Player Matchup

Gilgamesh
Gilgamesh
Platinum III
 
Gilgamesh
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Diamond V
DJL4
Hachiman
Diamond V
Level 156
God Stats
5W - 1L
1,500 SR
Queue Stats
109W - 114L
1,732 MMR
Solo
Hel
Hel
Gold III
Taishizu
Hel
Gold III
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,793 MMR
Solo
Cthulhu
Cthulhu
Gold I
abarrera89
Cthulhu
Gold I
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
364W - 365L
1,593 MMR
Solo
Ravana
Ravana
Gold III
jkt17
Ravana
Gold III
Level 112
God Stats
7W - 3L
1,369 SR
Queue Stats
234W - 236L
1,619 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,474 SR
1,648 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,657 SR
1,645 MMR
Chaac
Chaac
Platinum III
 
Chaac
Platinum III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze III
EnvytheWizard
Nemesis
Bronze III
Level 159
God Stats
4W - 1L
1,426 SR
Queue Stats
10W - 7L
1,580 MMR
Solo
Heimdallr
Heimdallr
Gold V
EzmaTheRipper
Heimdallr
Gold V
Level 43
God Stats
5W - 4L
1,622 SR
Queue Stats
47W - 52L
1,554 MMR
Solo
Athena
Athena
Gold III
Kl0zer
Athena
Gold III
Level 109
God Stats
0W - 1L
1,910 SR
Queue Stats
24W - 19L
1,778 MMR
Solo
Kukulkan
Kukulkan
Platinum II
theValyrianViper
Kukulkan
Platinum II
Level 126
God Stats
2W - 1L
1,828 SR
Queue Stats
127W - 115L
1,813 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
0 / 2 / 2
5,569
557
4,007
7,528
4,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
DJL4
Hachiman
11
4 / 1 / 0
6,313
631
5,706
5,792
1,740
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
3 / 0 / 0
5,669
567
5,136
4,914
1,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cthulhu
abarrera89
Cthulhu
9
0 / 0 / 1
4,978
498
2,406
4,583
2,861
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ravana
jkt17
Ravana
11
3 / 1 / 1
6,126
613
3,759
4,069
1,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
SetArtioMorgan Le FayGeb

VS

Bans
ChronosUllrScyllaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 1 / 1
6,192
619
5,144
8,159
5,252
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Nemesis
7
1 / 2 / 1
4,898
490
2,789
5,699
1,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
EzmaTheRipper
Heimdallr
9
1 / 4 / 0
5,252
525
4,079
7,347
2,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
Kl0zer
Athena
7
0 / 0 / 1
4,559
456
1,242
5,204
2,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 3 / 0
4,854
485
3,440
5,149
1,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
10
Kills
4
4
Deaths
10
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
2
2
0.5
L
Chaac
 
Chaac
2
1
1
2.5
W
Hachiman
DJL4
Hachiman
4
1
0
4
L
Nemesis
1
2
1
0.75
L
Heimdallr
EzmaTheRipper
Heimdallr
1
4
0
0.25
L
Athena
Kl0zer
Athena
0
0
1
0.5
W
3
0
0
3
W
Cthulhu
abarrera89
Cthulhu
0
0
1
0.5
W
Ravana
jkt17
Ravana
3
1
1
3.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,014
Damage
16,694
26,886
Taken
31,558
11,888
Mitigated
12,980
12,376
Healing
9,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,007
1,290
0
3,147
7,528
4,423
0
0
7,528
0
32,653
L
Chaac
 
Chaac
5,144
1,183
0
4,263
8,159
5,252
0
0
8,159
0
39,226
W
Hachiman
DJL4
Hachiman
5,706
3,080
0
2,195
5,792
1,740
370
750
5,042
0
40,855
L
Nemesis
2,789
970
0
1,947
5,699
1,770
0
1,999
3,700
0
19,590
L
Heimdallr
EzmaTheRipper
Heimdallr
4,079
2,682
0
1,177
7,347
2,363
0
570
6,777
0
30,732
L
Athena
Kl0zer
Athena
1,242
469
0
1,344
5,204
2,154
0
1,265
3,939
10,665
0
W
5,136
1,136
747
3,198
4,914
1,570
0
2,307
2,349
29,966
0
W
Cthulhu
abarrera89
Cthulhu
2,406
257
198
953
4,583
2,861
0
1,147
3,338
19,123
0
W
Ravana
jkt17
Ravana
3,759
941
0
1,938
4,069
1,294
0
108
3,947
0
35,360
L
3,440
242
0
608
5,149
1,441
0
3,708
1,441
25,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,655
Gold Earned
25,755
306
Minions Killed
271
0
Camps Cleared
0
1,026,855
Distance Traveled
918,297
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,569
557
57
6
0
212,595
2
L
Chaac
6,192
619
85
9
0
217,422
6
W
Hachiman
6,313
631
81
8
0
176,187
5
L
Nemesis
4,898
490
47
5
0
205,536
1
L
Heimdallr
5,252
525
64
6
0
154,507
1
L
Athena
4,559
456
17
2
0
164,831
2
W
Hel
5,669
567
59
6
0
210,399
1
W
Cthulhu
4,978
498
31
3
0
206,564
2
W
Ravana
6,126
613
78
8
0
221,110
4
L
Kukulkan
4,854
485
58
6
0
176,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role