Player Matchup

Sylvanus
Sylvanus
Big Sloppa3033
Sylvanus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 198L
1,440 Elo+
Solo
Arachne
Arachne
Masen Cruz
Arachne
Level 64
God Stats
47W - 35L
1,569 SR
Queue Stats
212W - 213L
1,467 Elo+
Solo
King Arthur
King Arthur
RATTLEJARD
King Arthur
Level 107
God Stats
3W - 2L
1,476 SR
Queue Stats
246W - 248L
1,489 Elo+
Solo
Sol
Sol
nashishusha1
Sol
Level 124
God Stats
17W - 19L
1,468 SR
Queue Stats
703W - 745L
1,440 Elo+
Solo
Chronos
Chronos
tumamametoca-8V
Chronos
Level 127
God Stats
5W - 0L
1,173 SR
Queue Stats
325W - 331L
1,439 Elo+
Solo
Team Averages
Level 114
1,437 SR
1,455 Elo+

VS

Team Averages
Level 116
1,537 SR
1,456 Elo+
Zhong Kui
Zhong Kui
Dycord135
Zhong Kui
Level 77
God Stats
6W - 6L
1,469 SR
Queue Stats
127W - 127L
1,456 Elo+
Solo
Sylvanus
Sylvanus
Stabby Joe13
Sylvanus
Level 130
God Stats
19W - 22L
1,528 SR
Queue Stats
294W - 326L
1,476 Elo+
Party 1
Neith
Neith
Sulrele
Neith
Level 146
God Stats
77W - 77L
1,550 SR
Queue Stats
150W - 187L
1,478 Elo+
Solo
Izanami
Izanami
imtayb
Izanami
Level 84
God Stats
26W - 18L
1,688 SR
Queue Stats
201W - 175L
1,467 Elo+
Solo
Thor
Thor
xLazyNinjax3
Thor
Level 145
God Stats
4W - 9L
1,452 SR
Queue Stats
682W - 686L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
18
2 / 5 / 16
11,696
450
11,557
24,662
29,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
Masen Cruz
Arachne
20
12 / 2 / 10
15,320
589
29,297
24,405
13,385
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
RATTLEJARD
King Arthur
20
6 / 6 / 17
13,313
512
15,458
28,225
31,962
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
7 / 2 / 6
14,391
554
17,142
26,854
10,511
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
3 / 5 / 16
13,463
518
16,703
18,418
8,448
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dycord135
Zhong Kui
19
5 / 8 / 9
12,783
492
28,230
21,830
13,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
Stabby Joe13
Sylvanus
18
2 / 6 / 8
11,271
434
14,511
27,398
28,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Sulrele
Neith
20
5 / 7 / 6
14,308
550
13,562
21,746
9,662
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
imtayb
Izanami
20
4 / 4 / 9
13,857
533
18,089
23,825
9,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
4 / 5 / 7
13,337
513
10,411
23,567
12,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
59
30
Kills
20
20
Deaths
30
65
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
2
5
16
2
L
Zhong Kui
Dycord135
Zhong Kui
5
8
9
1.19
W
Arachne
Masen Cruz
Arachne
12
2
10
8.5
W
King Arthur
RATTLEJARD
King Arthur
6
6
17
2.42
L
Sylvanus
Stabby Joe13
Sylvanus
2
6
8
1
L
Neith
Sulrele
Neith
5
7
6
1.14
L
Izanami
imtayb
Izanami
4
4
9
2.13
W
7
2
6
5
W
3
5
16
2.2
L
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,157
Damage
84,803
122,564
Taken
118,366
93,603
Mitigated
74,118
51,842
Healing
44,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
11,557
3,329
5,168
7,601
24,662
29,297
1,491
8,795
15,558
34,162
10,397
L
Zhong Kui
Dycord135
Zhong Kui
28,230
1,729
0
7,673
21,830
13,872
856
9,812
11,822
81,924
0
W
Arachne
Masen Cruz
Arachne
29,297
17,473
0
6,893
24,405
13,385
1,939
8,624
15,541
0
109,415
W
King Arthur
RATTLEJARD
King Arthur
15,458
1,221
0
10,015
28,225
31,962
432
6,727
21,204
106
57,598
L
Sylvanus
Stabby Joe13
Sylvanus
14,511
3,938
2,436
7,218
27,398
28,635
262
14,340
12,824
43,508
16,223
L
Neith
Sulrele
Neith
13,562
4,948
0
8,245
21,746
9,662
3,721
4,690
16,455
0
101,112
L
Izanami
imtayb
Izanami
18,089
14,802
521
12,289
23,825
9,593
1,204
8,223
15,354
0
124,713
W
17,142
6,844
0
18,154
26,854
10,511
7,885
8,295
18,421
131,394
0
W
16,703
6,233
0
4,011
18,418
8,448
1,383
7,662
10,359
95,680
0
L
10,411
2,169
0
6,614
23,567
12,356
0
7,566
15,800
0
86,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,183
Gold Earned
65,556
594
Minions Killed
733
0
Camps Cleared
0
2,429,124
Distance Traveled
2,139,940
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,696
450
63
2
0
448,229
8
L
Zhong Kui
12,783
492
122
5
0
439,906
1
W
Arachne
15,320
589
152
6
0
560,234
0
W
King Arthur
13,313
512
81
3
0
498,074
5
L
Sylvanus
11,271
434
94
4
0
401,266
1
L
Neith
14,308
550
175
7
0
391,703
9
L
Izanami
13,857
533
205
8
0
423,320
6
W
Sol
14,391
554
173
7
0
464,155
3
W
Chronos
13,463
518
125
5
0
458,432
6
L
Thor
13,337
513
137
5
0
483,745
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role