Player Matchup

Sobek
Sobek
Gold II
Vizart
Sobek
Gold II
Level 160
God Stats
0W - 1L
1,161 SR
Queue Stats
42W - 36L
1,755 MMR
Party 1
Hachiman
Hachiman
Platinum V
lipi
Hachiman
Platinum V
Level 155
God Stats
6W - 4L
1,605 SR
Queue Stats
54W - 27L
1,902 MMR
Party 1
Chang'e
Chang'e
Platinum I
zmycha
Chang'e
Platinum I
Level 158
God Stats
7W - 4L
1,723 SR
Queue Stats
67W - 46L
2,142 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 158
1,496 SR
1,933 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 112
1,583 SR
1,613 MMR
Hel
Hel
Platinum V
 
Hel
Platinum V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
Kevinlon
Fenrir
Gold II
Level 158
God Stats
5W - 2L
1,631 SR
Queue Stats
47W - 38L
1,745 MMR
Solo
Vamana
Vamana
Gold III
Loyalboy
Vamana
Gold III
Level 108
God Stats
3W - 0L
1,619 SR
Queue Stats
57W - 74L
1,594 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Vizart
Sobek
16
6 / 5 / 10
13,756
688
16,441
27,564
36,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
lipi
Hachiman
16
9 / 9 / 2
13,579
679
22,559
17,402
6,883
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
zmycha
Chang'e
16
2 / 8 / 11
12,579
629
16,813
22,129
8,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
PersephoneThothGilgameshAthena

VS

Bans
UllrScyllaOsirisMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
1 / 6 / 12
12,213
611
8,901
16,900
6,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Kevinlon
Fenrir
19
14 / 4 / 7
15,487
774
26,792
26,928
25,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vamana
Loyalboy
Vamana
16
7 / 7 / 9
13,509
675
16,137
24,555
20,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
50
17
Kills
22
22
Deaths
17
23
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
6
12
1.17
W
Fenrir
Kevinlon
Fenrir
14
4
7
4.38
W
Vamana
Loyalboy
Vamana
7
7
9
1.64
L
Sobek
Vizart
Sobek
6
5
10
2.2
L
Hachiman
lipi
Hachiman
9
9
2
1.11
L
Chang'e
zmycha
Chang'e
2
8
11
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,813
Damage
51,830
67,095
Taken
68,383
51,773
Mitigated
53,549
21,623
Healing
23,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
8,901
825
6,726
6,601
16,900
6,880
129
10,704
6,052
38,603
0
W
Fenrir
Kevinlon
Fenrir
26,792
6,622
0
4,216
26,928
25,833
1,715
10,288
16,256
345
51,390
W
Vamana
Loyalboy
Vamana
16,137
6,700
0
6,079
24,555
20,836
348
11,886
12,247
0
50,074
L
Sobek
Vizart
Sobek
16,441
1,751
0
6,637
27,564
36,645
159
4,437
20,151
40,876
0
L
Hachiman
lipi
Hachiman
22,559
10,420
0
1,919
17,402
6,883
1,062
973
15,364
0
51,300
L
Chang'e
zmycha
Chang'e
16,813
795
5,436
7,631
22,129
8,245
1,052
4,119
16,941
48,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,914
Gold Earned
41,209
190
Minions Killed
181
8
Camps Cleared
7
1,059,936
Distance Traveled
1,131,912
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,213
611
77
4
5
366,183
4
W
Fenrir
15,487
774
59
3
1
396,853
4
W
Vamana
13,509
675
45
2
1
368,876
3
L
Sobek
13,756
688
46
2
1
379,923
7
L
Hachiman
13,579
679
67
3
2
336,775
3
L
Chang'e
12,579
629
77
4
5
343,238
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role