Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
 
Ares
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Austin THE Cat
Vulcan
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 105L
1,442 Elo+
Solo
Nike
Nike
HOT CINNAMON76
Nike
Level 83
God Stats
6W - 7L
1,625 SR
Queue Stats
128W - 130L
1,373 Elo+
Solo
Heimdallr
Heimdallr
SpidrMn28
Heimdallr
Level 67
God Stats
2W - 6L
1,362 SR
Queue Stats
249W - 327L
1,430 Elo+
Solo
Team Averages
Level 75
1,497 SR
1,449 Elo+

VS

Team Averages
Level 86
1,530 SR
1,477 Elo+
Anubis
Anubis
 
Anubis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
AqoursZeroOne
Hachiman
Level 63
God Stats
2W - 3L
1,500 SR
Queue Stats
145W - 169L
1,431 Elo+
Party 1
Poseidon
Poseidon
DemureMink60714
Poseidon
Level 96
God Stats
4W - 6L
1,518 SR
Queue Stats
214W - 237L
1,359 Elo+
Solo
Sobek
Sobek
f_derby_umauma
Sobek
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
185W - 210L
1,418 Elo+
Party 1
Fenrir
Fenrir
广西玉林美林街家多选超市
Fenrir
Level 160
God Stats
113W - 112L
1,631 SR
Queue Stats
800W - 636L
1,679 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
7 / 8 / 0
7,181
598
4,512
10,727
3,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
 
Ares
9
0 / 4 / 3
5,260
438
3,390
10,349
6,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 6 / 0
5,446
454
2,408
5,690
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 6 / 2
5,640
470
4,337
8,332
5,830
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
SpidrMn28
Heimdallr
9
1 / 6 / 2
5,548
462
4,124
9,090
2,443
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
8 / 3 / 3
8,386
699
8,279
7,343
3,103
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
AqoursZeroOne
Hachiman
11
4 / 2 / 6
6,767
564
9,409
5,033
1,543
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
12
3 / 3 / 5
7,393
616
3,152
5,647
1,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 3
6,454
538
2,623
7,924
5,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
13 / 1 / 3
8,348
696
7,038
8,530
3,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
9
Kills
30
30
Deaths
10
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
8
0
0.88
L
Ares
 
Ares
0
4
3
0.38
W
Anubis
 
Anubis
8
3
3
3.17
W
Hachiman
AqoursZeroOne
Hachiman
4
2
6
3.5
L
0
6
0
0
W
Poseidon
3
3
5
1.83
L
1
6
2
0.33
L
Heimdallr
SpidrMn28
Heimdallr
1
6
2
0.33
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,771
Damage
30,501
44,188
Taken
34,477
19,889
Mitigated
15,266
7,446
Healing
15,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,512
937
154
1,848
10,727
3,581
614
4,081
6,472
0
23,640
L
Ares
 
Ares
3,390
690
0
1,686
10,349
6,577
66
2,027
8,282
8,529
0
W
Anubis
 
Anubis
8,279
295
0
4,304
7,343
3,103
0
196
7,107
48,793
0
W
Hachiman
AqoursZeroOne
Hachiman
9,409
3,875
0
1,230
5,033
1,543
620
967
4,066
0
41,603
L
2,408
164
0
544
5,690
1,458
138
2,075
3,371
24,089
0
W
Poseidon
3,152
234
0
738
5,647
1,562
527
1,235
4,198
33,007
0
L
4,337
601
0
1,396
8,332
5,830
0
4,470
3,862
0
20,947
L
Heimdallr
SpidrMn28
Heimdallr
4,124
2,446
0
1,818
9,090
2,443
612
903
8,147
0
26,933
W
2,623
448
1,126
3,819
7,924
5,132
27
1,579
6,305
22,725
0
W
7,038
1,455
0
4,409
8,530
3,926
69
1,505
7,003
0
41,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,075
Gold Earned
37,348
190
Minions Killed
335
0
Camps Cleared
0
1,073,418
Distance Traveled
1,178,281
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,181
598
40
3
0
206,338
3
L
Ares
5,260
438
11
1
0
215,002
2
W
Anubis
8,386
699
99
8
0
191,784
5
W
Hachiman
6,767
564
66
6
0
234,758
0
L
Vulcan
5,446
454
51
4
0
221,597
0
W
Poseidon
7,393
616
65
5
0
223,881
0
L
Nike
5,640
470
41
3
0
223,786
3
L
Heimdallr
5,548
462
47
4
0
206,695
0
W
Sobek
6,454
538
36
3
0
260,443
5
W
Fenrir
8,348
696
69
6
0
267,415
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role