Player Matchup

Nu Wa
Nu Wa
Petal drops
Nu Wa
Level 6
God Stats
4W - 0L
1,675 SR
Queue Stats
11W - 2L
1,607 Elo+
Party 1
Da Ji
Da Ji
RBG SKY36054
Da Ji
Level 147
God Stats
4W - 1L
1,840 SR
Queue Stats
65W - 48L
1,573 Elo+
Party 1
Yemoja
Yemoja
TheShanglish
Yemoja
Level 46
God Stats
2W - 1L
1,677 SR
Queue Stats
97W - 76L
1,473 Elo+
Party 1
Team Averages
Level 66
1,731 SR
1,551 Elo+

VS

Team Averages
Level 19
1,426 SR
1,364 Elo+
Odin
Odin
Alchemist2013
Odin
Level 17
God Stats
28W - 54L
1,277 SR
Queue Stats
63W - 145L
1,180 Elo+
Solo
Olorun
Olorun
Cobra J16
Olorun
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 46L
1,676 Elo+
Solo
Set
Set
DeadSilent80
Set
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 193L
1,235 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 8
10,367
797
8,764
5,709
2,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
9 / 4 / 5
10,454
804
15,200
10,055
5,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
12
0 / 2 / 12
9,711
747
2,130
7,818
7,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 3
6,048
465
0
4,821
848
Olorun
Cobra J16
Olorun
14
4 / 6 / 2
9,587
737
8,153
13,791
5,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
1 / 7 / 4
8,325
640
2,679
10,530
3,387
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
15
Kills
5
7
Deaths
15
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
L
Olorun
Cobra J16
Olorun
4
6
2
0.83
L
1
7
4
0.43
W
6
1
8
10
W
9
4
5
2.88
W
Yemoja
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,094
Damage
10,832
23,582
Taken
29,142
15,612
Mitigated
9,308
6,309
Healing
2,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
4,821
848
0
1,382
3,371
0
0
L
Olorun
Cobra J16
Olorun
8,153
3,008
65
1,930
13,791
5,073
0
5,248
8,223
49,629
3,223
L
2,679
1,951
0
262
10,530
3,387
0
3,968
6,344
0
18,867
W
8,764
2,383
0
1,198
5,709
2,142
1,377
1,334
4,375
50,883
0
W
15,200
3,650
0
1,289
10,055
5,608
865
3,336
5,444
0
37,986
W
Yemoja
2,130
208
1,846
1,976
7,818
7,862
638
3,316
4,502
10,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,532
Gold Earned
23,960
160
Minions Killed
125
8
Camps Cleared
3
690,724
Distance Traveled
400,897
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,048
465
0
0
0
413
0
L
Olorun
9,587
737
96
7
1
188,982
1
L
Set
8,325
640
29
2
2
211,502
1
W
Nu Wa
10,367
797
96
7
1
237,917
2
W
Da Ji
10,454
804
41
3
6
231,933
3
W
Yemoja
9,711
747
23
2
1
220,874
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role