Player Matchup

Gilgamesh
Gilgamesh
B1GC3387
Gilgamesh
Level 39
God Stats
21W - 18L
1,474 SR
Queue Stats
111W - 113L
1,535 Elo+
Solo
Zeus
Zeus
IVIedeiros
Zeus
Level 144
God Stats
3W - 1L
1,897 SR
Queue Stats
237W - 223L
1,595 Elo+
Party 1
Medusa
Medusa
XxFastAcexX
Medusa
Level 46
God Stats
3W - 2L
1,418 SR
Queue Stats
92W - 72L
1,571 Elo+
Party 1
Mercury
Mercury
aka Icons
Mercury
Level 147
God Stats
6W - 3L
1,629 SR
Queue Stats
221W - 197L
1,586 Elo+
Party 1
Sylvanus
Sylvanus
imZombieXD
Sylvanus
Level 107
God Stats
3W - 0L
1,543 SR
Queue Stats
78W - 73L
1,561 Elo+
Party 1
Team Averages
Level 97
1,592 SR
1,569 Elo+

VS

Team Averages
Level 52
1,637 SR
1,499 Elo+
Kuzenbo
Kuzenbo
Sneaky Taquito
Kuzenbo
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 73L
1,436 Elo+
Party 3
Ah Puch
Ah Puch
The_Duck_Dodgers
Ah Puch
Level 34
God Stats
1W - 1L
1,742 SR
Queue Stats
1W - 3L
1,441 Elo+
Party 2
Tyr
Tyr
doc823505
Tyr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,486 Elo+
Party 3
Fenrir
Fenrir
greninja_21
Fenrir
Level 86
God Stats
2W - 1L
1,755 SR
Queue Stats
98W - 69L
1,532 Elo+
Party 2
Anhur
Anhur
jtriggs15
Anhur
Level 17
God Stats
5W - 4L
1,686 SR
Queue Stats
12W - 9L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
B1GC3387
Gilgamesh
17
4 / 1 / 15
11,669
556
14,281
12,032
10,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
12 / 1 / 16
13,258
631
22,949
9,664
4,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
17
9 / 2 / 14
11,580
551
12,931
12,839
6,230
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mercury
aka Icons
Mercury
20
19 / 1 / 16
13,909
662
25,543
16,663
10,361
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
imZombieXD
Sylvanus
17
7 / 1 / 25
11,880
566
8,822
19,726
28,933
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 11 / 2
8,444
402
8,101
25,121
20,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 12 / 1
7,891
376
8,878
20,091
7,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 10 / 2
8,952
426
7,066
19,555
12,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
16
3 / 9 / 2
10,378
494
8,714
19,803
11,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
jtriggs15
Anhur
12
0 / 9 / 2
7,667
365
4,245
14,653
3,910
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
15
51
Kills
6
6
Deaths
51
86
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
B1GC3387
Gilgamesh
4
1
15
11.5
W
12
1
16
20
L
1
11
2
0.18
L
0
12
1
0.04
W
Medusa
9
2
14
8
W
Mercury
aka Icons
Mercury
19
1
16
27
L
2
10
2
0.3
L
Fenrir
3
9
2
0.44
W
Sylvanus
imZombieXD
Sylvanus
7
1
25
19.5
L
Anhur
jtriggs15
Anhur
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,526
Damage
37,004
70,924
Taken
99,223
60,194
Mitigated
55,381
31,629
Healing
11,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
B1GC3387
Gilgamesh
14,281
3,768
0
4,161
12,032
10,241
1,737
3,346
8,278
334
61,809
W
22,949
3,023
784
4,590
9,664
4,429
1,361
3,336
6,187
88,657
0
L
8,101
2,490
235
4,291
25,121
20,156
0
6,411
18,492
32,166
0
L
8,878
151
0
1,301
20,091
7,075
0
7,205
12,628
44,492
0
W
Medusa
12,931
5,886
0
3,873
12,839
6,230
2,612
2,966
9,873
0
69,517
W
Mercury
aka Icons
Mercury
25,543
17,541
0
3,280
16,663
10,361
3,047
5,258
11,356
0
160,328
L
7,066
456
0
3,284
19,555
12,424
0
5,952
13,415
0
33,965
L
Fenrir
8,714
1,540
0
2,354
19,803
11,816
0
6,077
13,518
439
51,176
W
Sylvanus
imZombieXD
Sylvanus
8,822
2,633
4,965
9,976
19,726
28,933
1,274
4,081
15,434
32,886
0
L
Anhur
jtriggs15
Anhur
4,245
2,851
0
0
14,653
3,910
0
5,203
9,362
0
27,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,296
Gold Earned
43,332
579
Minions Killed
303
0
Camps Cleared
0
2,034,345
Distance Traveled
1,647,164
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,669
556
89
4
0
386,634
0
W
Zeus
13,258
631
153
7
0
395,298
3
L
Kuzenbo
8,444
402
33
2
0
337,015
1
L
Ah Puch
7,891
376
90
4
0
307,882
0
W
Medusa
11,580
551
111
5
0
385,261
6
W
Mercury
13,909
662
179
9
0
478,067
0
L
Tyr
8,952
426
47
2
0
317,504
0
L
Fenrir
10,378
494
82
4
0
364,339
1
W
Sylvanus
11,880
566
47
2
0
389,085
1
L
Anhur
7,667
365
51
2
0
320,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role