Player Matchup

Fenrir
Fenrir
Chrono GG
Fenrir
Level 18
God Stats
2W - 6L
1,500 SR
Queue Stats
155W - 76L
1,651 Elo+
Solo
Zhong Kui
Zhong Kui
Exias_Saber
Zhong Kui
Level 7
God Stats
4W - 1L
1,878 SR
Queue Stats
16W - 15L
1,620 Elo+
Solo
Ah Puch
Ah Puch
IamJoeLeader
Ah Puch
Level 29
God Stats
11W - 7L
1,544 SR
Queue Stats
260W - 288L
1,495 Elo+
Solo
Cerberus
Cerberus
Inkidu
Cerberus
Level 13
God Stats
4W - 1L
1,500 SR
Queue Stats
22W - 11L
1,562 Elo+
Solo
Chiron
Chiron
NotaSmerf006
Chiron
Level 28
God Stats
98W - 68L
1,619 SR
Queue Stats
298W - 259L
1,569 Elo+
Solo
Team Averages
Level 19
1,608 SR
1,579 Elo+

VS

Team Averages
Level 18
1,522 SR
1,533 Elo+
Apollo
Apollo
BIGDADDYMANN90
Apollo
Level 9
God Stats
2W - 4L
1,540 SR
Queue Stats
13W - 17L
1,470 Elo+
Solo
Bakasura
Bakasura
DivinityCaos
Bakasura
Level 26
God Stats
2W - 3L
1,635 SR
Queue Stats
167W - 162L
1,589 Elo+
Solo
Charybdis
Charybdis
Dracul-Unchained
Charybdis
Level 29
God Stats
4W - 5L
1,656 SR
Queue Stats
89W - 105L
1,525 Elo+
Solo
Kumbhakarna
Kumbhakarna
VerySneaky 5292
Kumbhakarna
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,424 Elo+
Solo
Hera
Hera
educba13
Hera
Level 16
God Stats
0W - 2L
1,279 SR
Queue Stats
58W - 33L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chrono GG
Fenrir
15
7 / 1 / 4
9,306
665
7,133
7,810
3,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Exias_Saber
Zhong Kui
16
9 / 0 / 1
9,567
683
9,943
12,014
8,357
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
IamJoeLeader
Ah Puch
14
1 / 0 / 2
8,611
615
5,267
3,491
1,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Inkidu
Cerberus
13
4 / 0 / 7
7,943
567
5,591
10,715
8,364
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chiron
14
5 / 1 / 2
8,516
608
6,900
5,327
1,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 1
6,210
444
4,600
14,794
4,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
DivinityCaos
Bakasura
7
1 / 0 / 0
5,505
393
226
3,413
1,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
9
1 / 4 / 0
6,041
432
1,841
4,835
962
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kumbhakarna
VerySneaky 5292
Kumbhakarna
9
0 / 5 / 1
5,803
415
1,464
12,205
4,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
10
0 / 9 / 2
6,206
443
3,499
10,276
2,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
26
Kills
2
2
Deaths
26
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
Fenrir
Chrono GG
Fenrir
7
1
4
9
L
Bakasura
DivinityCaos
Bakasura
1
0
0
1
L
Charybdis
1
4
0
0.25
W
Zhong Kui
Exias_Saber
Zhong Kui
9
0
1
9.5
W
Ah Puch
IamJoeLeader
Ah Puch
1
0
2
2
W
Cerberus
Inkidu
Cerberus
4
0
7
7.5
W
Chiron
5
1
2
6
L
Kumbhakarna
VerySneaky 5292
Kumbhakarna
0
5
1
0.1
L
Hera
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,834
Damage
11,630
39,357
Taken
45,523
23,606
Mitigated
14,198
19,193
Healing
8,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,600
2,412
0
2,919
14,794
4,666
0
11,733
3,061
0
32,898
W
Fenrir
Chrono GG
Fenrir
7,133
1,009
0
2,095
7,810
3,811
0
1,596
6,192
0
63,160
L
Bakasura
DivinityCaos
Bakasura
226
214
0
1,667
3,413
1,305
0
880
2,533
0
13,541
L
Charybdis
1,841
1,349
325
1,169
4,835
962
0
1,505
3,330
0
16,392
W
Zhong Kui
Exias_Saber
Zhong Kui
9,943
1,251
0
8,339
12,014
8,357
939
207
11,805
60,690
0
W
Ah Puch
IamJoeLeader
Ah Puch
5,267
58
0
2,041
3,491
1,407
900
1,031
2,340
63,525
0
W
Cerberus
Inkidu
Cerberus
5,591
644
0
3,219
10,715
8,364
756
689
9,986
45,503
0
W
Chiron
6,900
4,019
321
3,178
5,327
1,667
2,021
1,276
4,007
0
54,123
L
Kumbhakarna
VerySneaky 5292
Kumbhakarna
1,464
391
0
1,519
12,205
4,501
0
2,286
9,919
20,418
0
L
Hera
3,499
842
0
1,210
10,276
2,764
0
4,397
5,879
35,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,943
Gold Earned
29,765
573
Minions Killed
270
0
Camps Cleared
0
1,273,139
Distance Traveled
997,352
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,210
444
72
5
0
207,928
1
W
Fenrir
9,306
665
114
8
0
302,119
0
L
Bakasura
5,505
393
45
3
0
213,373
4
L
Charybdis
6,041
432
28
2
0
177,600
5
W
Zhong Kui
9,567
683
133
10
0
218,621
2
W
Ah Puch
8,611
615
124
9
0
258,436
0
W
Cerberus
7,943
567
99
7
0
256,193
4
W
Chiron
8,516
608
103
7
0
237,770
5
L
Kumbhakarna
5,803
415
37
3
0
175,303
4
L
Hera
6,206
443
88
6
0
223,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role