Player Matchup

Cernunnos
Cernunnos
Danukikos
Cernunnos
Level 123
God Stats
4W - 1L
1,493 SR
Queue Stats
33W - 25L
1,525 Elo+
Party 1
Sun Wukong
Sun Wukong
IsMan1717
Sun Wukong
Level 85
God Stats
1W - 0L
1,697 SR
Queue Stats
5W - 3L
1,577 Elo+
Party 1
Zeus
Zeus
iker3009
Zeus
Level 111
God Stats
2W - 0L
1,672 SR
Queue Stats
21W - 11L
1,592 Elo+
Party 1
Team Averages
Level 106
1,621 SR
1,565 Elo+

VS

Team Averages
Level 67
1,547 SR
1,404 Elo+
Baron Samedi
Baron Samedi
Bulletitto
Baron Samedi
Level 18
God Stats
0W - 2L
1,198 SR
Queue Stats
11W - 31L
1,283 Elo+
Solo
Hercules
Hercules
Celco1512
Hercules
Level 108
God Stats
3W - 2L
1,615 SR
Queue Stats
46W - 41L
1,488 Elo+
Party 2
Danzaburou
Danzaburou
ThE_KUniNGaS_22
Danzaburou
Level 75
God Stats
5W - 5L
1,827 SR
Queue Stats
121W - 145L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Danukikos
Cernunnos
15
10 / 6 / 8
12,810
801
14,531
15,491
7,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
IsMan1717
Sun Wukong
15
6 / 1 / 16
12,019
751
10,910
22,165
23,572
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
17
8 / 4 / 11
12,656
791
24,383
13,921
4,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bulletitto
Baron Samedi
12
0 / 13 / 7
9,610
601
5,177
19,305
13,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Celco1512
Hercules
15
7 / 2 / 1
11,253
703
17,022
20,379
25,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
ThE_KUniNGaS_22
Danzaburou
14
4 / 9 / 4
11,185
699
12,858
18,623
6,725
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
23
24
Kills
11
11
Deaths
24
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Bulletitto
Baron Samedi
0
13
7
0.27
L
Hercules
Celco1512
Hercules
7
2
1
3.75
W
Cernunnos
Danukikos
Cernunnos
10
6
8
2.33
W
Sun Wukong
IsMan1717
Sun Wukong
6
1
16
14
L
Danzaburou
ThE_KUniNGaS_22
Danzaburou
4
9
4
0.67
W
Zeus
8
4
11
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,824
Damage
35,057
51,577
Taken
58,307
35,878
Mitigated
44,959
13,945
Healing
13,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Bulletitto
Baron Samedi
5,177
983
373
1,276
19,305
13,183
0
8,152
10,663
23,348
0
L
Hercules
Celco1512
Hercules
17,022
5,058
67
7,136
20,379
25,051
0
6,284
13,697
0
31,158
W
Cernunnos
Danukikos
Cernunnos
14,531
6,282
0
1,972
15,491
7,327
1,182
2,004
13,279
0
52,107
W
Sun Wukong
IsMan1717
Sun Wukong
10,910
2,091
0
9,130
22,165
23,572
161
2,226
18,817
0
23,671
L
Danzaburou
ThE_KUniNGaS_22
Danzaburou
12,858
2,757
81
4,424
18,623
6,725
0
9,110
9,195
0
47,423
W
Zeus
24,383
1,485
216
2,627
13,921
4,979
1,146
1,204
12,272
61,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,485
Gold Earned
32,048
189
Minions Killed
141
9
Camps Cleared
4
877,953
Distance Traveled
773,270
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,610
601
39
2
1
223,807
0
L
Hercules
11,253
703
27
2
0
300,745
4
W
Cernunnos
12,810
801
61
4
3
271,179
2
W
Sun Wukong
12,019
751
18
1
0
327,945
2
L
Danzaburou
11,185
699
75
5
3
248,718
1
W
Zeus
12,656
791
110
7
6
278,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role