Player Matchup

Bellona
Bellona
Deckard1488
Bellona
Level 21
God Stats
8W - 2L
1,684 SR
Queue Stats
12W - 10L
1,417 Elo+
Party 1
Ratatoskr
Ratatoskr
SlivoviiCamshot
Ratatoskr
Level 23
God Stats
2W - 1L
1,622 SR
Queue Stats
11W - 9L
1,458 Elo+
Party 1
Cthulhu
Cthulhu
YumiNeka
Cthulhu
Level 14
God Stats
2W - 0L
1,523 SR
Queue Stats
6W - 4L
1,463 Elo+
Party 1
Kukulkan
Kukulkan
puma8
Kukulkan
Level 29
God Stats
41W - 42L
1,460 SR
Queue Stats
81W - 98L
1,372 Elo+
Party 3
Anhur
Anhur
xDeWitt
Anhur
Level 26
God Stats
45W - 37L
1,482 SR
Queue Stats
78W - 87L
1,408 Elo+
Party 3
Team Averages
Level 23
1,554 SR
1,424 Elo+

VS

Team Averages
Level 35
1,525 SR
1,445 Elo+
Ymir
Ymir
JinFrost7
Ymir
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 149L
1,417 Elo+
Solo
Janus
Janus
Popirron
Janus
Level 5
God Stats
3W - 4L
1,686 SR
Queue Stats
6W - 7L
1,481 Elo+
Party 2
Charybdis
Charybdis
SeaWitchCalypso
Charybdis
Level 29
God Stats
23W - 23L
1,244 SR
Queue Stats
481W - 464L
1,434 Elo+
Solo
Odin
Odin
racinganima
Odin
Level 16
God Stats
2W - 2L
1,693 SR
Queue Stats
16W - 17L
1,375 Elo+
Solo
Susano
Susano
tofanrobertlucia
Susano
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 40L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Deckard1488
Bellona
11
0 / 1 / 2
6,096
610
2,688
6,577
4,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ratatoskr
SlivoviiCamshot
Ratatoskr
10
4 / 1 / 4
6,252
625
5,389
6,558
2,579
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
YumiNeka
Cthulhu
9
1 / 0 / 3
5,193
519
3,892
6,869
3,960
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kukulkan
puma8
Kukulkan
12
5 / 0 / 3
7,017
702
2,786
3,073
1,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
xDeWitt
Anhur
10
5 / 0 / 3
6,092
609
4,699
4,471
1,191
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 4 / 0
4,469
447
2,740
8,074
4,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
Popirron
Janus
8
1 / 4 / 0
5,331
533
2,322
4,385
1,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
SeaWitchCalypso
Charybdis
8
0 / 2 / 0
4,979
498
2,900
4,847
1,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
0 / 1 / 1
4,712
471
2,796
4,858
2,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
1 / 4 / 1
5,476
548
4,416
7,301
2,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
15
Kills
2
2
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
Deckard1488
Bellona
0
1
2
1
L
Ymir
0
4
0
0
L
Janus
Popirron
Janus
1
4
0
0.25
L
Charybdis
SeaWitchCalypso
Charybdis
0
2
0
0
W
Ratatoskr
SlivoviiCamshot
Ratatoskr
4
1
4
6
W
Cthulhu
YumiNeka
Cthulhu
1
0
3
2.5
W
Kukulkan
puma8
Kukulkan
5
0
3
6.5
L
0
1
1
0.5
L
1
4
1
0.38
W
Anhur
xDeWitt
Anhur
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,454
Damage
15,174
27,548
Taken
29,465
13,173
Mitigated
11,832
10,252
Healing
4,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Deckard1488
Bellona
2,688
1,293
0
3,903
6,577
4,398
1,465
0
5,816
0
28,085
L
Ymir
2,740
780
0
1,824
8,074
4,517
0
2,183
5,859
8,717
0
L
Janus
Popirron
Janus
2,322
288
0
0
4,385
1,096
47
1,609
2,592
23,113
0
L
Charybdis
SeaWitchCalypso
Charybdis
2,900
1,409
0
875
4,847
1,279
0
2,053
2,754
0
23,912
W
Ratatoskr
SlivoviiCamshot
Ratatoskr
5,389
1,523
0
1,244
6,558
2,579
0
650
5,894
0
35,642
W
Cthulhu
YumiNeka
Cthulhu
3,892
509
179
2,552
6,869
3,960
0
2,120
4,679
22,613
0
W
Kukulkan
puma8
Kukulkan
2,786
0
0
979
3,073
1,045
468
1,310
1,601
31,502
0
L
2,796
161
0
1,521
4,858
2,334
0
295
4,563
0
12,759
L
4,416
566
0
50
7,301
2,606
0
251
7,019
0
31,983
W
Anhur
xDeWitt
Anhur
4,699
2,203
0
1,395
4,471
1,191
55
736
3,735
0
25,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,650
Gold Earned
24,967
302
Minions Killed
194
0
Camps Cleared
0
999,411
Distance Traveled
913,314
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,096
610
63
6
0
173,650
2
L
Ymir
4,469
447
7
1
0
180,053
2
L
Janus
5,331
533
50
5
0
194,290
1
L
Charybdis
4,979
498
48
5
0
181,442
4
W
Ratatoskr
6,252
625
69
7
0
216,509
2
W
Cthulhu
5,193
519
41
4
0
207,929
1
W
Kukulkan
7,017
702
76
8
0
219,684
0
L
Odin
4,712
471
23
2
0
168,847
0
L
Susano
5,476
548
66
7
0
188,682
0
W
Anhur
6,092
609
53
5
0
181,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role