Player Matchup

Odin
Odin
Gold II
 
Odin
Gold II
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Platinum IV
JulyIV
Tiamat
Platinum IV
Level 122
God Stats
5W - 3L
1,577 SR
Queue Stats
55W - 51L
1,849 MMR
Party 1
Horus
Horus
Platinum II
OIBH
Horus
Platinum II
Level 107
God Stats
1W - 2L
1,753 SR
Queue Stats
50W - 49L
2,012 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,610 SR
1,787 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,580 SR
1,552 MMR
Neith
Neith
Platinum III
 
Neith
Platinum III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Bronze III
FettShady
Ares
Bronze III
Level 115
God Stats
2W - 1L
1,573 SR
Queue Stats
9W - 11L
1,532 MMR
Solo
Sol
Sol
Platinum III
Namor81
Sol
Platinum III
Level 144
God Stats
65W - 46L
1,666 SR
Queue Stats
516W - 625L
1,624 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
1 / 6 / 5
7,491
681
3,108
16,069
14,699
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
JulyIV
Tiamat
12
5 / 4 / 1
8,756
796
10,015
9,434
5,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
OIBH
Horus
10
0 / 6 / 5
6,785
617
4,329
13,095
11,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ThothPersephoneMorgan Le FayAthenaGilgamesh

VS

Bans
NoxGuan YuUllrSobekChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
9 / 1 / 5
9,529
866
13,310
6,580
2,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
11
1 / 2 / 12
7,824
711
3,496
8,680
6,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
14
6 / 3 / 10
9,446
859
15,947
9,358
3,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
6
Kills
16
16
Deaths
6
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
6
5
0.58
W
Neith
 
Neith
9
1
5
11.5
W
Ares
1
2
12
3.5
L
Tiamat
JulyIV
Tiamat
5
4
1
1.38
W
Sol
6
3
10
3.67
L
Horus
OIBH
Horus
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,452
Damage
32,753
38,598
Taken
24,618
31,446
Mitigated
12,025
7,661
Healing
6,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,108
842
522
1,446
16,069
14,699
0
6,762
9,307
0
14,543
W
Neith
 
Neith
13,310
5,984
0
2,764
6,580
2,549
899
2,020
4,560
0
39,605
W
Ares
3,496
143
0
177
8,680
6,048
266
4,177
4,503
9,782
0
L
Tiamat
JulyIV
Tiamat
10,015
801
0
3,352
9,434
5,427
0
5,043
4,391
34,722
0
W
Sol
15,947
7,980
0
3,732
9,358
3,428
1,652
4,094
5,264
39,785
5,059
L
Horus
OIBH
Horus
4,329
2,146
972
1,369
13,095
11,320
0
5,724
7,371
0
11,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,032
Gold Earned
26,799
91
Minions Killed
149
3
Camps Cleared
7
575,121
Distance Traveled
590,389
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,491
681
13
1
0
185,009
5
W
Neith
9,529
866
56
5
2
199,328
4
W
Ares
7,824
711
13
1
0
194,318
2
L
Tiamat
8,756
796
66
6
3
192,647
4
W
Sol
9,446
859
80
7
5
196,743
4
L
Horus
6,785
617
12
1
0
197,465
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role