Player Matchup

Jormungandr
Jormungandr
DeGurkin
Jormungandr
Level 35
God Stats
1W - 2L
1,362 SR
Queue Stats
78W - 91L
1,417 Elo+
Party 1
Hera
Hera
Nanoe148
Hera
Level 28
God Stats
3W - 6L
1,465 SR
Queue Stats
63W - 70L
1,415 Elo+
Party 1
King Arthur
King Arthur
Sunnyshir
King Arthur
Level 90
God Stats
0W - 2L
1,530 SR
Queue Stats
34W - 20L
1,550 Elo+
Solo
Team Averages
Level 51
1,452 SR
1,461 Elo+

VS

Team Averages
Level 73
1,592 SR
1,395 Elo+
Danzaburou
Danzaburou
AthyDrums
Danzaburou
Level 128
God Stats
88W - 71L
1,574 SR
Queue Stats
346W - 401L
1,454 Elo+
Party 2
Chaac
Chaac
RafeTheBrave
Chaac
Level 18
God Stats
11W - 29L
1,342 SR
Queue Stats
11W - 30L
1,308 Elo+
Party 2
Chang'e
Chang'e
Vyerron
Chang'e
Level 73
God Stats
4W - 4L
1,859 SR
Queue Stats
15W - 15L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DeGurkin
Jormungandr
14
4 / 7 / 9
10,991
687
16,761
24,820
30,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
15
4 / 8 / 10
11,645
728
11,986
14,366
5,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Sunnyshir
King Arthur
14
8 / 8 / 4
11,894
743
15,745
18,026
12,570
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AthyDrums
Danzaburou
15
8 / 5 / 11
12,755
797
19,105
20,021
7,468
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 5 / 16
11,016
689
9,902
16,516
16,175
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Vyerron
Chang'e
16
13 / 6 / 8
13,258
829
18,378
17,924
11,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
57
16
Kills
22
23
Deaths
16
23
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AthyDrums
Danzaburou
8
5
11
2.7
L
Jormungandr
DeGurkin
Jormungandr
4
7
9
1.21
L
Hera
4
8
10
1.13
W
1
5
16
1.8
L
King Arthur
Sunnyshir
King Arthur
8
8
4
1.25
W
Chang'e
Vyerron
Chang'e
13
6
8
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,492
Damage
47,385
57,212
Taken
54,461
47,776
Mitigated
34,840
3,791
Healing
22,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AthyDrums
Danzaburou
19,105
9,829
217
6,122
20,021
7,468
1,286
10,962
9,059
0
70,102
L
Jormungandr
DeGurkin
Jormungandr
16,761
4,829
0
2,010
24,820
30,008
257
9,697
15,123
43,563
0
L
Hera
11,986
2,789
54
1,727
14,366
5,198
638
2,636
11,730
36,461
0
W
9,902
253
402
3,889
16,516
16,175
607
8,770
7,746
0
26,152
L
King Arthur
Sunnyshir
King Arthur
15,745
3,039
0
0
18,026
12,570
496
6,369
11,657
90
37,814
W
Chang'e
Vyerron
Chang'e
18,378
1,604
4,210
7,205
17,924
11,197
1,181
9,984
7,940
37,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,530
Gold Earned
37,029
151
Minions Killed
157
4
Camps Cleared
5
814,921
Distance Traveled
894,563
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,755
797
75
5
3
293,312
5
L
Jormungandr
10,991
687
46
3
1
284,246
4
L
Hera
11,645
728
61
4
1
256,119
1
W
Chaac
11,016
689
39
2
1
301,094
0
L
King Arthur
11,894
743
44
3
2
274,556
5
W
Chang'e
13,258
829
43
3
1
300,157
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role