Player Matchup

Arachne
Arachne
Silver III
Easy117
Arachne
Silver III
Level 109
God Stats
12W - 6L
1,686 SR
Queue Stats
35W - 37L
1,252 MMR
Solo
Izanami
Izanami
Silver I
MrMaster9
Izanami
Silver I
Level 138
God Stats
5W - 7L
1,257 SR
Queue Stats
97W - 91L
1,138 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
SemVinchester
Kuzenbo
Silver I
Level 137
God Stats
29W - 41L
1,470 SR
Queue Stats
169W - 189L
1,188 MMR
Solo
Bellona
Bellona
Silver I
charkito
Bellona
Silver I
Level 69
God Stats
3W - 1L
1,838 SR
Queue Stats
199W - 206L
1,149 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
merkür
Morgan Le Fay
Silver I
Level 126
God Stats
7W - 1L
1,864 SR
Queue Stats
167W - 187L
1,196 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,623 SR
1,185 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,531 SR
1,188 MMR
Nike
Nike
Gold V
CrazyArtGradd
Nike
Gold V
Level 160
God Stats
0W - 4L
1,704 SR
Queue Stats
536W - 546L
1,278 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Daival
Hun Batz
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,276 MMR
Party 1
Ra
Ra
Silver II
Qctune
Ra
Silver II
Level 57
God Stats
2W - 5L
1,446 SR
Queue Stats
75W - 80L
1,058 MMR
Party 2
Medusa
Medusa
Bronze III
ReyDelCobre
Medusa
Bronze III
Level 131
God Stats
0W - 4L
1,542 SR
Queue Stats
11W - 18L
1,279 MMR
Party 1
Xing Tian
Xing Tian
Silver I
xHydra7x
Xing Tian
Silver I
Level 59
God Stats
5W - 7L
1,461 SR
Queue Stats
99W - 100L
1,048 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Easy117
Arachne
13
3 / 1 / 1
7,412
570
5,751
12,297
4,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
MrMaster9
Izanami
13
3 / 0 / 1
7,756
597
5,779
5,682
1,833
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
10
1 / 0 / 5
6,792
522
6,632
6,307
7,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
charkito
Bellona
12
4 / 3 / 0
7,751
596
7,472
11,805
11,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
merkür
Morgan Le Fay
14
3 / 1 / 3
8,130
625
5,087
3,939
1,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AchillesThanatosDanzaburouKhepriAnubis

VS

Bans
GebHou YiKumbhakarnaGilgameshSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
7,050
542
9,236
12,166
10,098
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
Daival
Hun Batz
12
2 / 2 / 1
7,033
541
4,034
9,334
3,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ra
11
1 / 4 / 0
6,596
507
1,565
6,684
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
10
0 / 2 / 0
5,982
460
4,679
6,759
1,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
xHydra7x
Xing Tian
9
0 / 1 / 1
5,828
448
1,921
9,157
4,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
14
Kills
5
5
Deaths
14
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
Hun Batz
Daival
Hun Batz
2
2
1
1.25
W
Arachne
Easy117
Arachne
3
1
1
3.5
W
Izanami
MrMaster9
Izanami
3
0
1
3.5
L
Ra
1
4
0
0.25
L
Medusa
0
2
0
0
W
Kuzenbo
1
0
5
3.5
W
Bellona
charkito
Bellona
4
3
0
1.33
W
Morgan Le Fay
merkür
Morgan Le Fay
3
1
3
4.5
L
Xing Tian
xHydra7x
Xing Tian
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,721
Damage
21,435
40,030
Taken
44,100
26,298
Mitigated
22,172
17,541
Healing
12,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,236
2,456
0
3,345
12,166
10,098
0
1,032
11,134
0
33,065
L
Hun Batz
Daival
Hun Batz
4,034
900
0
2,924
9,334
3,066
0
2,423
6,911
0
44,499
W
Arachne
Easy117
Arachne
5,751
3,545
0
7,183
12,297
4,282
0
1,076
11,064
0
46,308
W
Izanami
MrMaster9
Izanami
5,779
4,355
0
2,863
5,682
1,833
616
577
5,105
0
60,999
L
Ra
1,565
167
132
1,863
6,684
2,164
0
3,364
3,320
40,916
0
L
Medusa
4,679
1,843
0
850
6,759
1,846
0
2,876
3,883
0
39,564
W
Kuzenbo
6,632
3,133
0
2,154
6,307
7,018
31
1,150
5,049
18,795
0
W
Bellona
charkito
Bellona
7,472
4,380
0
4,402
11,805
11,764
299
150
10,500
0
43,815
W
Morgan Le Fay
merkür
Morgan Le Fay
5,087
527
0
939
3,939
1,401
1,099
363
3,460
52,862
0
L
Xing Tian
xHydra7x
Xing Tian
1,921
255
0
3,261
9,157
4,998
0
2,024
7,133
11,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,841
Gold Earned
32,489
417
Minions Killed
388
0
Camps Cleared
0
1,366,347
Distance Traveled
1,404,363
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,050
542
73
6
0
266,550
1
L
Hun Batz
7,033
541
102
8
0
303,947
1
W
Arachne
7,412
570
78
6
0
292,120
5
W
Izanami
7,756
597
132
10
0
254,407
6
L
Ra
6,596
507
100
8
0
279,304
7
L
Medusa
5,982
460
93
7
0
275,560
2
W
Kuzenbo
6,792
522
16
1
0
281,890
4
W
Bellona
7,751
596
87
7
0
275,912
2
W
Morgan Le Fay
8,130
625
104
8
0
262,018
3
L
Xing Tian
5,828
448
20
2
0
279,002
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role