Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
ACruelGodReigns
Ullr
Level 126
God Stats
35W - 30L
1,399 SR
Queue Stats
73W - 67L
1,407 Elo+
Solo
Nu Wa
Nu Wa
ArcDite
Nu Wa
Level 143
God Stats
1W - 1L
1,342 SR
Queue Stats
198W - 211L
1,318 Elo+
Solo
Osiris
Osiris
Kyosuke_NEO
Osiris
Level 138
God Stats
4W - 4L
1,473 SR
Queue Stats
195W - 202L
1,365 Elo+
Solo
Hel
Hel
SCOTLANDSOUL96
Hel
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,247 Elo+
Solo
Team Averages
Level 112
1,443 SR
1,367 Elo+

VS

Team Averages
Level 94
1,427 SR
1,344 Elo+
Cernunnos
Cernunnos
Dibucho98
Cernunnos
Level 64
God Stats
23W - 27L
1,430 SR
Queue Stats
160W - 217L
1,350 Elo+
Solo
Hades
Hades
Train0078640
Hades
Level 108
God Stats
66W - 52L
1,481 SR
Queue Stats
327W - 379L
1,383 Elo+
Solo
Sol
Sol
VickyBlue
Sol
Level 85
God Stats
17W - 13L
1,447 SR
Queue Stats
195W - 219L
1,293 Elo+
Solo
Sobek
Sobek
Waxierport31035
Sobek
Level 119
God Stats
33W - 45L
1,349 SR
Queue Stats
141W - 169L
1,350 Elo+
Solo
Ares
Ares
ZaGll
Ares
Level 93
God Stats
5W - 6L
1,429 SR
Queue Stats
549W - 611L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 1 / 1
5,355
536
2,071
8,204
2,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 0 / 0
4,888
489
1,262
4,211
1,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
ArcDite
Nu Wa
10
0 / 1 / 0
5,453
545
3,501
4,431
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
9
1 / 0 / 0
5,169
517
2,849
4,439
2,029
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 1 / 0
4,890
489
1,481
4,159
1,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dibucho98
Cernunnos
10
1 / 0 / 0
6,052
605
3,042
3,412
976
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 0 / 1
5,555
556
2,160
5,144
1,704
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 0 / 0
5,888
589
2,726
3,985
1,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 0
5,507
551
1,483
6,569
3,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ares
ZaGll
Ares
9
0 / 0 / 1
5,329
533
2,513
7,316
4,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
3
3
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
1
0.5
L
0
0
0
0
L
Nu Wa
ArcDite
Nu Wa
0
1
0
0
W
Cernunnos
Dibucho98
Cernunnos
1
0
0
1
L
Osiris
1
0
0
1
L
0
1
0
0
W
0
0
1
0.5
W
1
0
0
1
W
1
1
0
1
W
Ares
ZaGll
Ares
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,164
Damage
11,924
25,444
Taken
26,426
9,023
Mitigated
12,253
10,664
Healing
10,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,071
1,053
0
4,060
8,204
2,742
0
1,959
6,245
0
26,356
L
1,262
428
0
1,212
4,211
1,132
0
877
3,334
0
27,505
L
Nu Wa
ArcDite
Nu Wa
3,501
222
0
250
4,431
1,316
5
2,178
2,253
33,370
0
W
Cernunnos
Dibucho98
Cernunnos
3,042
1,296
0
1,378
3,412
976
168
474
2,938
0
33,401
L
Osiris
2,849
596
0
1,900
4,439
2,029
51
2,168
2,271
0
17,693
L
1,481
586
1,219
2,023
4,159
1,804
0
1,425
2,734
9,729
0
W
2,160
223
52
3,015
5,144
1,704
664
592
4,552
29,793
0
W
2,726
780
0
2,214
3,985
1,397
761
1,283
2,702
32,128
3,299
W
1,483
246
0
2,771
6,569
3,691
0
254
6,315
18,646
4,541
W
Ares
ZaGll
Ares
2,513
83
0
1,300
7,316
4,485
31
2,379
4,937
19,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,755
Gold Earned
28,331
243
Minions Killed
299
0
Camps Cleared
0
918,732
Distance Traveled
917,434
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,355
536
62
6
0
185,822
8
L
Ullr
4,888
489
69
7
0
193,733
4
L
Nu Wa
5,453
545
67
7
0
179,222
0
W
Cernunnos
6,052
605
71
7
0
208,378
4
L
Osiris
5,169
517
32
3
0
170,932
5
L
Hel
4,890
489
13
1
0
189,023
1
W
Hades
5,555
556
70
7
0
165,564
0
W
Sol
5,888
589
80
8
0
186,386
5
W
Sobek
5,507
551
45
5
0
155,719
0
W
Ares
5,329
533
33
3
0
201,387
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role