
0
2,058
6,150
167
33,409
L
Charybdis
DerRatty
Charybdis
2,397
1,371
0
2,349
7,070
2,029
0
4,004
3,030
0
26,927
W
Sun Wukong
DoomsTheory
Sun Wukong
6,135
937
0
4,503
9,493
7,476
91
443
9,024
6,995
33,664
W
1,073
0
263
479
3,896
1,167
382
1,523
2,199
30,592
0
L
Cthulhu
Mizorê
Cthulhu
2,480
41
0
844
5,626
3,669
0
1,834
3,752
22,473
0
L
2,937
1,109
0
495
7,331
2,270
228
2,574
4,625
0
33,985
W
Kumbhakarna
fistikos
Kumbhakarna
4,588
163
0
500
6,416
4,417
0
1,650
4,766
30,270
0
W
Ao Kuang
iinBo
Ao Kuang
4,871
970
0
5,040
7,976
3,138
0
1,298
6,626
39,618
7,720
W
Hou Yi
plspider
Hou Yi
1,793
449
0
0
6,651
1,882
1,742
2,795
3,726
0
22,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,354
Gold Earned
30,216
352
Minions Killed
309
0
Camps Cleared
0
1,166,694
Distance Traveled
1,179,338
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,923
577
85
7
0
248,601
8
L
Fenrir
6,302
525
69
6
0
255,335
0
L
Charybdis
5,534
461
50
4
0
203,937
3
W
Sun Wukong
7,081
590
83
7
0
224,763
0
W
Ra
6,011
501
77
6
0
238,562
7
L
Cthulhu
5,656
471
41
3
0
245,355
1
L
Set
5,801
483
64
5
0
226,110
1
W
Kumbhakarna
6,479
540
52
4
0
232,258
3
W
Ao Kuang
6,825
569
80
7
0
255,584
1
W
Hou Yi
5,958
497
60
5
0
215,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role