Player Matchup

Fafnir
Fafnir
Merequetenge
Fafnir
Level 160
God Stats
1W - 4L
1,454 SR
Queue Stats
436W - 408L
1,554 Elo+
Solo
Osiris
Osiris
SoupaArmor64
Osiris
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,303 Elo+
Party 1
Scylla
Scylla
ZAP2000
Scylla
Level 127
God Stats
3W - 5L
1,500 SR
Queue Stats
92W - 99L
1,496 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
pyromaniac00000
Morgan Le Fay
Level 146
God Stats
3W - 7L
1,500 SR
Queue Stats
518W - 456L
1,546 Elo+
Solo
Loki
Loki
xkaledx
Loki
Level 136
God Stats
3W - 10L
1,322 SR
Queue Stats
763W - 783L
1,596 Elo+
Solo
Team Averages
Level 130
1,455 SR
1,499 Elo+

VS

Team Averages
Level 130
1,662 SR
1,557 Elo+
Osiris
Osiris
Aggrophysicist
Osiris
Level 155
God Stats
4W - 1L
1,646 SR
Queue Stats
329W - 284L
1,550 Elo+
Solo
Merlin
Merlin
Awarely
Merlin
Level 104
God Stats
3W - 1L
1,668 SR
Queue Stats
169W - 145L
1,559 Elo+
Solo
Heimdallr
Heimdallr
Craab Himself
Heimdallr
Level 138
God Stats
4W - 3L
1,717 SR
Queue Stats
182W - 164L
1,497 Elo+
Solo
He Bo
He Bo
MopedRodent
He Bo
Level 144
God Stats
1W - 0L
1,955 SR
Queue Stats
29W - 18L
1,606 Elo+
Solo
Danzaburou
Danzaburou
Ruest2
Danzaburou
Level 108
God Stats
5W - 4L
1,326 SR
Queue Stats
108W - 109L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
1 / 2 / 4
6,883
626
2,133
7,818
7,905
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
15
2 / 6 / 8
8,256
751
7,130
20,354
16,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
ZAP2000
Scylla
16
2 / 2 / 6
8,295
754
10,810
6,292
2,316
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
pyromaniac00000
Morgan Le Fay
16
1 / 5 / 6
8,573
779
10,942
10,669
4,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
xkaledx
Loki
15
6 / 9 / 1
8,918
811
5,760
11,409
4,750
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 18
9,373
852
6,694
21,462
22,512
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Awarely
Merlin
17
3 / 1 / 14
9,840
895
10,177
5,875
2,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Craab Himself
Heimdallr
18
10 / 1 / 13
10,939
994
15,028
8,332
3,942
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 5 / 6
8,710
792
9,015
9,505
3,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Ruest2
Danzaburou
17
5 / 1 / 11
10,269
934
12,256
7,748
3,352
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
86
12
Kills
24
24
Deaths
12
25
Assists
62
Player
Kills
Deaths
Assists
KDA
W
3
4
18
3
W
Merlin
Awarely
Merlin
3
1
14
10
W
Heimdallr
Craab Himself
Heimdallr
10
1
13
16.5
L
Fafnir
1
2
4
1.5
W
3
5
6
1.2
W
Danzaburou
Ruest2
Danzaburou
5
1
11
10.5
L
Osiris
2
6
8
1
L
Scylla
ZAP2000
Scylla
2
2
6
2.5
L
Morgan Le Fay
pyromaniac00000
Morgan Le Fay
1
5
6
0.8
L
Loki
xkaledx
Loki
6
9
1
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,775
Damage
53,170
56,542
Taken
52,922
35,473
Mitigated
35,859
11,974
Healing
19,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,694
1,548
803
6,554
21,462
22,512
414
8,214
12,589
0
18,017
W
Merlin
Awarely
Merlin
10,177
271
819
1,061
5,875
2,586
164
2,637
3,057
25,756
0
W
Heimdallr
Craab Himself
Heimdallr
15,028
5,100
1,036
1,383
8,332
3,942
1,562
3,743
4,540
0
26,944
L
Fafnir
2,133
519
0
489
7,818
7,905
0
2,687
4,879
5,292
0
W
9,015
448
172
1,880
9,505
3,467
0
5,314
3,988
13,865
0
W
Danzaburou
Ruest2
Danzaburou
12,256
4,456
2,425
3,769
7,748
3,352
2,955
3,977
3,583
0
28,093
L
Osiris
7,130
1,168
16
4,661
20,354
16,104
0
4,834
15,191
0
9,361
L
Scylla
ZAP2000
Scylla
10,810
225
1,240
1,045
6,292
2,316
0
3,031
3,021
25,397
0
L
Morgan Le Fay
pyromaniac00000
Morgan Le Fay
10,942
483
1,183
2,831
10,669
4,398
0
3,585
6,912
32,029
0
L
Loki
xkaledx
Loki
5,760
712
256
253
11,409
4,750
0
3,903
7,346
0
10,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,925
Gold Earned
49,131
101
Minions Killed
130
0
Camps Cleared
0
1,067,048
Distance Traveled
1,101,347
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,373
852
10
1
0
229,577
0
W
Merlin
9,840
895
42
4
0
242,101
3
W
Heimdallr
10,939
994
33
3
0
216,575
1
L
Fafnir
6,883
626
3
0
0
154,520
2
W
He Bo
8,710
792
12
1
0
201,258
0
W
Danzaburou
10,269
934
33
3
0
211,836
1
L
Osiris
8,256
751
9
1
0
228,623
0
L
Scylla
8,295
754
41
4
0
249,917
2
L
Morgan Le Fay
8,573
779
38
3
0
236,051
1
L
Loki
8,918
811
10
1
0
197,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role