Player Matchup

Terra
Terra
Bronze III
 
Terra
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver I
BenTø
Bellona
Silver I
Level 156
God Stats
22W - 12L
1,668 SR
Queue Stats
213W - 221L
1,003 MMR
Solo
Jing Wei
Jing Wei
Silver V
KTArrow
Jing Wei
Silver V
Level 49
God Stats
3W - 1L
1,550 SR
Queue Stats
73W - 81L
832 MMR
Solo
Scylla
Scylla
Bronze II
YT_GoldScar_YT
Scylla
Bronze II
Level 109
God Stats
2W - 5L
1,357 SR
Queue Stats
202W - 232L
193 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
ivangara
Ao Kuang
Silver II
Level 84
God Stats
3W - 3L
1,546 SR
Queue Stats
88W - 103L
1,039 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 101
1,524 SR
913 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 139
1,524 SR
579 MMR
Hercules
Hercules
Silver IV
CanadianArmyMan
Hercules
Silver IV
Level 134
God Stats
20W - 18L
1,580 SR
Queue Stats
459W - 461L
668 MMR
Solo
Nemesis
Nemesis
Silver V
Gauche24
Nemesis
Silver V
Level 119
God Stats
0W - 1L
1,350 SR
Queue Stats
7W - 17L
1,189 MMR
Solo
Geb
Geb
Bronze III
Psychobones47
Geb
Bronze III
Level 160
God Stats
5W - 4L
1,622 SR
Queue Stats
705W - 741L
-61 MMR
Solo
Charybdis
Charybdis
Bronze II
Zarko91
Charybdis
Bronze II
Level 157
God Stats
4W - 5L
1,485 SR
Queue Stats
256W - 301L
126 MMR
Solo
Ra
Ra
Silver IV
juliox2000
Ra
Silver IV
Level 123
God Stats
0W - 1L
1,581 SR
Queue Stats
23W - 39L
971 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
1 / 1 / 11
8,405
525
4,051
9,989
9,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
BenTø
Bellona
18
4 / 2 / 2
10,571
661
11,042
12,410
7,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jing Wei
KTArrow
Jing Wei
16
4 / 2 / 2
9,963
623
8,410
10,769
3,626
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 2 / 3
9,155
572
6,211
8,600
3,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
ivangara
Ao Kuang
14
5 / 1 / 5
8,876
555
10,111
13,072
5,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ArtemisMorgan Le FayAthenaThanatos

VS

Bans
OdinTiamatGilgameshGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
1 / 2 / 1
7,700
481
4,675
14,180
13,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
Gauche24
Nemesis
9
3 / 2 / 0
7,004
438
2,725
5,647
1,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 5 / 4
7,375
461
5,591
16,423
12,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
Zarko91
Charybdis
14
3 / 6 / 0
8,887
555
6,965
13,276
4,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 3 / 1
8,992
562
8,897
8,191
3,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
18
Kills
8
8
Deaths
18
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
1
11
6.5
W
Bellona
BenTø
Bellona
4
2
2
2.5
L
Hercules
1
2
1
0.75
L
Nemesis
Gauche24
Nemesis
3
2
0
1.5
W
Jing Wei
KTArrow
Jing Wei
4
2
2
2.5
L
0
5
4
0.4
W
4
2
3
2.75
L
Charybdis
Zarko91
Charybdis
3
6
0
0.5
W
Ao Kuang
ivangara
Ao Kuang
5
1
5
7.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,825
Damage
28,853
54,840
Taken
57,717
28,941
Mitigated
34,704
23,325
Healing
18,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
4,051
522
1,278
2,848
9,989
9,085
239
3,902
5,959
16,429
0
W
Bellona
BenTø
Bellona
11,042
4,407
0
7,768
12,410
7,530
1,136
0
11,698
0
79,090
L
Hercules
4,675
1,248
0
6,691
14,180
13,482
81
3,464
10,694
0
41,020
L
Nemesis
Gauche24
Nemesis
2,725
1,473
0
1,949
5,647
1,653
0
1,625
4,022
0
19,887
W
Jing Wei
KTArrow
Jing Wei
8,410
6,233
0
3,533
10,769
3,626
3,624
898
9,871
0
67,735
L
5,591
572
0
2,722
16,423
12,165
54
8,386
7,925
25,349
0
W
6,211
1,433
174
1,764
8,600
3,252
873
4,293
3,915
59,724
0
L
Charybdis
Zarko91
Charybdis
6,965
4,297
0
2,355
13,276
4,335
3,378
1,235
12,041
0
59,749
W
Ao Kuang
ivangara
Ao Kuang
10,111
2,801
0
5,960
13,072
5,448
310
4,928
7,894
44,497
13,033
L
8,897
395
527
3,848
8,191
3,069
292
4,450
3,555
76,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,970
Gold Earned
39,958
506
Minions Killed
444
0
Camps Cleared
0
1,578,759
Distance Traveled
1,373,006
25
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,405
525
13
1
0
329,976
10
W
Bellona
10,571
661
160
10
0
320,476
3
L
Hercules
7,700
481
88
6
0
306,136
1
L
Nemesis
7,004
438
51
3
0
186,851
3
W
Jing Wei
9,963
623
150
9
0
294,085
0
L
Geb
7,375
461
26
2
0
296,535
2
W
Scylla
9,155
572
113
7
0
305,881
9
L
Charybdis
8,887
555
121
8
0
254,336
1
W
Ao Kuang
8,876
555
70
4
0
328,341
3
L
Ra
8,992
562
158
10
0
329,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role